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05-03-2009
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#11 (permalink)
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Senior Member
Join Date: Mar 2008
Location: Portland, Oregon
Posts: 887
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Quote:
Originally Posted by ReiKo
From play-testing this the other night, I think it's a really cool map, but gameplay was compromised due to aesthetics. Blue side seemed to be at a distinct disadvantage, with red side having the high ground with a few power weapons lying around from the get-go.
I'm not sure if you solved this already, but this post is based on the version I played with you guys.
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I'm not sure what part of that you wanted me to change. So no, I did not change anything but the Sniper Rifle on the defenders side, and both Rocket Launchers. The gameplay seemed even to me, I don't know. I guess it's your opinion.
For the last fiew posts, screw you guys. Really, you are what I hate. I know I go off on a lot of people in my own threads, but really guys! I mean, you had to go and do the one thing I hate!
Want to know what I hate? I hate people who rate maps from no gameplay experience. I hate people who grade down maps and don't say why. I hate people who rate maps in the decimals. Quit doing what I hate and you'll stay on my good side. Neither of you gave a reason to rate this lower than a 5.
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05-03-2009
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#12 (permalink)
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Member
Join Date: Mar 2009
Location: Texas
Posts: 164
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I LOVE THIS! every thing seems to be put right in place like a puzzle. it seems ur are one of the creative one! XD really it looks fun i will edit this post for better feedback when I play on it. =D
My Maps: Ascending- Remake of halo 2's Ascension
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05-03-2009
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#13 (permalink)
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Junior Member
Join Date: May 2009
Posts: 15
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Quote:
Originally Posted by Conkerkid11
I'm not sure what part of that you wanted me to change. So no, I did not change anything but the Sniper Rifle on the defenders side, and both Rocket Launchers. The gameplay seemed even to me, I don't know. I guess it's your opinion.
For the last fiew posts, screw you guys. Really, you are what I hate. I know I go off on a lot of people in my own threads, but really guys! I mean, you had to go and do the one thing I hate!
Want to know what I hate? I hate people who rate maps from no gameplay experience. I hate people who grade down maps and don't say why. I hate people who rate maps in the decimals. Quit doing what I hate and you'll stay on my good side. Neither of you gave a reason to rate this lower than a 5.
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i couldn't agree more. you don't get the experience by looking at the pictures. they are there just to let you know what you're ABOUT to experience. the pictures in this map were only intriguing. that's it. so once i played a couple gametypes on the map with some friends i got the true experience. and as stated before, the experience was great. keep forging.
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05-03-2009
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#14 (permalink)
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Member
Join Date: Jan 2009
Posts: 182
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Quote:
Originally Posted by Conkerkid11
and if you ask anybody that tested if there were to many fusion coils, they would say "NO!"
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YES!
That said, I enjoyed all the fusion coils on the map. They were helpful for when you snipe a fusion coil, it blows up and kills the flag carrier.
(also, I rated this map a 1. LAWL LAWL LAWL)
5/5, because someone actually took my input.
Tests: 45-6-45
(Attended, missed, feedback)
Feedback, Suggestions.
Goal: 100 maps by Jan 1st, 2010.
Professional
Respectful
On time
Last edited by Moltenslowa; 05-03-2009 at 04:06 PM.
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05-04-2009
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#15 (permalink)
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Senior Member
Join Date: Mar 2008
Location: Portland, Oregon
Posts: 887
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Quote:
Originally Posted by Moltenslowa
YES!
That said, I enjoyed all the fusion coils on the map. They were helpful for when you snipe a fusion coil, it blows up and kills the flag carrier.
(also, I rated this map a 1. LAWL LAWL LAWL)
5/5, because someone actually took my input.
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See guys, that's my point exactly. Of course, I take input that makes sense everybody. So far most of the input I have recieved on my other maps like Affliction and Castle Crashers have been things like "Just make the bases bigger." And "Change the bases and middle cover." This is stupid input, that is more well put as "Change your entire map." When you tell me to change my map in such a large dose, I'm going to reject your input.
