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Old 05-14-2009   #1 (permalink)
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Scorpio


Scorpio
(Gemini Remake)

This sanctuary now rings with the sound of combat - the end of the ancient duality of the Covenant is truly at hand.

This is my remake of Gemini. I named it Scorpio because it is one of the other signs of the zodiac. It is also a constellation, as well as Gemini. For some reason when I think about a desert, the first thing I think about is a scorpion, so it seemed to fit really well.

It is true to the original. This includes weapons, spawns, bomb and flag locations, territories, and hill locations. It is nearly to scale, I'd say about 3/4 the size. It is setup for all the original gametypes plus I added in the new ones for Halo 3 gametypes.

There are, however, a few things missing due to budget constraints. The small pillars in the two side ramp rooms are missing. Sadly, the once mighty prophet's statue has lost it's head and the ring has long since fallen. Some of the roof has also collapsed, leaving only the walls remaining. The dry, arid environment of the desert has also chipped away all the paint and color from the once mighty sanctuary leaving only the bare rock remaining. All of the limbs of the once mighty tree have rotted away and turned to dust. There is hope still, as the grass has begun to grow back, feasting on the nutrients of the dead tree's roots.









I hope you all really enjoy this map. I have spent many, many, many hours on it. It has been, by far, the most difficult, tedious map I have ever made. Oh, and the two walls above where the prophet's hands should be are to keep people from jumping out of the map. Please let me know if there are any problems. Feedback is always welcome and appreciated.

Action Shots


Standoff

Poor guy. lol

Distractions.....

Dutch, on your nine!!

No more sniping for you.

Wishful thinking.

Shhh. Be wery wery quiet, I'm hunting wabbit.

Death from abo---Uh oh

The attack....and then the flank.

Halo Safety Tip: #1. Never travel alone.

My Maps:
Sandbox:
Undertow(Symmetrical skybubble)
Mettle(Skybubble arena)
Scorpio(Gemini Remake)
Foundry:

Last edited by RunTime83; 05-19-2009 at 05:35 PM. Reason: action shots.
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Old 05-14-2009   #2 (permalink)
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Im downloading it....looks very cool!
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Old 05-14-2009   #3 (permalink)
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WOW! First of all, I gotta say that this looks like you put a "stone-texture skin" onto Gemini. Secondly it is beautiful. Nice forging. Gemini wasn't my fav map in H2, but that's okay, you still did and amazing job!

5/5

My maps:|:Dead Heat v2:|:Ashes:|:ENcrYptED:|:Maelstrom:|:
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Old 05-14-2009   #4 (permalink)
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Quote:
Originally Posted by LORDxSAINT View Post
WOW! First of all, I gotta say that this looks like you put a "stone-texture skin" onto Gemini. Secondly it is beautiful. Nice forging. Gemini wasn't my fav map in H2, but that's okay, you still did and amazing job!

5/5
Thank you very much! It wasn't my favorite either, but I did always like it. I also wanted to pick a map that would be challenging. This map definitely fits that description(I started about a month ago) and was almost too much. I've never wanted to just be done with a map more than this one, lol.

My Maps:
Sandbox:
Undertow(Symmetrical skybubble)
Mettle(Skybubble arena)
Scorpio(Gemini Remake)
Foundry:
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Old 05-14-2009   #5 (permalink)
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The map has been budget glitched, which means makes in ineligible in the contest (I could tell because when I deleted objects the money didn't come back). Sorry if you didn't know about that man, if you try deleting unnecessary objects you might be able to un-budget glitch it, but mostly everything looks like it is necessary for the map. If you want to enter the contest you better fix it... soon!

The map itself I thoroughly liked, and I only had 2 issues:

1. The map is breakable in the area where you put 2 single walls to try to stop people jumping out of the map. One plasma grenade and you can get on top of those walls, out of the map.

and

2. There is some pretty bad Z-fighting in 3 areas (I don't really care that much, just thought i'd point out you can fix it by re-placing the objects slightly misaligned).

