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Old 05-11-2009   #11 (permalink)
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Quote:
Originally Posted by bonelessboyy View Post
Absolutely outstanding I must say. This is truly one of the greatest looking maps I've seen to date. It seems to - judging from the pictures - flow very well.

however, I'm not much of a grenade person, and I think that 10 second respawn on the grenades is far to fast for me.

I'd really hate to see this great map turned into plasma fodder, it has a far greater potential.

But that's just me, and is just based on preference
If you take a look at where the grenades spawn, for example only plasma grenade spawns at the base, and only one spawns on the left hand side of the base, so they are all really spread out. This is why they spawn every ten seconds. I've done about 10 full length play-test on this map and I assure you this has never been an issue.

What I will do that is play-test them at 20 and 30 seconds because now I'm interested in seeing how that plays too.
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Old 05-11-2009   #12 (permalink)
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The changes you made to this map are great. I loved the first version and like it even more now. Was a good decision to take out the hammer. The grenade respawns are fine imo. It does not turn into a plasmafest either.

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Old 05-11-2009   #13 (permalink)
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You have done a great job reworking my original map. It works fine now and feels like a Large scale MLG style map. I gave up on it very early and went onto making another map but I'm glad you saw potential in it (the structure layout) and have spent some time on perfecting it. I just take credit for forging the structures, you have pretty much changed everything else.



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Old 05-11-2009   #14 (permalink)
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This is such a fun map I have played this in a few TGIF's and it plays very good for large parties. I love the base layout and how theres no real area for one team to hold and anilate the other which is good. I also liked how the warthogs were not very overpowering even though you can drive them through and over the middle platform. I had good games with this map and i hope to play it in future TGIF's :]
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Old 05-11-2009   #15 (permalink)
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This is one of the few maps that has really impressed me the past few weeks. The layout of the map works great. The base structures feel just right and provide enough cover to keep things interesting. The different changes in elevation is what really makes this map work.

I'll be keeping this map on my hard drive unless a newer version comes out. I'll be back another time with a little constructive criticism. Great job overall though.
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Old 05-12-2009   #16 (permalink)
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Newest version of Tribal War 2.4

New Pictures of Update 2.4




With 2.4 update:

Missile Pod replaced by Brute Shot.
Brute Shot replaced by Shotgun (Shotgun re-spawn 120 seconds)
Shotgun in back of base removed.
Power Drain moved to Central part of Base.
One BR added to each base.

Description of map changed to: "Welcome to where time stands still, no one leaves and no one will. 6-12 players"

Last edited by luckeas; 05-12-2009 at 03:29 AM.
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Old 05-12-2009   #17 (permalink)
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wow this looks awesome both the layout and the forging... good interlocking and unique layout... if this is your first post amazing job... oh and I see you used the template for ATLAS but don't expect to get in bungie hates good forgers =P

Check out this website: Forgebattle.com

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Simple, sleek, sexy. All of the characteristics of a fine woman.
The one thing I would do is redesign is the nuclear reactor, I just don't like it, and there is probably a better way to do it. It's like the fine woman mentioned previously with an early case of herpes. Horrible, but curable.
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Old 05-12-2009   #18 (permalink)
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You know what's weird? This was definitely one of my favorites, I was just thinking about this map trying to remember who made it. Now that i see that it was one of Black Prinze's map, I'm not surpised. The layout is remarkable and just like the rest of his maps, it plays phenomenally well.


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Old 05-12-2009   #19 (permalink)
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Quote:
Originally Posted by Nosirrom Mij View Post
You know what's weird? This was definitely one of my favorites, I was just thinking about this map trying to remember who made it. Now that i see that it was one of Black Prinze's map, I'm not surpised. The layout is remarkable and just like the rest of his maps, it plays phenomenally well.

I really wish it was made clear who designed this map.

Tribal War v1



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Old 05-12-2009   #20 (permalink)
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Quote:
Originally Posted by Soulcrusher NP View Post
I really wish it was made clear who designed this map.

Tribal War v1
For those who haven't read the Map Post and Haven't realized that SoulCrusher NP designed the layout and forged the structures in this map, this is for you.

Imagine this, say SoulCrusher designed and pieced together Snowbound, okay. Now I'm the person who went in and made it Boundless, two maps that look nearly the same, but play completely different. I'm not sure if I can make this any clearer.
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