Version 1.1
Removed every vehicle besides the ghost that spawns in asymmetrical gametypes
Changed the location of the sniper rifle on the defender side during symmetrical gametypes
Changed the location of the shotgun during asymmetrical gametypes
Fixed the defender man cannon lift so that it shoots you farther
Fixed some spawns that were facing the wall
Fixed the lift underneath the defender base to work more often
Patched a hole on the top of the defender base
Tweaked some spawn points to be facing different directions
Updated the chicken coop to be lower to the ground and more flat
Patched a hole in the chicken coop
A lot of changes have been made during the recent update. So many that I almost called the map Celestial v2 and posted a different thread in the competitive maps section. But seeing as this was necro'd to the first page, I thought I would request that you forget it was ever necro'd, and to pretend this is an entirely new thread. Although I will not update the pictures to show the changes, because they aren't too noticeable. They will effect gameplay heavely, and I took every comment into consideration. But of course I did not remove a single fusion coil, for they are cleverly placed and to remove a single one would turn everything into a catastrophe. If this thread is locked and deleted, I will merely label this Celestial v2 and create an entirely new thread about it, because that's how awesome I am.