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Old 05-11-2009   #1 (permalink)
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Labyrinth


LABYRINTH
This map is called Labyrinth. It was made by iTzxTheMetal and Wasted Lemur. The map features and array of gameplay and balance. On this map you can play Oddball, KOTH, Slayer, Assault, and CTF. the balace in the bases of the map is almost perfect with a direct run to the camo power-up.

STORY
The map was started by Wasted Lemur in a private session. He built most of the Attackers base which was real bland. I joined the game and we discussed the map. Later that night I built the middle structure and some of the Defenders base. He built the wall after that and we had the idea of the Defenders Sniper Tower. We built it. After many hours of forging on that corner and the wall many objects were left turned off. Bungie somehow magically decided they should be deleted because of that. We could not remake these pieces to the perfection of before so we started an older version of the map and started forging. After the wall was rebuilt I invited zombievillan into the game. He over viewed the map and suggested a new way to get to the Attackers Sniper Tower. Later we built the fencewall bridge and all was finished. We put in spawns and weapons then the map was tested. All was well.

WEAPONS


8 Battle Rifles - 4 on each base - 30 - 2 Spare clips
1 Shotgun - 180 - No spare clip
1 Rocket Launcher - 180 - 1 Spare clip
2 Sniper Rifles - 180 - 1 Spare clip
2 SMG - 60 - 2 Spare clips
2 Spikers - 60 - 2 Spare clips
1 Needler - 90 - 2 Spare clips
1 Mauler - 120 - 1 Spare clip
1 Carbine - 90 - 2 Spare clips

EQUIPMENT

4 Plasma Grenades
6 Frag Grenades
1 Bubble Shield - 120
1 Power Drain - 120
1 Flair - 120
1 Regenerator - 120
1 Active Camo - 180


PICTURES


Attackers Base

Bridge to Sniper
Sniper Tower
Middle Rocket Spawn
Defenders Base
From Sniper to Sniper
Looking at the middle
Sniper Spawn
Other Angle
Bubble Shield and Rockets
Cave under Sniper

GAMEPLAY






Download it Here
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Old 05-11-2009   #2 (permalink)
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oh yes this is very well crafted map with a nice aesthetic peak to it.
wonderful geomerging, smooth interlocking, and looks great for team matches!
excellent job! :D

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Old 05-11-2009   #3 (permalink)
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Omg this amazing. The geomerging and interlocking is amazing. Looks great for different objective games and it looks pretty cool for ts. Uhhhh I think u spelled the map title wrong or I'm stupid. But it looks amazing. Great job
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Old 05-11-2009   #4 (permalink)
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looks beautiful. I especially like the fence boxes that act as a wall and the limit of the map. Very nice looking, good job.
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Old 05-11-2009   #5 (permalink)
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Well, wow. The name was misleading at first, I was half expecting another poorly done, overused maze style of map. Way to prove me wrong! After the first picture I knew this was something MORE! Not only that but, there is some excellent merging with smooth structures and nice aesthetics. This no doubt looks like a fun map to play. And, is that a pallet by the rocket spawn, and is it used for a tactical jump up to rockets?
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Old 05-11-2009   #6 (permalink)
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This looks really good but one thing is in the picture with the ghost it looks like it might be able to be drivin. Excelent merging and smooth structures. This looks like it would be good for objecrtive games.


Current Map: Gold Burner (Progress: 55%)
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Old 05-11-2009   #7 (permalink)
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no the ghost cannot be driven we have tested so many times and it cannot
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Old 05-14-2009   #8 (permalink)
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Nice! Very creative and looks like a great map for most playlists.:)

yeah and btw... what is the point having the ghost there? lol

Last edited by Roche178; 05-16-2009 at 10:38 PM.
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Old 05-15-2009   #9 (permalink)
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yes it is used a a tactical jump
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Old 05-15-2009   #10 (permalink)
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Hey, I didnt even know you posted this. Well, yes there are quite a few merges and structures that catch the eye and I really like the fence walkway that angles up to the boxes, thats really sweet. I liked team slayer on this alot, my only cocern is that you didnt put anything in that straight away against the Foundry default wall, which as I said to you before, hurts the gameplay. When one team spawns out against the other wall, its almost impossible to get over to that side in time to stop the flag or bomb carrier. Also, on that same side, you can be across the map almost at the other base and someone will spawn at the defenders base. You have a direct line of sight to spawn kill the team spawning at the defenders base if your on ground level. I know you covered up the sight line from the tower to that base, but I think its still a problem from the ground, but I dont know what you should do to block that off.

One more thing, IMO, you have a little too much poer weapon placement still. I would suggest maybe taking out one of the Sniper rifles and moving the rockets there. Thats just my opinion, you guys do what you want. All in all, its not a bad map and it can be fun.

My Sandbox maps:
ALIZARIN(featured) / SANCTION
Built for the 1v1 tournament:
My Foundry maps:

Collaberation with Deathtoll77
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