Map Title: Tribal War 2.6**edited** 9/19/09
Map Description: Welcome to where time stands still, no one leaves and no one will. 6-12 players
Screenshot(s):
(photos may not represent actual weapon/equipment spawns, reason being that small tweaks are made constantly)
About Your Map
1. Write a brief, one paragraph "elevator pitch" for the map. Include primary features of the map, weapon load-out, whatever you think will "sell" the map.
Built for Assault, CTF, and Slayer, "Tribal War" does them all brilliantly. This map has something that most maps don't have, depth, and is 100% symmetrical!
Weapon Spawn Time:
BR-12x-10 seconds
Brute Shot-2x-60 seconds
Smg-2x-10 seconds
Mauler-2x-90 seconds
Shotgun-2x 120 seconds
Needler-2x-120 seconds
Equipment
Plasma Grenade-8x-10 seconds
Power Drain-2x-120 seconds
Bubble Shield-2x-120 seconds
Grav lift-2x-60 seconds
Vehicles
Warthog-2x-180 seconds
Mongoose-2x-60 seconds
2. Is your map symmetrical or asymmetrical? Symmetrical
3. How many players best suit your map? Can it support players below or above your ideal player count? 6-12
4. Does your map have vehicles? What purpose do the vehicles serve? Can it sustain vehicles?
Yes, the vehicles are balanced with the geometry/weapons/equipment. There are 2 Warthogs and 2 Mongooses. Vehicles are not vital to the play of this map but serve a purpose.
5. Does your map have teleporters? What purpose do the teleporters serve? No
6. What standard gametypes (Slayer, CTF, Oddball, King, Assault, VIP, Juggernaut, Territories, Infection) are supported by your map? Which work best? Which gametypes are not supported, or do not work best?
CTF, Assault, and Team Slayer are the primary game-types meant for Tribal War. The Ideal Playlist for this map would be Team Slayer/Objective, Social Slayer/Skirmish and Squad Battle.
King, VIP, Juggernaut, and Territories is not set up for this map.
7. What non-standard gametypes (Swords, SWAT, Rocket Race, gametypes you have made specifically for your map) might you recommend for your map variant? Provide links if possible/applicable.
None
Playtest
Provide links to three films (NOT film clips) in which games are played through to completion on your map. Use the following guidelines when testing your map:
Neutral Bomb 4v4
Multi-Flag 4v4
Team Slayer 4v4
Multi-Flag 4v4
Side Note
Here is a
Walk through of Tribal War 2.5. This is a rendered-to-video Bungie Pro video (only those who pay for Bungie Pro can view it apparently.) This is for those who don't have time to download and walk-around it themselves.
**Edit** new 5v5 and 6v6 game-types coming soon.
**NOTE** This was originally SoulCrushers Map and Layout, the Majority of the Forging was done by him, and Credit will be given to him for that. This map has been submitted here before but was a "Broken Map." I have had permission from SoulCrusher to post a completely re-worked map and take credit for the map since it is now 100% working, and is being re-posted because it plays 100% different.
Quote:
Originally Posted by Soulcrusher NP
You have done a great job reworking my original map. It works fine now and feels like a Large scale MLG style map. I gave up on it very early and went onto making another map but I'm glad you saw potential in it (the structure layout) and have spent some time on perfecting it. I just take credit for forging the structures, you have pretty much changed everything else.
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Link to Map in Your File Share:
Map Title: Tribal War 2.6**edited** 9/19/09