People have lately been telling me I can't take criticism. Well if you ask everybody who typed up reviews on this map, I did go back in and change everything reasonable to change. Celestial is as perfect as it's going to get. But that's not saying the weapons and vehicles don't need a switch. Or perhaps the spawns. But take into consideration that I'm not going to rid Celestial of an item necessary for the gameplay.
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05-04-2009
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#16 (permalink)
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Junior Member
Join Date: Jan 2009
Location: Scotland
Posts: 30
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Quote:
Originally Posted by Conkerkid11
I'm not sure what part of that you wanted me to change. So no, I did not change anything but the Sniper Rifle on the defenders side, and both Rocket Launchers. The gameplay seemed even to me, I don't know. I guess it's your opinion.
For the last fiew posts, screw you guys. Really, you are what I hate. I know I go off on a lot of people in my own threads, but really guys! I mean, you had to go and do the one thing I hate!
Want to know what I hate? I hate people who rate maps from no gameplay experience. I hate people who grade down maps and don't say why. I hate people who rate maps in the decimals. Quit doing what I hate and you'll stay on my good side. Neither of you gave a reason to rate this lower than a 5.
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When playing on red side, I found myself racking up kills without having to leave the elevated platform. When playing on blue side, I'd find myself mindlessly running across the ground level of the map unable to take out those above because they have the high-point advantage from everywhere on the map.
Of course, there are exceptions when the odd straggler makes it into red base and takes them out with a shotgun or whatever. But these situations happened rarely whilst testing, at least to my knowledge.
But there was that one time where a ghost was clowning around in red base, that was pretty funny.
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05-04-2009
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#17 (permalink)
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Senior Member
Join Date: Mar 2008
Location: Portland, Oregon
Posts: 887
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Quote:
Originally Posted by ReiKo
When playing on red side, I found myself racking up kills without having to leave the elevated platform. When playing on blue side, I'd find myself mindlessly running across the ground level of the map unable to take out those above because they have the high-point advantage from everywhere on the map.
Of course, there are exceptions when the odd straggler makes it into red base and takes them out with a shotgun or whatever. But these situations happened rarely whilst testing, at least to my knowledge.
But there was that one time where a ghost was clowning around in red base, that was pretty funny.
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The only thing that confuses me about all this criticism I'm recieving is the fact that you say the defenders are overpowered, when it was the attackers whom won every match. If it were up to me, I would make the attackers less powerful, and the defenders more powerful. What about the defenders is overpowered? The high ground can't be the most of it, because the attackers have a sniper rifle and a rocket launcher at hand, with although less of a height advantage, it is still simple to take out the attackers. Why wasn't this problem faced in Utah Mambo? Because it isn't a problem. The defenders are meant to be powerful. Because they are defenders.
You got the part when I said the defender base is supposed to be heaven's gates right? Well there's your problem.
Quote:
Originally Posted by TympanicMetal
Looks pretty nice i guess, although i don't see that much original construction 3.5/5 for this.
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Sorry to put you down or anything. But since when did original construction have anything to do with gameplay? You can't be serious about your scoring either. 3.5/5 for non-original construction!? I understand you joined a few months ago (Although that should be plenty of time to not make stupid mistakes like this). But learn to set down a decent review.
Last edited by Conkerkid11; 05-04-2009 at 08:18 PM.
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05-13-2009
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#18 (permalink)
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Senior Member
Join Date: Jan 2009
Location: Seattle, Washington, USA
Posts: 625
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I see you got this back on te first page of the competitive maps, it only has 900 views?
this map deserves a lot more than that, i tested it with the TG and 1 sided CTF on this is awesome.
even though i have already posted my score on this thread i will post it again: 5/5
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05-13-2009
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#19 (permalink)
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Junior Member
Join Date: Apr 2009
Posts: 24
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Damn Conkerkid why is it that every map you make, you release while you're on your period? you have to scream and cry at every person who doesn't say something nice about your map.
