Hollow
Hollow is a fully enclosed medium sized map that is good for fast-paced, close quarters FFA and Team Slayer games. It is on the ground floor of Sandbox, and features several various rooms and hallways laid out asymmetrically which provide great gameplay. The map design itself was largely influenced by classic FPS action from games such as Goldeneye and Unreal Tournament.
It is the second in my series of "enclosed" maps.
This time around I have put forth a lot of time and effort into the map, making gameplay great as possible and forged/interlocked everything neatly.
Screenshots:

Regenerator spawn.

Teleporter room. I wonder where it goes?

Overshield room.

View of a hallway.

Another hallway.

A thicker hallway.

An overview. (roof stripped)

Another overview. (roof stripped)

Large overview.
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