Void

Description
Void is an asymmetrical map, with two main rooms, and several tunnels branching off. The tunnels are crazy, and are all twisted. They were partly inspired by Distortion, but with a little twist. The map is set up in the Skybubble, so if escape is at all possible, which I have thoroughly tested, and it's not, then the escapees will fall to their deaths. There is plenty of cover, and no place holds an advantade over another. Each location has a way to control it, and a way to counter it. Team work is critical, when playing TS.
Download.
Preview Video: YouTube - Void Preview Video
Gametypes Supported
Slayer, CTF, Assault, Territories, KoTH, and all of the usual stuff.
Weapons
AR: 4; Normal spawn time.
BR: 13; normal spawn time.
Mauler: 2; Respawn time: 60 seconds. 1 spare clip each.
Rockets: 1; Respawn time: 120 seconds. No spare clips.
Needler: 1; Respawn time: 45. 1 spare clip
Sentinel Beam: 1; Note: I have no idea where this actually is. It's not in the actual map.
Frag Grenades: 3; normal respawn time.
Plasma Grenades: 4; normal respawn times.
Screenshots
Note: I took my pics without any FX filters. Gloomy is on, and I will provide 2 pica with it one. Sorry, I forgot to take pics from testing to show action shots. I could just throw some grenades at guests, but that would be cheap. I'll take some action shots later.

Looking out from Lower Base.

Lower Base, and Low Tunnel.

Plaza 1

Lower Base entrance.

Plaza 2.

Red Base. [Note: Red Base consists of multiple tunnels. Not much more I can show]

Back Tunnels exit [To Plaza 1]

Plaza Y.

Overview.

Plaza 1, with effects.

Plaza 2, to Plaza 1.
Testers:
ColonelForbin27
JineteDeViento
Hot Wet Funk
CORRUP7ED
gamertag78789
pieguy007
SniperReturns
spartan 0m3g4
K9flameking
Special Thanks to:
Buddha Crane (however you spell that!) for creating Distortion, giving me the idea for the tunnels.
SniperReturns for the constant advice.
Everyone from Zombie League Gaming, and the Spartan Special ops.
Map.