Register Forums
Home Forum Rules Database

Go Back   Forge Hub > Halo > Halo Forge Maps > Competitive Maps


Reply
 
Thread Tools Display Modes
Old 05-05-2009   #1 (permalink)
Junior Member
 
Join Date: May 2009
Gamertag: II ELITE BR II
Location: England
Posts: 33
Palladium


PALLADIUM

From the co-creator of HYBRID V1.5 and Apocalypse this is PALLADIUM.

Created by II ELITE BR II.


Over the last two or three weeks I've taken a break from collaborated maps and produce one on my own. PALLADIUM is a two based symmetrical map that is suiable for all gametypes, both symmetrical and asymmetrical. For the best gameplay Team Slayer, CTF and Team King would be recommended when playing with 8-10 players.

Using the symmetry option PALLADIUM offers a different style of gameplay for symmetrical and asymmetrical gametypes.

Symmetrical Weapon List

Weapon-Number placed on map-Respawn time-Spare clips

Battle Rifle-14-10 seconds-2 clips
Sniper Rifle-2-180 seconds-1 clip
Rockets-1-180 seconds-1 clip
SMG-4-45 seconds-2 clips
Spiker-2-45 seconds-2 clips
Plasma Rifle-4-60 seconds-N/A
Needler-2-90 seconds-2 clips
Brute shot-2-60 seconds-1 clip
Carbine-4-10 seconds-2 clips

Frag-12-10 seconds
Plasma-12-10 seconds
Bubble shield-2-120 seconds
Power drain-2-120 seconds
Regenerator-2-120 seconds
Overshield-2-180 seconds
Camo-2-180 seconds

Mongoose-4-90 seconds

Set Grav Lifts-20 seconds


Asymmetrical Weapon List

Weapon-Number placed on map-Respawn time-Spare clips

Battle Rifle-14-10 seconds-2 clips
Sniper Rifle-1-180 seconds-1 clip (Red)
Sniper Rifle-1-150 seconds-2 clips (Blue)
Rockets-1-180 seconds-0 clip (Red)
SMG-4-45 seconds-2 clips
Spiker-2-45 seconds-2 clips
Plasma Rifle-4-60 seconds-N/A
Needler-2-90 seconds-2 clips
Brute shot-1-60 seconds-1 clip (Red)
Brute shot-1-60 seconds-2 clips (Blue)
Carbine-4-10 seconds-2 clips


Frag-12-10 seconds
Plasma-12-10 seconds
Bubble shield-2-120 seconds
Power drain-2-120 seconds
Regenerator-2-120 seconds
Overshield-1-180 seconds (Red)
Camo-1-180 seconds (Blue)

Mongoose-2-90 seconds (Red)
Mongoose-1-90 seconds (Blue)
Warthog-1-150 seconds (Blue)

Set Grav Lifts-20 seconds


Screenshots
Red Base


Blue Base


Sides

Weapon Spawns

Sniper Spawn


Rocket Spawn


Camo Spawn

Thanks for taking a look at this, any constructive criticism is appreciated. In case you missed it at the top here it is again.
II ELITE II is offline   Reply With Quote
Old 05-05-2009   #2 (permalink)
Junior Member
 
FullMetalJacket's Avatar
 
Join Date: Aug 2008
Gamertag: ChargingMuffin
Location: England, United Kingdom
Posts: 89
Send a message via MSN to FullMetalJacket
Helped test this (sorta). Really fun map for KOTH but is brilliant for Slayer. Good work without me, ELITE!
FullMetalJacket is offline   Reply With Quote
Old 05-05-2009   #3 (permalink)
Junior Member
 
l ABlindGuy l's Avatar
 
Join Date: Apr 2009
Gamertag: l ABlindGuy l
Location: Canada
Posts: 94
Looks really fun, and I like how you incorporated the fusion coils into where the sniper spawns. The only thing that bugs me is the 'Sides' picture, where the sides actually look a bit crooked, but other than that a very excellent symmetrical/asymmetrical map.

l ABlindGuy l is offline   Reply With Quote
Old 05-05-2009   #4 (permalink)
Junior Member
 
Join Date: May 2009
Gamertag: hlomad2
Location: England
Posts: 41
Wow nice map, good use of cover and love the asymmetrical idea... however the wooden panal mini bases... thing contains random studs in the floor which make it awquard to manuver... just a thaught but great map none the less!
II cyanide II is offline   Reply With Quote
Old 05-05-2009   #5 (permalink)
Member
 
toasted kittuns's Avatar
 
Join Date: Jan 2009
Gamertag: Crunk Kittuns
Location: A fucking house. Forging skill points: -3/10
Posts: 276
i agree with ablindguy, the idea of putting fusion coils next to the sniper spawn is a good idea. on this map, it seems like a major power weapon, so the coils kinda balance it out.

the map itself has a original design, even though i'm getting tired of seeing symmetrical slayer maps in the crypt. it does have some unique ideas to it, though. the tunnel ramp placed vertically is an awesome idea for high enough cover in a restricted place. i'm going to take that idea for my team slayer map, btw. the only questions i have about the map before i play it [and probably review it] would be if the blue and red lights spawn or not during asymmetrical games.


Quote:
Originally Posted by marshie 333 View Post
I like how you made a "symmetrical" asymmetrical map, if you know what I mean
toasted kittuns is offline   Reply With Quote
Old 05-05-2009   #6 (permalink)
Member
 
Mr Garfunkle's Avatar
 
Join Date: Mar 2009
Gamertag: Mr Garfunkle
Location: murland
Posts: 223
I really like the design of this map. The wooden pathways are impressive and the bases are monstrous but well made. The sniper spawn is a good idea, and the center piece looks like it would work well in gameplay. I like the side areas and the weapon placement is great. Nice job, 4.5/5


^^MS Paint pro
Bandalero--Mausoleum--Olympic Garden
Mai Fail Brute
I love runescape.
Mr Garfunkle is offline   Reply With Quote
Reply

Tags
ii elite ii, palladium, sandbox



« Core Fusion | Haze »
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 02:53 AM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0