Register Forums
Home Forum Rules Database

Go Back   Forge Hub > Halo > Halo Forge Maps > Competitive Maps


Reply
 
Thread Tools Display Modes
Old 04-29-2009   #1 (permalink)
Junior Member
 
Thuckey's Avatar
 
Join Date: Apr 2009
Gamertag: x Thuckey x
Location: Thunder Bay, ON
Posts: 36
Hollow


Hollow

Hollow is a fully enclosed medium sized map that is good for fast-paced, close quarters FFA and Team Slayer games. It is on the ground floor of Sandbox, and features several various rooms and hallways laid out asymmetrically which provide great gameplay. The map design itself was largely influenced by classic FPS action from games such as Goldeneye and Unreal Tournament.

It is the second in my series of "enclosed" maps.

This time around I have put forth a lot of time and effort into the map, making gameplay great as possible and forged/interlocked everything neatly.

Screenshots:


Regenerator spawn.


Teleporter room. I wonder where it goes?


Overshield room.


View of a hallway.


Another hallway.


A thicker hallway.


An overview. (roof stripped)


Another overview. (roof stripped)


Large overview.

>>Download<<


"Hey babe, I heard you were looking for a stud... I got the STD all I need is U."
Maps:
No Escape
Shrine
Hollow
Thuckey is offline   Reply With Quote
Old 04-30-2009   #2 (permalink)
Junior Member
 
Thuckey's Avatar
 
Join Date: Apr 2009
Gamertag: x Thuckey x
Location: Thunder Bay, ON
Posts: 36
I'm not usually one to bump, and.. this has made it to the second page;

but honestly, no comments? None at all? I'm looking for any kind of critique.. like ways to improve. Is there something I did wrong? Maybe you guys don't like these sort of maps.. ?


"Hey babe, I heard you were looking for a stud... I got the STD all I need is U."
Maps:
No Escape
Shrine
Hollow
Thuckey is offline   Reply With Quote
Old 04-30-2009   #3 (permalink)
Junior Member
 
Soulcrusher NP's Avatar
 
Join Date: Mar 2009
Gamertag: Soulcrusher NP
Location: Fort Riley, KS
Posts: 92
Yeap, no one even comments on maps anymore on here, they just download or not and bump their own maps wondering why their maps don't get commented on...

Anyways, map looks very easy to break, one grenade jump and you're out. You could do this at one base, run around the outside of the map and grenade jump in at the opposite base. You could even jump on the blocks and use the elevation to your advantage. 2/5



~ My Maps ~

Last edited by Soulcrusher NP; 04-30-2009 at 01:58 PM.
Soulcrusher NP is offline   Reply With Quote
Old 04-30-2009   #4 (permalink)
Junior Member
 
Thuckey's Avatar
 
Join Date: Apr 2009
Gamertag: x Thuckey x
Location: Thunder Bay, ON
Posts: 36
Quote:
Originally Posted by Soulcrusher NP View Post
Yeap, no one even comments on maps anymore on here, they just download or not and bump their own maps wondering why their maps don't get commented on...

Anyways, map looks very easy to break, one grnade jump and you're out. You could do this at one base, run around the outside of the map and grenade jump in at the opposite base. You could even jump on the blocks and use the elevation to your advantage. 2/5

Umm, it is completely enclosed. Very neatly too I may add. The overview pics are with the roof off.


"Hey babe, I heard you were looking for a stud... I got the STD all I need is U."
Maps:
No Escape
Shrine
Hollow
Thuckey is offline   Reply With Quote
Old 04-30-2009   #5 (permalink)
Junior Member
 
Soulcrusher NP's Avatar
 
Join Date: Mar 2009
Gamertag: Soulcrusher NP
Location: Fort Riley, KS
Posts: 92
Quote:
Originally Posted by Thuckey View Post
Umm, it is completely enclosed. Very neatly too I may add. The overview pics are with the roof off.
Ok, half of the screens are not showing up for me but I can imagine. Its looks like alot of camping would take place here, maybe open up the center a little with a large room or two. Seems like a conquest style map almost.



