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Old 05-17-2009   #1 (permalink)
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Ameliorate



Download Ameliorate v1.1

Ameliorate is a large, asymmetrical map constructed on the main area of Sandbox. It is best suited for 8 to 12 players, and it remains competitive, even in large parties. Oddly enough, FFA actually plays out surprisingly well. As far as FFA is concerned, 4 to 8 people is best suited. Ameliorate supports Slayer, Team Slayer, One Flag, Two Flag, One Bomb, and King of the Hill.

The aim of this map was to create a balanced and fun asymmetrical map made for larger parties. Many maps like this are full of clutter and have very short and limited lines of sight. So I decided to make a map with those problems addressed, and I think I accomplished just that.

Weapon Layout:


Picture Time. (Note: There have been some changes since the pictures were taken, but that shouldn't matter too much.)



Red Defender's Base.


Red Defender's Base. (Behind)


Red Side-Base.


Blue Attacker's Base.


Blue Attacker's Base. (Behind)


Blue Side-Base.


Center Structure.


One Regenerator Spawn to the other.


Tunnel that goes through the Center Structure.

Action time? Yes. :D











Much thanks to all that tested. This map has gone a long way since it was first made, and it wouldn't have happened without you guys.

List of Testers:
(If you tested and aren't in here, please notify me and I'll add you.)
Whats A Scope
Kapura
Playerhata27
Ender Gamma
Youtuber
allbroken2U
Teh Map
Forgotten Wing
AceofSpades0707
Silent 00 Death

And there goes my memory. Keep this thread alive!

Version 1.1 Changes
Geometry change in Red secondary base
BRs in secondary bases moved to the second floor
Flag Spawn Moved in Red Base
Kill Ball Removed
Added a few more changes in terrain around the map
Changed the ceiling of the Tunnel
Reinterlocked the Double in Blue Secondary Base
Added a Geomerged Fin behind Hammer Spawn

Pics of Some Changes








Download Ameliorate v1.1

Quote:
Originally Posted by Berkgina View Post
all the videos are great the first ine with the slap slap but the last one wow that was fandom but still funny but u might get and infraction for it

Nyx | Compression | Ameliorate | Paronym

Last edited by ChAoTiC; 06-01-2009 at 05:40 PM.
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Old 05-17-2009   #2 (permalink)
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Nice map. Good Aesthetics, Interlocking and Geomerging (Still haven't figured out how to do that on Sandbox yet, can you tell me how?). Map does not seem very filled up but I haven't tried it out yet. The Red and the blue base look very nice and it seems like they are both suited well for what they are set up to do (Attack and Defend). The gameplay looks solid but some of the middle objects look randomly placed to fill up empty space (Such as the central tube in the middle of the map and the Obelisks with the fin in front of them on either sides). I'd also like to see a screenshot of the place where the Gravity hammer spawns and now that I see that Conkerkid says that, the middle area that is a tube, is actually a structure, I'd like to see a screenshot of the top of middle also. Looks good though, keep it up. (I'll end up downloading it once I get rid of all the things I have in my dl Que.)
4.5/5

Looking for help on making map. At the moment I'm stuck and looking for help. I have a good idea and layout for the map and would like to work on it with someone else. Message me if you are interested.

Last edited by Gnarleywalnutt; 05-17-2009 at 02:25 PM.
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Old 05-17-2009   #3 (permalink)
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I can't believe somebody who didn't even say anything about the map beat me to first post. That's lame!

Now enough of that, I love this map. I'm so glad you finaly posted it Chaotic! Ameliorate is one of my favorite maps built in the middle section of Sandbox. Although some people may overlook it because they haven't played it. I love the unique middle structure that you can walk up the sides of. I love the location of each base. And I love the active camo structure and overshield structure.

Edit: I don't like this new thread rating system. I rated the thread a five and it didn't do anything. What the hell guys!?

