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Old 05-11-2009   #11 (permalink)
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This map is amazing. The layout is complex yet simple, with multiple paths to either side of the map. The walkways do not completely negate the vehicles, and the weapons are very balanced. The central structure is excellent, and serves its purpose well.

Very well made.
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Old 05-11-2009   #12 (permalink)
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Wow Soul Crusher your willingness to adapt rework, and test, test, test is really blowing me away. You basically took any problems someone might have had and threw them against a wall and then shredded them to pieces. I have to say the single way to the top was really the biggest issue, not big but biggest, and you went to it and fixed it up incredibly well. I've already told you about how much I love your map back on Prometheus so I wont rant quite as long. You have managed to improve the play flow even more and the objects seem to meld seamlessly into one another for smooth walking and nice looking structures. I have to say i can't wait to try it and get a little more feedback to you.

Till then I know that you know with solutions and modifications might come setbacks. Here are the few that I see.(possible only) The first that I notice is that the warthog may no longer be able to drive up onto the base for a flag cap due to the new columns and obelisks on the sides, but it will certainly be difficult to do either way. Now this also means It will be a bit harder for the mongoose to drive up as well. I assume you countered the later by placing a mongoose under the flag. This now takes a bit of a risk and reward part out of your map. Risk driving in on a mongoose in order to jump down and drive off faster. However I'm not sure if you wanted some of these things or not.

I am looking forward to seeing how the brute hammer plays into the mix. Before one could camp on top of the pyramid but now I don't see any areas where that's possible so it could be a nice addition to the arsenal. I also noticed you now have only a single sniper and while I contemplate where you placed it i do say it was a good idea. Two was a bit much at times especially when a team had both. I hope you get a fair bit of recognition for all this work you've been putting in. I was going to recommend your map to be featured I was wondering if you would rather have Prometheus or Gatekeeper recommended I'm not sure I'm willing to do both for they are fairly similar?

*****EDIT: I didn't say I didn't like the sniper placement I was thinking of where you would put it since I couldn't see it in the pics my bad if it came out wrong.

Last edited by Canadians360; 05-11-2009 at 21:12.
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Old 05-11-2009   #13 (permalink)
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Quote:
Originally Posted by Canadians360 View Post
Wow Soul Crusher your willingness to adapt rework, and test, test, test is really blowing me away. You basically took any problems someone might have had and threw them against a wall and then shredded them to pieces. I have to say the single way to the top was really the biggest issue, not big but biggest, and you went to it and fixed it up incredibly well. I've already told you about how much I love your map back on Prometheus so I wont rant quite as long. You have managed to improve the play flow even more and the objects seem to meld seamlessly into one another for smooth walking and nice looking structures. I have to say i can't wait to try it and get a little more feedback to you.

Till then I know that you know with solutions and modifications might come setbacks. Here are the few that I see.(possible only) The first that I notice is that the warthog may no longer be able to drive up onto the base for a flag cap due to the new columns and obelisks on the sides, but it will certainly be difficult to do either way. Now this also means It will be a bit harder for the mongoose to drive up as well. I assume you countered the later by placing a mongoose under the flag. This now takes a bit of a risk and reward part out of your map. Risk driving in on a mongoose in order to jump down and drive off faster. However I'm not sure if you wanted some of these things or not.

I am looking forward to seeing how the brute hammer plays into the mix. Before one could camp on top of the pyramid but now I don't see any areas where that's possible so it could be a nice addition to the arsenal. I also noticed you now have only a single sniper and while I contemplate where you placed it i do say it was a good idea. Two was a bit much at times especially when a team had both. I hope you get a fair bit of recognition for all this work you've been putting in. I was going to recommend your map to be featured I was wondering if you would rather have Prometheus or Gatekeeper recommended I'm not sure I'm willing to do both for they are fairly similar?
You can still drive the hog up in the drive-thru path, and the new set up with the columns helps you straighten out before you go up the ramp, and adds more cover for your vehicle.

I have noticed a minor problem though that I will fix shortly, and that is the wedge corners that are on each base are floating over the floor a little bit, but I will fix that. I also may lower the thick ramps that support the grav-lifts to make it a little easier to jump up on. I can't lower them to much or else you won't make it to the top though.

Thank you for a pretty in-depth review and continue to bring up any more concerns with the map as you find them.



