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Old 05-20-2009   #11 (permalink)
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Like I i said, I didn't think interlocking mattered that much. The game still runs smoothly and is still fun. But im thinking of taking out the trap door. The only thing that keeps it there is the sound of of dying men and the man cannon going off, then the cursing words of my friends. LMAO

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Old 05-20-2009   #12 (permalink)
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I liked Turf back in the days of Halo 2, and I love what you've done with it. I like the idea of a breakable door. It gave me an idea. Do you mind if I use something like it in a map? It looks like you've spent some time on this, and it's well worth a download. I'm going to run some games on here, and I'll write up a review later.

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Originally Posted by MultiLockOn
Tell me how you rated gameplay, because I'd like to know how ninja you were at downloading the map and playing it within 5 minutes of post. Not to mention it's still at 0 downloads. I mean wow! What ninja training academy did you attend to achieve that speed!

Last edited by Pel; 05-20-2009 at 04:51 PM.
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Old 05-20-2009   #13 (permalink)
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Your map seems pretty good but with only 4 respawn points, I'm not sure we can play on it... Correct me if I'm wrong but it's my opinion.

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Old 05-20-2009   #14 (permalink)
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hmm, i like it alot but ithink the weapon list is bugging me, have qued and will edit my post but this map seems not prepared for the power weapons your map contains,
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Old 05-20-2009   #15 (permalink)
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This map is very creative especially the slightly elevated needler platform. Even small things make a big diffrence and you know what those things are.
4.5/5: This could use a tad bit more interlocking.

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Old 05-20-2009   #16 (permalink)
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if you just edit a few of the things, like weapons, etc. I think I would give this map a 5 out of 5, though I have not tested it yet, I am going to soon.



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Old 05-20-2009   #17 (permalink)
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ok, a lot of people have been complaining about the weapons; saying that there are too many power weapons. Where the power weapons are located restricts their use, plain and simple. The sniper is located underground in a chamber with pillars, the shotgun is in the open, and the rockets are only accessible at the end of the left street. With all of these power weapons, you have to go out of your way to get these.

Who's a Buffoon?
Check out Streets 2.0 and Streets 4.0
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Old 05-20-2009   #18 (permalink)
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Interlocking

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Originally Posted by rusty290 View Post
I'm thinking of interlocking everything, but to tell the truth, i don't really think it matters that much.
Yeah it is important but when you do it from the start. You might want to lose the interlocks all together and put it in the next lazy mapmakers contest cause it plays well. I might make the courtyard where the hog is a little bigger to give a little more maneuvering room. I like the trap too.

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Old 05-21-2009   #19 (permalink)
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Sadly I cannot add this to the lazy map makers section. I used interlocking in a few places. I've decided to make another map that's a bit a Turf, Terminal, and Templar. This one I started 2 weeks ago and from the start, I interlocked everything.

Who's a Buffoon?
Check out Streets 2.0 and Streets 4.0
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Old 05-21-2009   #20 (permalink)
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Rusty, if you check out some of my maps, such as Jerusalem, Leverage/Last Stand, I too enjoy making street/town based maps,
If you were willing to collaborate, I bet we could come together to make a great map.
I may not be at ur league yet, but i bet i could throw in some ideas with you.

http://www.forgehub.com/forum/compet...ast-stand.html

http://www.forgehub.com/forum/compet...jerusalem.html

http://www.forgehub.com/forum/compet...mascus-v2.html
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