Curse
After the dust settles in these decaying passageways, only the screams of the cursed remain.
\\ Download Link //
Created by Symbo
Based on the Unreal Tournament map "Curse"
Background
When Sandbox arrived I knew I had to try something. I was never a fan of forging on Foundry, there were too many problems with it. Fortunately Sandbox solved most of them and opened up a whole new world of forging. I imagine in the months to come we'll see some amazing maps being made.
So anyway I wanted to build a map based on one of my favourite FPS series', Unreal Tournament. I was playing UT2004 on my PC one day and I was on the hunt for a really enjoyable, versatile map which could transfer to Halo and forge. Curse was my choice. So I floated around on the UT map several times and made some drawings for myself so I could plan how I was going to build it on Sandbox and then I just got underway. I chose the Crypt level of Sandbox as it the best place which felt like Curse, which has many enclosed passageways. It always felt very subterranean and crypt-like so it was an easy decision to make.
Players
2-8
Description
Curse is a relatively small map with several rooms and passageways. There are two main levels and two, somewhat, distinct base areas - red and blue. There's also a tunnel which runs through the centre of the map on level 2, which tends to see a lot of the action.
The biggest problem I encountered when building this map was the budget limit. I didn't get to the total object allowance limit, which was good, but for many hours towards the end of my time forging this map I spent just amending certain areas just to squeeze the tiniest amounts of budget out. As this became so evident about half way through I was not able to add the third level to the the tiers of the map. This was a shame because it would have added another dimension to its play.
But in the end it hasn't actually affected it much. It plays really well, which I am so proud about because it's taken many hours to complete this.
Many areas are very faithful to the original, others have been amended to work with the objects and the limits. I have also added a few areas which did not exist on the Unreal map just to make it work better on Halo (and because of the lack of a third level).
Recommended Gametypes
FFA, Team Slayer, King of the Hill, One Flag, One Bomb.
Note: the map is set up for every gametype but some things just don't work as well.
Weapons and Equipment
4 x Battle Rifle
2 x Carbine
2 x Needler
2 x SMG
2 x Plasma Rifle
1 x Plasma Pistol
1 x Sniper Rifle
1 x Rocket Launcher
2 x Frag Grenade
4 x Plasma Grenade
1 x Regenerator
1 x Bubble Shield
Floor Plan
Click here for a floor plan of Curse in Bungie style:
Floor plan 1
Floor plan 2
On here I have noted the weapon and equipment spawn points, and also the different camera angles from where I took the below photos.
Please note the two colours. Green represents outside areas; purple represents enclosed or tunnel areas.
Thanks to my buddy Supermoves for his photoshop work.
Pictures
Picture 1

Picture 2

Picture 3

Picture 4

Picture 5

Picture 6

Picture 7

Picture 8

Picture 9

Picture 10

Picture 11

Top-Down 1

Top-Down 2

I hope you thoroughly enjoy playing this map. I've played it a number of times with my friends and we've all had a really enjoyable time. It can be fun and it can be really competitive so it has a good balance. Please recommend it to your friends if you like it.
Thanks.
Symbo.
\\ Download Link //