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Last edited by Soulcrusher NP; 05-11-2009 at 21:15.
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Old 05-11-2009   #14 (permalink)
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I thought Prometheus was great, but now I see Gatekeeper- my jaw literally dropped. All of the layout changes are wonderful, and I especially love the reworkings you did on the pyramid. The idea with the grav lifts is remarkable, as is how you re-did the bases. The one thing that I do not like that you changed is the Laser. Why did you swap it for a Rocket Launcher? The Spartan Laser was such a crucial weapon to control on Prometheus, but I'm not sure a Rocket Launcher with only two shots will get the job done as well as the Splaser did. I will probably end up swapping the Rockets back for the Splaser once I DL. Overall, you've outdone yourself. Prometheus was an amazing map from the beginning, but Gatekeeper beats it on so many levels. You've successfully improved your near-perfect creation known as Prometheus. You've now perfected it, and I thank you.

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Tell me how you rated gameplay, because I'd like to know how ninja you were at downloading the map and playing it within 5 minutes of post. Not to mention it's still at 0 downloads. I mean wow! What ninja training academy did you attend to achieve that speed!
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Old 05-11-2009   #15 (permalink)
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Originally Posted by Pel View Post
I thought Prometheus was great, but now I see Gatekeeper- my jaw literally dropped. All of the layout changes are wonderful, and I especially love the reworkings you did on the pyramid. The idea with the grav lifts is remarkable, as is how you re-did the bases. The one thing that I do not like that you changed is the Laser. Why did you swap it for a Rocket Launcher? The Spartan Laser was such a crucial weapon to control on Prometheus, but I'm not sure a Rocket Launcher with only two shots will get the job done as well as the Splaser did. I will probably end up swapping the Rockets back for the Splaser once I DL. Overall, you've outdone yourself. Prometheus was an amazing map from the beginning, but Gatekeeper beats it on so many levels. You've successfully improved your near-perfect creation known as Prometheus. You've now perfected it, and I thank you.
The rocket has a spare clip and gets the job done pretty well. If anything is rushed beginning game, it's the rockets.



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Old 05-11-2009   #16 (permalink)
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wow really nice thread. thats awsome. with the way that it was all placed, is there a way that you can plce a photo of where the wepons are on the map? but the map is awsome as well. i like the deisng of the "front of the pyramid" great idea using grav-lifts like that. i cant think or see any flaws that could be done, and that good, but thats just me. great job with the map

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Old 05-11-2009   #17 (permalink)
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Originally Posted by longshot619 View Post
wow really nice thread. thats awsome. with the way that it was all placed, is there a way that you can plce a photo of where the wepons are on the map? but the map is awsome as well. i like the deisng of the "front of the pyramid" great idea using grav-lifts like that. i cant think or see any flaws that could be done, and that good, but thats just me. great job with the map
I can do that, but it will have to wait until tmrw. Good Idea.



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Old 05-12-2009   #18 (permalink)
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As I have noticed with all your maps, the gameplay on this one is phenomenal. You can really tell you think and then re-think through your map design. I am very impressed with all the changes made to the map, especially the area opposite the ghost by the pyramid. I think that added a whole new dimension to the map. The top of the pyramid is a lot more accessible now with the grav lifts(which were a great idea), making camping up there a lot tougher. I thought the hammer might cause a problem with that at first, but with a coordinated attack it is almost useless. I do think you should think about moving the bomb arming points. I would say right under where they are now, but you would have to move the Warthog. I'm sure you'll come up with a good solution though. Another great map, well done. 5/5.

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Old 05-12-2009   #19 (permalink)
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yea i would have to agree with runtime about bomb plant locations. i think a good place would be on the black behind the plasma rifle on top of the base. i would say put it on the bottom level of the base but you cant really jump around

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Old 05-12-2009   #20 (permalink)
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After playing this map tonight I cant think of one thing I would change with the actual map. It plays great and there is not one spot someone can be and dominate the whole map except fro the top of the pyramid. But you cant control the map very long from there with no cover.

The only thing I would change it the bomb plant spot. Maybe put it on the second level on the back of the base right behind the Hog spawn.

Great job man 5/5, cant wait to play agian tomorrow after work.

P.S. One more thing that may make the map play a little better is maybe lower the man cannon pads on the side of the pyramind to make it a little easier to get on.


Last edited by Marauder 01; 05-12-2009 at 01:46. Reason: Remembered another thing that may make the map better.
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