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Old 05-11-2009   #1 (permalink)
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Storage


*UPDATE* Minor changes have been made for weapons and equipment.

The main idea of Storage 1.1 (updated version) was to keep the style of Foundry but change the layout and the used items.

This map supports all gametypes, but due to its size it is recommended to play Slayer, Oddball and KotH gametypes on it.

For the layout see the screenshots (haloscreenshots.com), for the items see this list:

2x Sniper Rifle (in the bases with 1 clip and 180s)
1x Rocket (below active camo, without clips) ... *updated* to 1 clip
1x Sword (180s) ... *updated*: got removed
2x Brute Shot (60s)
8x Battle Rifle (30s)
1x Plasma Pistol (90s)
2x SMG (30s, 4 max)
2x Spiker (30s, 4 max)
2x Plasma Rifle (10s, 4 max)
2x Pistol (30s, 4 max)
2x Mauler (90s)

2x Regenerator (on the back structures, 60s) ... *updated* to 1 Regenerator on camo position and 120s respawn time
1x Active Camo (180s) ... *updated*: changed onto Sword position (map center)











My remakes on Sandbox:
Gemini | Ivory Tower | Backwash | Chiron TL34
Others:
Slope v2
New creations for:
Big Team | 2v2

Last edited by MavRen Ra; 06-02-2009 at 08:02 AM. Reason: updated to version 1.1
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Old 05-11-2009   #2 (permalink)
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I like what you have tried to do here, it is a good idea, but I personally don't like he layout of it. Which is weird because I don't mind default foundry's layout. It just doesn't flow right in my head. And the sword doesn't really fit, I think a hammer would be better for the feel of the map personally. 3./5 (sorry if I came down a bit harsh, just my opinion)



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Old 05-13-2009   #3 (permalink)
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Storage keeps the "foundry feel" and I think that this map is good for no geomerging and sparse interlocking. Still, a map can only get so good without either of those. 3.5/5
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Old 05-29-2009   #4 (permalink)
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Quote:
Originally Posted by kill4overkill View Post
Storage keeps the "foundry feel" and I think that this map is good for no geomerging and sparse interlocking. Still, a map can only get so good without either of those. 3.5/5
INTERLOCKING DOES NOT MAKE A MAP.

/anger.

Mmkay. Firstly, I LOVE THE MAP. I'm a big fan of Foundry's default, but I agree with a post before me, maybe a hammer, or add something different. A splaser would be a bit different, but I'd go through with some testing if possible.

Otherwise, My custom content is full, so sadly you can not has download from me at the moment. I'll download when i get some free space. I like the simplicity and originality, 4/5, because some areas seem a little too open.
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Old 06-02-2009   #5 (permalink)
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*UPDATE*

The Sword got removed and the Active Camo moved into the map center.
Where the Camo was is now one Regen with 120s respawn (other Regen's removed).
Mauler A got placed higher (onto the boxes).


My remakes on Sandbox:
Gemini | Ivory Tower | Backwash | Chiron TL34
Others:
Slope v2
New creations for:
Big Team | 2v2
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