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05-03-2009
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#1 (permalink)
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Member
Join Date: Aug 2008
Location: SLC, UT
Posts: 165
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Ashes
Ashes <----Download Link

Ashes is a remake of the Gears of War 2 map Ruins. Now IN NO WAY is this intended to play like Gears of War 2. I just thought that this map would be fun in Halo 3, and whadaya know? It is FUN. ;)
This is a Symmetrical map. I have tested it many times, I actually had this map done a few weeks ago right after a test that people said that some walls need to be taller...so I made them taller and now it is nice and dandy.
The bridge is quite the hot spot in this map, but gameplay is not just focused there, but all around it. There isn't much I can do to describe this map with words other than, It plays REALLY WELL with Team Slayer and CTF. King of the hill is good too, and so is oddball, but Slayer and Flag are where it really shines.
You won't be dissapointed this is a map made for gameplay and not looks, although it looks good anyways.
Team Slayer, Multi-Flag CTF. Supports all gametypes.
4-10players.
Weapons:
Battle Rifle x6 10sec
Carbine x2 10sec
Shotgun x2 120sec
Needler x2 90sec
Spartan Lasor x2 90sec(replaced the snipers in the test version)
Rocket Launcher x1 120sec
Equipment:
Flame Grenade x4 30sec
Plasma Grenade x4 10sec
Regenerator x2 120sec
Trip Mine x2 90sec
Screenshots:
True Carnage
Rockets
Under the Bridge
Trip Mine 2 Trip Mine
Splazor 2 Splazor
Top Mid Action
Trip mine and Flame Grenades
Last edited by WREX; 05-04-2009 at 09:03 PM.
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05-03-2009
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#2 (permalink)
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Junior Member
Join Date: Jul 2008
Location: Sutton, ONT
Posts: 57
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I have to say this map actually looks aloot like ruins from gears bravo I would have to say one off the top maps i seen that were influenced from another game 4/5
You know you want this pie
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05-03-2009
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#3 (permalink)
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Junior Member
Join Date: Apr 2009
Location: East Coast
Posts: 78
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lol instead of bravo in gears you would say delta but good map lololololol
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05-03-2009
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#4 (permalink)
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Member
Join Date: Mar 2009
Location: Cincinnati,OH
Posts: 294
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Why did it take you so long to post? We tested this, like, 3 weeks ago...
-This map is a very swell rendition of Ruins from GoW2, and it plays beautifully. CTF and Neutral Asssault are great, and Team BRs is really competetive. The only thing I think you should change is that you should merge the Red/Blue Lights into the Stone Platforms they are sitting on.
Rating:
Aesthetics:4/5
Gameplay:5/5
Overall:4.5/5
Verge:
Quote:
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Originally Posted by MultiLockOn
Tell me how you rated gameplay, because I'd like to know how ninja you were at downloading the map and playing it within 5 minutes of post. Not to mention it's still at 0 downloads. I mean wow! What ninja training academy did you attend to achieve that speed!
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05-04-2009
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#5 (permalink)
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The Joker
Join Date: May 2008
Posts: 1,481
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Wow, there are a lot of concerns regarding your choice of weapons and equipment. Let's start.
Quote:
Shotgun x2 120sec
Mauler x2 90sec
Spartan Lasor x2 90sec(replaced the snipers in the test version)
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Dude what were you thinking? I strongly recommend you to remove both shotguns and one mauler. Also you can probably remove both lasers as well Seeing the size of the map, it obviously does not need that. Add one or two snipers to replace them.
As for the equipment, it would be best if you would either leave one pair of firebombs, or remove all of them. Add four frag grenades. Take out one regenerator. Replace the two trip mines with one bubble shield. Do not put trip mines if there aren't any vehicles on the map.
The layout is very nice especially the middle part. I see you got kind of lazy in some parts of the map and you just decided not to interlock the floors. Well, even though interlocking is less visible on Sandbox, it is still a suggested thing to do so that the game play would go on smoothly.
That's quite about it. I do hope you learned from this and will apply it to your upcoming maps.
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05-04-2009
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#6 (permalink)
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Member
Join Date: Aug 2008
Location: SLC, UT
Posts: 165
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Quote:
Originally Posted by Pel
Why did it take you so long to post? We tested this, like, 3 weeks ago...
-This map is a very swell rendition of Ruins from GoW2, and it plays beautifully. CTF and Neutral Asssault are great, and Team BRs is really competetive. The only thing I think you should change is that you should merge the Red/Blue Lights into the Stone Platforms they are sitting on.
Rating:
Aesthetics:4/5
Gameplay:5/5
Overall:4.5/5
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It took me so long because I was busy that weekend, and then when I did fix it so that people can't get on top of the walls around the map, I got busy forging my next map ENcrTptED.
Quote:
Originally Posted by RaBBiiTTT
Wow, there are a lot of concerns regarding your choice of weapons and equipment. Let's start.
Dude what were you thinking? I strongly recommend you to remove both shotguns and one mauler. Also you can probably remove both lasers as well Seeing the size of the map, it obviously does not need that. Add one or two snipers to replace them.
As for the equipment, it would be best if you would either leave one pair of firebombs, or remove all of them. Add four frag grenades. Take out one regenerator. Replace the two trip mines with one bubble shield. Do not put trip mines if there aren't any vehicles on the map.
The layout is very nice especially the middle part. I see you got kind of lazy in some parts of the map and you just decided not to interlock the floors. Well, even though interlocking is less visible on Sandbox, it is still a suggested thing to do so that the game play would go on smoothly.