Not every map you make will be great
I downloaded Castle Conquest and liked it a lot, so I was kinda expecting a little more from this map, but i can't really tell what the theme is here, theres supposed to be two sails on something for each base? I felt like the ground was pretty open, and at times it seemed like the Red Side had more of a chance to defend than Blue Side (do you bang or something....lol jk) other than that though the gameplay was surprisingly smooth. the only thing is that it was..bland. Idk....it just wasnt very fun
Capture the Flag, my fav gametype was all I played on this, and I'll say that it looks like a lot of time was put into this, and consideration was given for objective games, so CTF flow was good, it just seemed like flag runs were open and, idk the map was really open.
What i DID like about this map though was how did the mancannons. very cool, hopefully youll do something like that with your next map
(and if you reply to me can you try to wear a tampon or something, please)
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05-13-2009
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#20 (permalink)
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Senior Member
Join Date: Mar 2008
Location: Portland, Oregon
Posts: 887
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Quote:
Originally Posted by Whero Michael
Damn Conkerkid why is it that every map you make, you release while you're on your period? you have to scream and cry at every person who doesn't say something nice about your map.
Not every map you make will be great
I downloaded Castle Conquest and liked it a lot, so I was kinda expecting a little more from this map, but i can't really tell what the theme is here, theres supposed to be two sails on something for each base? I felt like the ground was pretty open, and at times it seemed like the Red Side had more of a chance to defend than Blue Side (do you bang or something....lol jk) other than that though the gameplay was surprisingly smooth. the only thing is that it was..bland. Idk....it just wasnt very fun
Capture the Flag, my fav gametype was all I played on this, and I'll say that it looks like a lot of time was put into this, and consideration was given for objective games, so CTF flow was good, it just seemed like flag runs were open and, idk the map was really open.
What i DID like about this map though was how did the mancannons. very cool, hopefully youll do something like that with your next map
(and if you reply to me can you try to wear a tampon or something, please)
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Yes, I am over-dramatic most of the time. But come on! There was a time when Forge Hub was more than looking at the pictures and rating the map in decimal points. There was a time when people didn't rate maps in every damn post! You don't have to rate the map. And most of the time, people will like it more if you don't rate their map, at least until you play.
Quote:
Originally Posted by mikelp
It would seem that crypt would be a little too small to fit Warthogs into gameplay.
There are a lot of explosives also... would make gameplay hectic because grenades are usually used a ton, putting fusion coils everywhere makes the map a giant bomb.
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I flipped out on this guy because he said "It would seem." Although every test I have done on Celestial didn't just "seem", it "fealt" like there was just enough fusion coils. I also flipped out on the next three or so posts that said they think, not know, but think that there were to many fusion coils.
Shall we go on?
Quote:
Originally Posted by TympanicMetal
Looks pretty nice i guess, although i don't see that much original construction 3.5/5 for this.
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You are pretty lucky I didn't tear this post up to bits. I tried to stay away from it. And I still will. Although it does everything I hate. No reasonable rating. Rating in decimals. Giving criticism about something that doesn't matter because he looked at the pictures.
Oh wait, I didn't see that I trashed it later. Nevermind that one.
You see, it's the fact that all my map threads tend to lure people in that can't type out criticism. That rate maps badly for no good reason. That rate maps in the decimals. Although this happens in other map threads to, I have found there to be no criticism that I have actually used to fix my map in this thread, or any other one of my map threads. Most of the fixing goes in during the testing, and just recently I was helped with a few broken spawn points that I just might fix if anybody finds it necessary.
Please, go on trashing me on being pissy all the time. But it's the fact that honest forgers like me go on making maps, and making threads for them here and on other websites. When at the same time there are people like you who go around trashing them for no good reason at all. Maps just don't get the attention they used to anymore on Forge Hub because of all these people posting map threads with no pictures, and once again, people like you have flooded these forums tearing maps to pieces just because of pictures.
Edit: Everybody please look past my pissyness. Look forward to the future! A YouTube video of the map is being uploaded now! How sweet!
Last edited by Conkerkid11; 05-13-2009 at 01:19 PM.
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