Thanks for the positive feedback everybody. I had a great time building and testing this map. At this point, the possibilities on Sandbox seem endless. I'm really proud of the way this map turned out, and I hope everyone enjoys some epic battles on it.
Quote:
Originally Posted by Pel
Another great example of how asymmetrical maps > symmetrical maps. I love that huge base, and I also like that you managed to keep the map balanced. That is the hardest part of an asymmetric map. I think the layout is incredible, and the Man Cannon is win. The only things I don't like about it are the random floating Sheild Doors and the Sheild Door at the entrance of the tunnel. The tunnel Sheild Door will only promote camping.
Rating:
Aesthetics: 5/5
Quality: 5/5
Gameplay: N/A
Layout: 4.5/5
Overall: N/A
(I will update my review once I get some games on here!)
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Thanks for the comments. I usually build symmetric maps, so this was a little bit of a departure for me. The shield doors are definitely not random, as they serve a huge purpose in allowing movement towards the base. Because the base is so tall, I needed a covered route on that side to gain entry. It's also cool when you are in the base because you can see an approaching group, maybe with the bomb. You can't shoot them, but you can warn your team and prepare for an attack. If you mean the randomness of the aesthetics I agree somewhat. They are firmly attached to the angled wedge wall but nothing is holding them up on the other side. I tried a couple of different braces on that side, but it ended up cluttering the map. It makes for better gameplay if that side is open.
There are no other shield doors on the map, they only provide cover from the top in that one section. There are definitely not any in a tunnel.