That's quite about it. I do hope you learned from this and will apply it to your upcoming maps.
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Sorry I forgot that I took the Maulers off and put Shotguns on the sides.
The Shotguns are balanced.
The Splazors are in resemblance of the Torque Bow on Gears2. It is useful when firing from one end of the bridge to the other.
The Spartan Lasers are balanced. And useful.
The Trip Mines are actually very useful in this map, because there are many corners you can place them around. They are not just for vehicles.
Putting a bubble shield on this map, with 2 Shotguns is camptacular.
The Regenerators are balanced, and having one on each end of the map works well.
Overall what I have learned from your post is that I have play tested this map and you haven't.
Last edited by WREX; 05-04-2009 at 09:05 PM.
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05-08-2009
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#7 (permalink)
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Senior Member
Join Date: Jan 2009
Location: SLC, UT
Posts: 626
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Haha, owned. :)
Anyway, I remember playing this one too. No one really camped anywhere, and you would think everyone would just keep going up towards the bridge, but fights took place everywhere around the map.
I think you could do without Trip Mines, but that's just my personal opinion. I don't think they help out with the map all that much, but the Fire Bombs are really cool, and I don't think there are too many of them.
Everything is else is spread apart well, and it balances out even though the weapons list seems kind of overpowered. 2 Splasers and a Rocket Launcher don't tend to mix well, but on this map it does since it's so action-packed all the time, you can't just stay in one place and camp.
Overall, I give this map a 4.9/5. .1 deducted because of the Trip Mines. :P
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05-08-2009
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#8 (permalink)
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CHRISTIAN
Join Date: Jul 2008
Location: Texas
Posts: 364
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This is pretty cool, I hated this map in GOW2 but it might be pretty cool here. It looks pretty accurate, but I would have to agree that 2 shottys and 2 lasers are pretty heavy. I would at least have the shottys down to 0 spare clips if you have 2 of them. I also think its cool to have the Laser like a Torque Bow, thats an awesome idea, but 2 is just too much cuz its not like you can tune down the Ammo. I would just have 1 nuetral Lazer, and have the players fight for it. Other than that, I think this is pretty cool. Thanks for putting the respawn rates in the weapons list, but you should add the spare clip amounts also. That way we know how powerful those shottys can be, as well as other weapons.
Edit: I also believe that 90 seconds is an epiclly fast respawn time for a Lazer, especially if there is 2 of them, should at the very least be 150. Thats just my opinion though. Take it or leave it.
My Sandbox maps: Built for the 1v1 tournament: My Foundry maps:
Collaberation with Deathtoll77
Last edited by Zombievillan; 05-08-2009 at 02:43 PM.
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05-08-2009
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#9 (permalink)
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Member
Join Date: Aug 2008
Location: SLC, UT
Posts: 165
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Quote:
Originally Posted by Zombievillan
This is pretty cool, I hated this map in GOW2 but it might be pretty cool here. It looks pretty accurate, but I would have to agree that 2 shottys and 2 lasers are pretty heavy. I would at least have the shottys down to 0 spare clips if you have 2 of them. I also think its cool to have the Laser like a Torque Bow, thats an awesome idea, but 2 is just too much cuz its not like you can tune down the Ammo. I would just have 1 nuetral Lazer, and have the players fight for it. Other than that, I think this is pretty cool. Thanks for putting the respawn rates in the weapons list, but you should add the spare clip amounts also. That way we know how powerful those shottys can be, as well as other weapons.
Edit: I also believe that 90 seconds is an epiclly fast respawn time for a Lazer, especially if there is 2 of them, should at the very least be 150. Thats just my opinion though. Take it or leave it.
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Thank you for your comment. Sorry about not putting the spare clips amount. I thought that I had put them here, but I actually just put them in the other 2 maps that I was posting at the time. Sooo...anyways...
2 Shotguns. Each has only 1 spare clip. Sorry.
2 Lasers...Yes sounds ridiculous...especially at a 90sec respawn...BUT...it really isn't overpowering; mostly because there are ZERO vehicles on this map, another thing is that the Laser is not very effective at close range, and most places in the map are medium-close range. It works, trust me on this one.
I did try 2 snipers in the spartan lasers place, with 1 spare clip and 120sec respawn...NOW THAT was OVER-POWERING! Lol. The Lasers at 90sec respawn are much more balanced. :)
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05-10-2009
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#10 (permalink)
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Junior Member
Join Date: Mar 2009
Posts: 3
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Quote:
Originally Posted by LORDxSAINT
Thank you for your comment. Sorry about not putting the spare clips amount. I thought that I had put them here, but I actually just put them in the other 2 maps that I was posting at the time. Sooo...anyways...
2 Shotguns. Each has only 1 spare clip. Sorry.
2 Lasers...Yes sounds ridiculous...especially at a 90sec respawn...BUT...it really isn't overpowering; mostly because there are ZERO vehicles on this map, another thing is that the Laser is not very effective at close range, and most places in the map are medium-close range. It works, trust me on this one.
I did try 2 snipers in the spartan lasers place, with 1 spare clip and 120sec respawn...NOW THAT was OVER-POWERING! Lol. The Lasers at 90sec respawn are much more balanced. :)
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I was thinking the same thing that, that guy was. HOLY OVERPOWERING WEAPONS! Then after what you explained above I got some games in on it, and WOW this map has amazing flow! I love Team Brs on this map too! ahhh...
Matchmaking PLZZZ!
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