Register Forums
Home Forum Rules Database

Go Back   Forge Hub > Halo > Halo Forge Maps > Competitive Maps


Reply
 
Thread Tools Display Modes
Old 05-05-2009   #1 (permalink)
The Joker
 
ehand88's Avatar
 
Join Date: Apr 2009
Gamertag: ehand88
Location: Starkvegas
Posts: 189
Archetype


Archetype

Archetype is a symmetrical map located on the middle level of Sandbox. There are two main bases, each housing a warthog and two mongooses. Each team can walk and take a direct route to the other base, or they can use the vehicles. The only way to get from one base to the other in a vehicle is to travel across the huge arch. So, this was the main idea I had coming into this map. This map is highly team based, and right now is set up for team slayer and multi-flag (4v4 is recommended and slayer is also compatible). I haven't done alot of testing on this map, so get some friends together and let me know what you think. This is my first forgehub post, but I have many other maps that I will be posting soon.

Weapons (# on map / respawn time / clips)

Battle Rifle: 6 / 10 / 2
Carbine: 2 / 10 / 2
Sniper:1 / 120 / 2
Rocket Launcher: 1 / 150 / 1
Needler: 2 / 60 / 2
Plasma Pistol 2 / 30 / --
Brute Shot: 2 / 90 / 2
Energy Sword: 1 / 120 / --

Plasma grenades: 8 / 10 / --
Frag grenades: 4 / 10 / --

Bubble Shield: 2 / 90 / --
Power Drain: 2 / 120 / --
Regenerator: 1 / 120 / --

Overshield: 1 / 150 / --



Now for the pics!


Map overview


Red team spawn


Bubble shield and arch entrance


Needler, energy drain and red flag


Brute shot and BR


Another view inside the red base, 2nd floor


Sniper spawn with regenerator below


Inner arch room with energy sword and OS bridge


Top of the arch, rocket spawn and tunnel drops to sword room


Inside sword room, notice the tunnel drops in the upper left


Using the arch to get from one side to the other


Another view of the map showing the vehicle barrier that runs through the map


"You shall not pass!!"


Well thanks for taking a look and be sure to download and tell me what you think.

Download Here

Also, thanks to Cosmic Rick and Devinish for creating their Sandbox canvas.
ehand88 is offline   Reply With Quote
Old 05-05-2009   #2 (permalink)
Member
 
Join Date: Aug 2008
Gamertag: redeyesmaster
Location: the moon
Posts: 454
this is a really sweet map i really like the 3rd to last picture mostly becase it give me an idea for a map. how you can jump in to a whole and the car could just park on top of you. good hiding spot looks grate!
redeyesmaster is offline   Reply With Quote
Old 05-05-2009   #3 (permalink)
Junior Member
 
X taco king X's Avatar
 
Join Date: Apr 2009
Gamertag: X taco king X
Location: At gamestop
Posts: 97
I like the map from what I saw in the pictures.

4/5

I think the only thing bad about it is the sword room, on an open map like this the sword is useless (almost) and while the player goes to retrieve it he is totally out where the action is happening.


Signature by me.
X taco king X is offline   Reply With Quote
Old 05-05-2009   #4 (permalink)
Member
 
SVV33T SAUC3's Avatar
 
Join Date: Aug 2008
Gamertag: SVV33T SAUC3
Location: Greg's Place
Posts: 361
Wow, this looks like it has great gameplay. The arch is beautifully made.I think that the rockets should be a laser. It'd be easier to kill the warthogs. The weapons on this map seem balanced and fair and you execute this map very well. I honestly don't see any flaws with this map. Good job.

SVV33T SAUC3 is offline   Reply With Quote
Old 05-05-2009   #5 (permalink)
Junior Member
 
Join Date: May 2009
Gamertag: xxluke1225
Posts: 15
Wow this looks great, I created a bridge map as well and I can see things that both of us have incorporated. I like the way you can drop down into those holes on the bridge, I can see some epic " Warthog rages after flag carrier over bridge as he suddenly drops out of view, just escaping his messy death" action in the future. Sword room looks pretty sick too. Nice work!

Last edited by xxluke1225; 05-05-2009 at 11:00 PM.
xxluke1225 is offline   Reply With Quote
Old 05-05-2009   #6 (permalink)
Junior Member
 
tuf jaho's Avatar
 
Join Date: May 2008
Posts: 38
very nice arch. haven't seen one that well forged in eva. the bases look even. hope you can do what ever you need to do if you want to make a v2





Thanks to TDHarding for teh picture
My maps(all racetracks):
jaho circut Running Around
tuf jaho is offline   Reply With Quote
Old 05-06-2009   #7 (permalink)
Member
 
rewib65's Avatar
 
Join Date: Apr 2008
Posts: 373
i think the arch and the aesthetics under the arch are great, but the rest of the map to me seems kinda like after the arch you stopped making it look good, dont take that too badly though, i still really like the map and the layout, i just think it could look a little better in the other places, great job on the arch though.
rewib65 is offline   Reply With Quote
Old 05-06-2009   #8 (permalink)
Member
 
An UrgeTo Dance's Avatar
 
Join Date: Mar 2009
Location: Earth, I'm pretty sure
Posts: 109
This looks like a very good map, forging is excellent on the arch. The rest of the map looks good to. The only complaint i have is the rocket being on the arch, since it is the anti vehicle weapon I would put it somewhere the vehicles don't go.

An UrgeTo Dance is offline   Reply With Quote
Old 05-06-2009   #9 (permalink)
Member
 
TheClubhouse's Avatar
 
Join Date: Apr 2009
Posts: 116
I like the line of large columns you have that prevent the vehicles from accessing the other base without using the bridge. I also really like the asthetics of the bridge, but it seems like the rest of the map pales in quality in comparison to the bridge. I guess its a commen problem when you build a nice looking structure like the bridge, but over-all the map still looks very fun, and its nice to see that you didn't put a laser to kill the warthogs. Lasers ruin vehicle maps (cause I'm a driver, and I like having a fighting chance!).
TheClubhouse is offline   Reply With Quote
Old 05-06-2009   #10 (permalink)
Junior Member
 
Apollo's Avatar
 
Join Date: Apr 2009
Gamertag: ATTHEAP0LL0
Location: Easton, PA
Posts: 17
Awesome concept and even better execution. I've wanted to make a map with a huge arch kind of resembling valhalla but i still dont know how to execute. Very cleanly merged and a lot of great strategic control points. The vehicle barrier is a great idea aswell.
Apollo is offline   Reply With Quote
Reply

Tags
archetype, infection, multi-flag, sandbox, symmetrical, team slayer



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 08:11 AM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0