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Story
There was once a small organisation who worked and were based high in the sky. There was one unusual thing there was a constant sunset. So the organisation named there headquaters Sundown and during the war their rations of food ran low and eventually everyone living staved. However, explorers recovered the seen and have now got it up and running again.
Description
SunDown is an assymetrical map. It is fairly well armed with a few power weapons and multiple battle rifles and grenades. In the map there is a great variety of long corridors to open spaces to fairly cramped spaces, these provide great gameplay aswell as the use for different types of battles; long battle rifling or close combat shotgunning. This map is set up for the best of capture the flag, team slayer, FFA and oddball.
This map is now version 3 because of the many suggestions I had on the sersion 2 thread because:
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I added a stone block at the end of the ramp, after I moved it forward because of comments saying there was little room to walk and you had to jump and so on.
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Comments said that it was too easy to get out of the map here but this is now impossible, I have placed a huge block in the way!
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Comments said that in this area you could get stuck between the stone and the wall and I simply stood the stone up against the wall.
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This corrdor was in dyer need of redoing as it was very bumpy and one comment said "you have two jump once and even twice." So here we are the new and improved corrdor with a ramp at the top onto the other floor.
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I have replaced the shotgun with a single clip, 60 second respawn rate mauler, to reduce overcrowding in this area for the weapon.
A Very special thanks to spirit798 for all his help and advise on making version 3!
Here are some quotes about version 2:
[quote/]I love this map, aswell as being well forged and well executed i love the gameplay that the map provides. Top marks 5/5![/quote]
[quote/] This map is awsome, the floor of tin cups just blew me away, so neat! I love it! However one problem with this would be your use of walls as floors although you did tell me that you did not know and it was too late to change, but otherwise insane! 4.5/5. [/quote]
As one of the quotes states this was one of my first maps on sandbox and so i was not fully aware of the "wall as floor" glitch, otherwise it is very neat and hopefully in those parts it is not too bumpy!
Weapons:
2x Sniper
2x SMG
1x Needler
4x Battle Rifle
1x Assault Rifle
2x Brute Shot
1x Mauler
2x Spiker
Equipment:
1x Bubble shield
1x Regeneration
1x Power drain
5x Frag grenade
4x Plasma grenade
Improvments/ Testing
After playing on the map with every gametype with friends we found that every gametype was fun to play on especially FFA, I would recommend atleast 2v2 to 4v4. It is a bit too big for 1v1. FFA in a big party of 8 is extremely fun, and all of my friends thought so too.
As the map goes it is completely unbreakable and holds little bumps other than some walls on the floor. From version 2 to 3 i believe that version 3 holds a better sort of gameplay on 1v1 with the change from shotgun to mauler. It is now a completely secure oddball map. As well as taking away a few of the bumps you can no longer get stuck anywhere!
Pictures
[/URL] One side of the map with a wooden bridge floor and the sniper spawn. (Red room)
[/URL] To the right of the red room. Brute shot and plasma grenade spawn.
[/URL] Tin cup flooring and battle rifle spawn and capture the flag spawn on scaffoding.
[/URL] The long corridor with sniper spawn. There is the tin cup room on the left and on the right another room.
[/URL] This is a spawn room with a tin cup flooring.
[/URL] A picture of what the room used to look like now the shotgun is a mauler and the ramp has been moved forward and a block has been merged into the wall in line with the ramp to give walking space.
[/URL] The blue room
[/URL] Second flag spawn on scaffolding and bubble shield.
[/URL] Brute shot under scaffodling.
[/URL] Route up to red room
[/URL] A overview of the map.
[/URL] A picture of the side alleyway on the tin cup flooring
[/URL] The good ol' camping spot however the half way is no longer there it is an open gap, not there to reduce mauler camping!
Well there we have it! All contructive critisism, positive or negative is welcome! Please rate, comment and download.
Once again a massive thank you to spirit798 for inspiring version 3!
Download Here