Last edited by Conkerkid11; 05-17-2009 at 02:13 PM.
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Old 05-17-2009   #4 (permalink)
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Wow, this looks amazing. All of the pieces look balanced, and it doesnt seem like your just threw it down for cover. And at the red base, nice geomerged grav lift! haven't seen that since foundry. Layout looks nice, and i love the gravity hammer spawn. But there's just one question: Why does one team have a missile pod next to their hornet and the other team doesn't? Answer that. Looks like it plays very well. nice job, chaotic. 5/5. dl'ed.

-Dylan

~ll~

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|Nemesis (Preview) - 70%|Empire - 65%|Kinetica (Preview) - Designing|

Last edited by PRSplayer42; 05-17-2009 at 02:33 PM.
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Old 05-17-2009   #5 (permalink)
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Wow you sure got to your goal i think anyway. However some of the structures look unfinished like the one in the 5th pic. you could even put another y intersecyion on top maybe but other wise great map i live the ach hallway.

shlbamobinladen





My Maps:
Infection: SkycastleBravo-3 total downloads :0
Competitive: Proclomat...ion-6 total downloads :)
Quote:
Originally Posted by Seaboro Kibbles
So, if you can't beat 'em join 'em.. or do something different.
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Old 05-17-2009   #6 (permalink)
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During testing this was a very interesting map. The vehicle schemes and the hornets made for some very interesting gameplay. There was nothing that was better then hoping into the passenger seat with the flag and then riding away. Normal slayer on this map was alright normally dominated by the hornets. Yet those hornets weren't even that much of a problem with all the weapons to combat them. Good map 8/10

Last edited by Silent oo death; 05-17-2009 at 06:32 PM.
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Old 05-17-2009   #7 (permalink)
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This map has to be one of the funnest sandbox maps I have ever played on. The weapons are balanced so nicely its like you put them into an equation or something? (I bet ya did, didn't ya? lol)

Im not very good at writing these things up.. but just to tell you, as you already know.. this map is a blast. The vehicles are perfectly capable of becoming power weapons, but once people figure out how to control the spartan laser, and the many anti vehicle equipment, such as the power drain and grav lift, they become less of a nuisance. The weapons, as I already said.. are perfectly, perfectly balanced. Not once when testing did I have to be like.. OMG WTF, this guy with the rockets.. or with the sniper is contionusly killing me, cause I always found a weapon that could counter his.

Not only was the gameplay on this map superb, but also your aesthetics. There aren't any blow your mind aesthetics, but all the structures are very clean, and interlocked. I especially enjoy the gravity hammer outpost.

Thats all thats coming from me.. cause I know you don't want anymore of my terrible writing. Overall map rating 8.5/10 Feature Possibilty

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Old 05-17-2009   #8 (permalink)
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Man, I remember playing this map with AceOfSpades0707, and it was awesome. Personally, I think the overshield is in the wrong place, but I can't think of any better place to put it. Overall great map, 8.5/10.

Tetradymite -view it now.
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Old 05-17-2009   #9 (permalink)
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You already know I love this map. The structures are perfectly placed, everything flows very nicely, and the forging is magnificent. Out of all the gametypes I played, One Flag is definitely the best. Each team has an equal chance of doing what they're supposed to do each round (defend/attack).

The map is very nicely balanced. Having different things spawn in symmetric/asymmetric games, especially the hornets, helps keep the map balanced for both symmetrical and asymmetrical games. The only thing I can think if to improve this is to have the Spartan Laser spawn a little closer to the Defender's base during asymmetric games... to balance the hornet a little better.

Overall, this is an awesome map. After a couple of minor adjustments, I think this map may be feature worthy.
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Old 05-17-2009   #10 (permalink)
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This looks like a fine map here. The bases are balanced, the weapon placement seems fair to me, good aesthetics (love that one golden hallway), and forged smoothly. I'd give this a 4.5/5, it being one amazing map, but I don't think it is made PERFECTLY.

All you need to know about my next map, a Judgement gametype map.

Help me remake L4D.

My Maps:
Beach House - Based off of L4D Lighthouse
Supply Stop - Smaller Orbital, with an elevator
the Trainyard - Judgement add-on
Deadly Drains - Based off of L4D, The Drains
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