~ My Maps ~

Last edited by Soulcrusher NP; 04-30-2009 at 02:01 PM.
Soulcrusher NP is offline   Reply With Quote
Old 04-30-2009   #6 (permalink)
Member
 
Join Date: Nov 2008
Gamertag: Benzu13
Posts: 499
I know that there is only so much things that you can put on a map, but as a jumping person this map would be painful for me. It seems to have alright forging and a heave-ho effort. So I'll be nice and give this map a 7 out of 10.
Benzu13 is offline   Reply With Quote
Old 04-30-2009   #7 (permalink)
Junior Member
 
Join Date: Apr 2009
Posts: 36
right now, your map is very linear. sure, the middle area has a few branches / side rooms, but the real problem is how your bases only have 1 entrance / exit. maybe you can shift a few things around and open up a second or even third way into the bases. this would give your map better flow, and allow for more complicated gameplay, since players will have more options. another thing to keep in mind is that your map is basically all ground level. try to think through your favorite maps in halo 3 or previous fps games you've played, and i can guarantee those maps had more vertical variety than this map.

so in summary, you need to tie your map together in more ways so that it doesn't end up being a curvy hallway. you also should consider having some areas be at higher elevations than others, so that you can get into more interesting battles.
2uix is offline   Reply With Quote
Old 04-30-2009   #8 (permalink)
Junior Member
 
Thuckey's Avatar
 
Join Date: Apr 2009
Gamertag: x Thuckey x
Location: Thunder Bay, ON
Posts: 36
Thanks for the suggestions guys, it will really help when I am designing my next map.

Also, 2 images seem to be down for some reason... hmm.


"Hey babe, I heard you were looking for a stud... I got the STD all I need is U."
Maps:
No Escape
Shrine
Hollow
Thuckey is offline   Reply With Quote
Old 04-30-2009   #9 (permalink)
Anal Urinator
 
Join Date: Dec 2007
Posts: 2,457
Hi.


I really love the feel that this map has. It feels like an old school FPS map to me.

But, as i was walking around in it for a few minutes, checking things out, I noticed a couple REALLY BAD issues.

1) Being able to spawn in the same room as shotgun and camo is bad! Invisibility and shotgun is one of the most deadly combos in the game, you cant just hand it to the player when they spawn, thats a bit unbalanced.

2) You have a teleporter that leads to a dead-end room that contains the sword. REALLY BAD. Using teleporters at all is a risk because they tend to promote camping at one side of the teleporter. But then putting a sword in the room is basically like just asking players to sit in that one room the entire game racking up kills.


I dig the layout and design of the map, but it going to need some serious re-engineering to be balanced and play well.
Titmar is offline   Reply With Quote
Old 04-30-2009   #10 (permalink)
Junior Member
 
Thuckey's Avatar
 
Join Date: Apr 2009
Gamertag: x Thuckey x
Location: Thunder Bay, ON
Posts: 36
Quote:
Originally Posted by Titmar View Post
Hi.


I really love the feel that this map has. It feels like an old school FPS map to me.

But, as i was walking around in it for a few minutes, checking things out, I noticed a couple REALLY BAD issues.

1) Being able to spawn in the same room as shotgun and camo is bad! Invisibility and shotgun is one of the most deadly combos in the game, you cant just hand it to the player when they spawn, thats a bit unbalanced.

2) You have a teleporter that leads to a dead-end room that contains the sword. REALLY BAD. Using teleporters at all is a risk because they tend to promote camping at one side of the teleporter. But then putting a sword in the room is basically like just asking players to sit in that one room the entire game racking up kills.


I dig the layout and design of the map, but it going to need some serious re-engineering to be balanced and play well.
Hehe.. yeah. Thanks, I should of reconsidered the sword room; That was more of a last minute addition. The shotgun/camo placement was a mistake I think. I'm glad you enjoy the layout, though. Although I won't be making v.2, I still am trying to learn from all of your responses.


"Hey babe, I heard you were looking for a stud... I got the STD all I need is U."
Maps:
No Escape
Shrine
Hollow
Thuckey is offline   Reply With Quote
Reply



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 10:01 PM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0