If I want to "un"-budget glitch your map, start with deleting unnecessary stuff. If you simplified that statue of the prophet, the map wouldn't be breakable and you'd save on wall costs. Deleting the arms would solve two problems at once. The safety walls to stop you falling off the map are helpful, but aren't necessary in the strictest sense, and you only need to use obelisks if there are shotguns on them, the rest look pretty, but have no real purpose.

The best part of the map is probably the doors to the shotgun area, they are the same shape as the original map if I recall. Good luck.

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Old 05-14-2009   #6 (permalink)
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After playing this on a 1v1, it proves that the map promotes movement, besides the shotgun area, but the rest is great. 5/5
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Old 05-14-2009   #7 (permalink)
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Ah, I remember when I first bought my copy of Halo 2, and loaded up all the maps. This was by far the coolest one I saw withing the time span of about ten minutes :P

But, this honestly looks amazing. I love the looks of it, and if it's true to the original, it should be awesome for some FFA slayer, right? Great job, I absolutely love the look of this.

However, just an idea, why did you put walls above the prophets arms? Why not two kill balls, or something? Not saying it looks bad now, just a little...bland. Something shiny (possibly made by Apple?) would look cool.

My Maps:
Output v2 - Courtyard - Found-ry Final - Porq v2

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Old 05-14-2009   #8 (permalink)
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Sweet, now i can replace the old broken version with this one! You did a great job using all possible items. The other gemini remakes seemed poorly done in that area...

But where are the purple lights?? You can't have gemini without them!



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Old 05-14-2009   #9 (permalink)
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Quote:
Originally Posted by ScarecrowXavier View Post
The map has been budget glitched, which means makes in ineligible in the contest (I could tell because when I deleted objects the money didn't come back). Sorry if you didn't know about that man, if you try deleting unnecessary objects you might be able to un-budget glitch it, but mostly everything looks like it is necessary for the map. If you want to enter the contest you better fix it... soon!

The map itself I thoroughly liked, and I only had 2 issues:

1. The map is breakable in the area where you put 2 single walls to try to stop people jumping out of the map. One plasma grenade and you can get on top of those walls, out of the map.

and

2. There is some pretty bad Z-fighting in 3 areas (I don't really care that much, just thought i'd point out you can fix it by re-placing the objects slightly misaligned).

If I want to "un"-budget glitch your map, start with deleting unnecessary stuff. If you simplified that statue of the prophet, the map wouldn't be breakable and you'd save on wall costs. Deleting the arms would solve two problems at once. The safety walls to stop you falling off the map are helpful, but aren't necessary in the strictest sense, and you only need to use obelisks if there are shotguns on them, the rest look pretty, but have no real purpose.

The best part of the map is probably the doors to the shotgun area, they are the same shape as the original map if I recall. Good luck.
First of all, I didn't do anything to the map, nor did anyone else. Skybubble Prep.

People are so worried about grenade jumping. There is an easy remedy for that(besides slightly adjusting the walls): don't play with douches. I know about the Z fighting. I tried many times to make it to where it wouldn't happen but with all the interlocking it was inevitable.

Thanks, everyone for checking out my map. Glad you are enjoying it.

My Maps:
Sandbox:
Undertow(Symmetrical skybubble)
Mettle(Skybubble arena)
Scorpio(Gemini Remake)
Foundry:
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Old 05-14-2009   #10 (permalink)
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what is Z fighting? By the way, sweet remake, I especially like what you've done with the tree. On the other gemini remake i saw, they like, tried to use pillars and stuff to recreate something that looked like a tree, stupid, your use of the two arches is simple and elegant, and retains the "jump through" premise of the original's sword spawn. I also like the idea of deleting the arms. It almost never works when people try to make sculptures with the scenery, they always come out blocky and crappy. Maybe ditch those arms, but it's your choice.
I hated gemini in H2, so I won't be d/ling this, but my rating from the pictures (i know, lame) is a 8.9/10. Nice work, looks like you spent a lot of time and hard work on this map, keep it up!

Last edited by Next Wednesday; 05-14-2009 at 01:24 PM.
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