Register Forums
Home Forum Rules Database

Go Back   Forge Hub > Halo > Halo Forge Maps > Competitive Maps


Reply
 
Thread Tools Display Modes
Old 05-04-2009   #1 (permalink)
Junior Member
 
Nosirrom Mij's Avatar
 
Join Date: Apr 2009
Posts: 56
Deity


Atlas Submission Thread

Deity 3D Walkthrough (Bungie Pro rendered film)


The feud between Red Team and Blue Team has attracted the attention of a strange alien god. Fight Valiantly. He is watching.

Overview Pics


Southern Overview & Birdseye

Western Overview


Northern Overview & Birdseye

Eastern Overview


Satelite Overview & Weapon Placement (Deity Default)

The Blood Wall

The Citadel


Red Spawn Zone & Objective (Flag and Bomb)


Blue Spawn & Objective



The War Path exterior, interior, & the backdoor.


Bunkers' Roof & Exterior (mirrored)

Additional Photos
Hill Locations (In order of sequence)
Hill 1
Hill 2
Hill 3
Hill 4
Hill 5

Territory Locations
Territories

Oddball Location
Oddball

Power Weapon Locations (Deity Default)
The Ghost
The Laser
The Shotgun
The Sniper Rifle

Team Images
Blue Team
Red Team

Weapon or Equipment and the # placed / Clip Size / Respawn Time (Deity Default)
6 Battle Rifles / 2 / 30 Secs
2 Covenant Carbines / 2 / 30 Secs
2 Needlers / 2 / 30 Secs
2 Plasma Pistols / na / 30 Secs
4 Plasma Grenades / na / 30 Secs
1 Sniper Rifles / 2 / 2 mins
1 Spartan Laser / na / 2 mins
2 Bubble Shields / na / 1 min
1 Regenerator / na / 1 min
1 Ghost / na / 3 min

Recommended Gametypes
Deity (Default)
Slayer & Team Slayer
Multi-Flag & One Flag
King of the Hill
Team King of the Hill
Territories, Landgrab, & Flag Rally
Assault, 1 Bomb, & Neutral Assault

Deity SWAT
SWAT
SWAT Flag
SWATball
SWAT Magnums
ShWATguns

Deity Snipers
Team Snipers
Shotty Snipers
Sniper Flag

Download Deity v.3
Download Deity SWAT
Download Deity Snipers


Forge-Union Staff
Test Pilot Founder
Spec-Ops Creator
Union Comics Writer/Screenshot Artist
Atlas Forger

Last edited by Nosirrom Mij; 05-14-2009 at 04:24 PM.
Nosirrom Mij is offline   Reply With Quote
Old 05-04-2009   #2 (permalink)
Junior Member
 
Eculc's Avatar
 
Join Date: Apr 2009
Gamertag: eculc
Posts: 91
looks nicely forged, although I don't see a real need for the laser, seeing as there's only one ghost. too bad I can't test it out for myself...
i'd give it a 9/10!

Last edited by Eculc; 05-04-2009 at 06:06 PM.
Eculc is offline   Reply With Quote
Old 05-04-2009   #3 (permalink)
Junior Member
 
Sephire124's Avatar
 
Join Date: Oct 2008
Posts: 83
Just a quick thing about forgehub rules, the name of the forum post should just be the name of the map which is "Deity". I would recommend changing it asap. I did see this on Atlas a little while ago. I liked it a lot. The only thing that looks weird to me is the big platform leading to the sniper, but thats just me lol. As far as gameplay it looks like it works out great. I can see this map being good with just about every gametype which is hard to do IMO. Anyway I like it :) ill dl it when I get home.
Sephire124 is offline   Reply With Quote
Old 05-04-2009   #4 (permalink)
Junior Member
 
Blood of the Fallen's Avatar
 
Join Date: Apr 2009
Gamertag: Broken G3ars
Location: Canada and anywhere there's a pencil and paper.
Posts: 68
It looks very well done and perfectly forged, the bases look interesting too. But i do agree that there is little point for the spartan laser, maybe replace it with an overshield or another more useful power weapon, say rockets. But overall well done. 9.5/10
Blood of the Fallen is offline   Reply With Quote
Old 05-04-2009   #5 (permalink)
Junior Member
 
Nosirrom Mij's Avatar
 
Join Date: Apr 2009
Posts: 56
Quote:
Originally Posted by Sephire124 View Post
Just a quick thing about forgehub rules, the name of the forum post should just be the name of the map which is "Deity". I would recommend changing it asap. I did see this on Atlas a little while ago. I liked it a lot. The only thing that looks weird to me is the big platform leading to the sniper, but thats just me lol. As far as gameplay it looks like it works out great. I can see this map being good with just about every gametype which is hard to do IMO. Anyway I like it :) ill dl it when I get home.
Thanks, but as far as I know once it's posted you can't change the title. If you can then I don't know how. Can a mod help me with this?


Forge-Union Staff
Test Pilot Founder
Spec-Ops Creator
Union Comics Writer/Screenshot Artist
Atlas Forger
Nosirrom Mij is offline   Reply With Quote
Old 05-04-2009   #6 (permalink)
Junior Member
 
Blood of the Fallen's Avatar
 
Join Date: Apr 2009
Gamertag: Broken G3ars
Location: Canada and anywhere there's a pencil and paper.
Posts: 68
Moderators are the only one's who can change titles on the forums after the post, although you can change the title just for the thread, but it wont affect the title on the forum listing.
Blood of the Fallen is offline   Reply With Quote
Old 05-04-2009   #7 (permalink)
Junior Member
 
Join Date: Mar 2009
Posts: 3
nifty

I LOVE YOU ALL
It be my doog
Onionboy is offline   Reply With Quote
Old 05-04-2009   #8 (permalink)
Member
 
longshot619's Avatar
 
Join Date: May 2008
Gamertag: Longshot619
Location: Washington MO
Posts: 193
really nice map, i love the layout of the map. I really like the merging on "the citadel" I likethe way the collums look. It was really interesing with teh way taht the sniper is placed, i dont think iv seen anybody put it on a slope like that, usually horizontally on the wall or on the floor, u know. The flag locations are pretty cool, kidna seems that there is only one way to get to it though, so maybe change the location? i dont know. great job with the map though.

longshot619 is offline   Reply With Quote
Old 05-04-2009   #9 (permalink)
Senior Member
 
R0FLninja's Avatar
 
Join Date: Jan 2009
Gamertag: R0FLninja
Location: Seattle, Washington, USA
Posts: 625
Quote:
Originally Posted by Onionboy View Post
nifty
seriously bro? NIFTY?
wtf

anyways, the map looks great, with excellent aesthetic structures and a cool looking ramp and platform to boot that IS NOT RANDOMLY FLOATING IN THE AIR, the gameplay looks great and i can see why it would be good for oddball and swat, good job putting effort into your map as well as your post.

4.65/5 excellent forging

Last edited by R0FLninja; 05-04-2009 at 07:11 PM.
R0FLninja is offline   Reply With Quote
Old 05-04-2009   #10 (permalink)
Junior Member
 
oFatalAcex's Avatar
 
Join Date: Dec 2008
Gamertag: ltz Adrenaline
Location: Coatesville, PA
Posts: 59
Send a message via AIM to oFatalAcex
I like the big bridge thing in the air where it all connects. The bases look really cool also I can't wait to play test this map hopefully it plays as good as it looks. Keep on forging, can't wait to see more from you.
oFatalAcex is offline   Reply With Quote
Reply

Tags
deity



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 04:18 PM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0