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Old 05-24-2009   #21 (permalink)
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Quote:
Originally Posted by Whero Michael View Post
K.....first off, I'll start by saying this map is AMAZING...its my favorite map out of all the recent competitive maps I've downloaded (and kept) The em, arcitecture?Reminds me of a construction site, well, actually just red base it looks like a project. Ironically you say this is an assymetrical map but the most fun Ive had playing on this is with Multi CTF games lol

Anyway. A couple problems.....in CTF games, atthe Red Base the Flag is placed right next to the Sniper, so a lot of times people will accidentally pick up the Sniper instead of Flag. I think the sniper location is cool so I suggest moving the flag a little lower down to the central area of the base, right under the light, but thats just my opinion.

Second....that middle structure is too sweet, like trolli gummi worms? Its like the middle section of Utah Mambo, but I prefer yours to C. Ricks since this one gets more attention and is less complicated, the tunnel idea is cool cuz its like going through a whales mouth or something, you know with the golden Arcs being the gums?

But, anyway
Lastly...
my biggest problem with the map....ITS SO OPEN.

THIS MAP. Is extremely open. When I do BR games and I'm shooting people I feel bad for them because of how helpless they are, its like the nearest spot of cover is 20 FT away..I usually let them live so that they won't quit out of frustration.

But yea, this maps main cover, in the central area of the map is the Whale Tunnel (mentioned above) and the Killball Structure, which by the way is amazing too. Other than that, there is pretty much NO COVER.

As someone mentioned above, there are a couple of stray Fins that looked like they were lazily added to make it look like you cared about placing cover, but really didnt...Im not trying to be mean I love this map and I love every game on it but people always quit out and complain to me that it is too open, which I sort of agree with and I think the problem could be remedied.
You were probably trying to make the map more vehicle friendly right??cuz if you were I understand but the map needs more infantry love you know what I'm saying.


Thats my only gripe with the map, Flag Spawn in Red, NO COVER, and also did you Budget Glitch this? Cuz a lot of times this map is laggy for me, but if it is just my buddies from overseas, please tell me


Buuut....yea if you didnt fall asleep from that huge review, I think this map is amazing, and has a few simple problems that are keeping it from perfection
I actually did not Budget Glitch the map, however I did hit the OLN. And about the cover, the map is made more for vehicles than Infantry, and if I added more cover, the vehicles would have a very hard time maneuvering and the map would be simply, cluttered.

Word of advice, do not play on BR start. There are 8 BRs on the map as it is, which is plenty. Playing on AR start is playing on the way the map was intended to be played, and is thereby much more fun. And honestly, with the Flag Spawn at Red, chances are the Sniper won't even be there, so it's not that big of a deal.

And with the "stray fins", they were actually placed strategically, look at the overview once more, and you may see it, you may not. And please, don't contradict yourself saying the map is so great, and then telling me why you hate it at the same time. That bothered me just a bit.




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Old 05-24-2009   #22 (permalink)
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i really like all the asthetic pleasing stucture,but how much does the hornet effect gameplay if one team take all the power weapons that destoy the hornet?
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Old 05-25-2009   #23 (permalink)
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Originally Posted by MASTER016 View Post
i really like all the asthetic pleasing stucture,but how much does the hornet effect gameplay if one team take all the power weapons that destoy the hornet?
Its pretty much domination, in that case. But it's for that reason that this map ends up becoming extremely competitive.




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Old 05-25-2009   #24 (permalink)
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Feature? This map is incredible! I love the different but balanced bases the most, It will definitely be one of the ones I play when hosting some Custom Games. Keep up the great work.
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Old 05-25-2009   #25 (permalink)
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Great map, I got the chance to DL last night and I really liked the set up. Only suggestion I would make is to put the Spartan Laser where the Trip mine is right now. Since the Spartan Laser is such a significant weapon in the map when dealing with the various vehicles putting it down low would make for more intense battles to control it.
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Old 05-25-2009   #26 (permalink)
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I like this map a lot, but it feels like it could use a little more work. The weapon list is a little heavy handed on power weapons, with it being so open it feels like the sniper gets a lot of kills. Also the forging is a little sloppy in parts (in the blue base the quarter walls merged with the upright ramps to make doors etc.) over all i like the idea, but i think it could use some tweeks.
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Old 05-26-2009   #27 (permalink)
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Quote:
Originally Posted by HaloMike View Post
I like this map a lot, but it feels like it could use a little more work. The weapon list is a little heavy handed on power weapons, with it being so open it feels like the sniper gets a lot of kills. Also the forging is a little sloppy in parts (in the blue base the quarter walls merged with the upright ramps to make doors etc.) over all i like the idea, but i think it could use some tweeks.
So because I merged Quarter walls to make doors the Forging is sloppy? That makes no sense at all.




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Old 05-26-2009   #28 (permalink)
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Quote:
Originally Posted by HaloMike View Post
I like this map a lot, but it feels like it could use a little more work. The weapon list is a little heavy handed on power weapons, with it being so open it feels like the sniper gets a lot of kills. Also the forging is a little sloppy in parts (in the blue base the quarter walls merged with the upright ramps to make doors etc.) over all i like the idea, but i think it could use some tweeks.
No... just no. You obviously did not play the map so you have no idea how gameplay goes. The heavy weapon set plays very nicely... especially with a lot of people in the game (6v6 - 8v8). There are a lot of vehicles on the map so you need a heavy weapon set to balance it out... otherwise it would be a ginormous vehicle battle and that's never fun.

And what you said about the forging being sloppy makes no sense whatsoever.

Oh and @ Jagwire: The Spartan Laser works very nicely where it because it is a little bit harder to get to than if you had it where the trip mine is. And the trip mine is already an anti-vehicular piece of equipment so...

Last edited by AceOfSpades; 05-26-2009 at 17:17.
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Old 05-26-2009   #29 (permalink)
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HaloMike: ChAoTiC has made a very good map here, which I have purposely played many times, and I don't agree with you about his forging being sloppy. His interlocking is very good, and some of those curves can be very difficult to pull off successfully. If you've ever played any of the (Map) Heavies in MM, you'll realise what this map was geared towards. Sniper does not rack up insane amounts of kills, as many players use vehicles, and it is difficult to consistently snipe players out of them. As far as I know, the quarter walls are there to better control Line-of-Sight into and out of the base.
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Old 05-27-2009   #30 (permalink)
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Originally Posted by Cerberus Beast View Post
HaloMike: ChAoTiC has made a very good map here, which I have purposely played many times, and I don't agree with you about his forging being sloppy. His interlocking is very good, and some of those curves can be very difficult to pull off successfully. If you've ever played any of the (Map) Heavies in MM, you'll realise what this map was geared towards. Sniper does not rack up insane amounts of kills, as many players use vehicles, and it is difficult to consistently snipe players out of them. As far as I know, the quarter walls are there to better control Line-of-Sight into and out of the base.
Thank you, at least someone understands. At least I know you have actually played the map. I'm getting kinda tired of people judging maps before they even play them.

I'm debating whether or not I should make a v1.1. Reason being, I don't want to lose all the downloads I have for the map. However, there are a few small changes I want to make, so I'm not entirely sure what I should do. The question is will the updates outweigh the loss of all the downloads this map has gotten?




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