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Old 05-17-2009   #1 (permalink)
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Pavilion


Pavilion
[/URL] The overview

Story
Pavilion used to be the main UNSC training ground during the war, however it was left when the forces trianing here were needed. As it was a top secret place no one knew the whereabouts of the facility and so it was left in prestine consition. Years later war veterans found it a turned into a symmetrical battleground for spartans to train on.

Description
Pavilion is an symmetrical map on the middle of sandbox with a base on each end of the area. It takes up about half of the area down in the middle. Pavilion is set up for team based games such as capture the flag, team slayer, king of the hill and team oddball. It does not really work on FFA because of spawns placed and the positioning of power weapons which would mean that some players get an advantage as the power weapons are placed in the middle which is an equal distance between the bases. The map provides intense gameplay with different heights and length of view and so on.

Gametypes
Capture the flag
Team Oddball
Team Slayer
King of the Hill

Weapons and Equipment
6x Battle Rifle
1x Shotgun - 120 second respawn - 0 spare clips
1x Sniper Rifle - 120 second respawn - 0 clips
4x SMG
2x Needler
1x Rocket Launcher - 120 second respawn - 0 clips
2x Covenant Carbine
6x Frag Grenade
4x Plasma Grenade
1x Bubble Shield
2x Regenerator

Pictures

[/URL] Main view of the blue base

[/URL] View of the blue base from ground level, with the regenerator spawn.

[/URL] The ramp in the blue base up to the second level.

[/URL] View from under the blue base to the Shotgun spawn.

[/URL] Main view from the red base

[/URL] The view on ground level of the red base and the regenerator spawn

[/URL] View of the underground BR spawn in the red base (there's one on the blue side aswell)

[/URL] A view of the center walkway to the sniper spawn

[/URL] A view of the center looking the other way to the picture above

[/URL] The center piece on the second level with the rocket spawn and the sniper spawn on the top level in the fin, also the bubble shield spawn in the tube corner

[/URL] A view from the other side where two plasma grenades spawn in the tube corner

[/URL] A closer look at the third level and the sniper spawn

[/URL]

There we go! All comments, positive (or negative) are greatly appreciated!!

Download Here
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Old 05-17-2009   #2 (permalink)
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Wow, cool idea. It seems you took your time in the map and it showed off. It sort off reminds me of turf.
From the pics it looks like you can get out of the map very easily. Have you made it cheat proof? If not, a V2 might need to be done to fix it.
also I love where you put the sniper, It is stratigic and well placed.
overall 9/10
nice map

EDIT: P.S. dont rate your own map, it makes you look like a douche.

MY MAPS
Fly and Ride - rideable elephant
Fallout Poison - A sandbox dark zombie map
Rec Center - A rec center with a pool and b-ball court

I IZ GUERILLA!

Last edited by blackandblutoo; 05-17-2009 at 05:17 PM.
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Old 05-17-2009   #3 (permalink)
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Hey hey, this looks really cool. Im not easily inpressed but wow dude. I really like the layout. The map looks really fun. Nice job. I would look into possible escape points though. This map doesnt look to difficult to escape. Other than that, nice job.
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Old 05-17-2009   #4 (permalink)
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The map does look solid, but it shares the same issue a majority of these Main Level sandbox maps share. Many of these map that utilize a surrounding wall are too easy to be broken; one little grenade and you're out. So what's to keep someone from grabbing the sniper and going out to a dune to snipe. Exactly why the main level should be used for larger scale, free-roam Objective based maps.

I'd relocate for a v2 as this has potential.

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Old 05-17-2009   #5 (permalink)
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I agree your pipeline is fantastic but lets not talk about that here. Your map looks amazing and the pictures show it off very well. I think your weapon choice was well chosen and their power weapon positioing must get a mention, for instance the shotgun placed on the ground floor in a tight sort of area just right for a shotgun! 6/5
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Old 05-17-2009   #6 (permalink)
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Quote:
Originally Posted by danIz3pic View Post
The map does look solid, but it shares the same issue a majority of these Main Level sandbox maps share. Many of these map that utilize a surrounding wall are too easy to be broken; one little grenade and you're out. So what's to keep someone from grabbing the sniper and going out to a dune to snipe. Exactly why the main level should be used for larger scale, free-roam Objective based maps.

I'd relocate for a v2 as this has potential.
Quote:
Originally Posted by AKILLYEZ View Post
Hey hey, this looks really cool. Im not easily inpressed but wow dude. I really like the layout. The map looks really fun. Nice job. I would look into possible escape points though. This map doesnt look to difficult to escape. Other than that, nice job.
Ok, lets get something straight please can you download and show me evidence of where you can get out of the map instead of saying you can do it based on the pictures. Relocating the map would be impractical because of the amountof items you would need for the floor and I cant see this map working in the crypt. Thanks

Last edited by TFx KiLl3r; 05-17-2009 at 05:42 PM.
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Old 05-17-2009   #7 (permalink)
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Quote:
Originally Posted by Snict View Post
This map looks awsome Downloading it now. Just one thing in picture8 you might want to fix the arch.
Thank you and yes when i get round to it I will fix the arch, got a bit sloppy at that bit because it was many for a roof until in the pic i realised its aesthetic look.
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Old 05-17-2009   #8 (permalink)
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Very nice map. I'm liking this one a lot. Very intricate, medium-sized map with lots cover and opportunities for CQC. Nice work on the different levels of elevation as well. I'll be keeping this one and trying it out in a game.

I really don't get the big deal with escaping a map. Some people are so worried about it. Do you know how impractical it is to be trying to escape a map from grenade jumping or whatever if you're playing with people actually taking the game seriously? You won't even be able to make it out of the map. Besides, if someone is gonna be doing that, I wouldn't even be playing with them. Enjoy the map and the game for what it is.

My Maps:
Sandbox:
Undertow(Symmetrical skybubble)
Mettle(Skybubble arena)
Scorpio(Gemini Remake)
Foundry:
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Old 05-17-2009   #9 (permalink)
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Quote:
Originally Posted by RunTime83 View Post
Very nice map. I'm liking this one a lot. Very intricate, medium-sized map with lots cover and opportunities for CQC. Nice work on the different levels of elevation as well. I'll be keeping this one and trying it out in a game.

I really don't get the big deal with escaping a map. Some people are so worried about it. Do you know how impractical it is to be trying to escape a map from grenade jumping or whatever if you're playing with people actually taking the game seriously? You won't even be able to make it out of the map. Besides, if someone is gonna be doing that, I wouldn't even be playing with them. Enjoy the map and the game for what it is.
Thank you! Someone who agrees with me finally! Thanks for the comment and I cannot believe someone voted my map 1 star without a comment... people these days
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Old 05-17-2009   #10 (permalink)
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I have played this map a few times and i liked how the center was put together, also each end is well thought out and I cant wait to play other game types on it... The sniper in the middle is really somthing to chase after when you first start playing.. my friend played assault on it and he said it worked out well, maybe you should look into that..
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