Quote:
Originally Posted by CaMOfo
I've played a couple of game on here and I'm sorry, but the gameplay doesn't live up to the aesthetics. I really like how you have low ceilings because that is a really good idea and it keep to the "full brute force" that conquest is supposed to give you. The things I'm not to fond of is that how small it is, that you have two brute shots that spawn fairly fast, and the uselessness of the BR. I know there isn't that many tin cups so the path couldn't be any longer without the same theme, but I know that little ingenious mind you have could have made it a room or two bigger because it feel like you don't have any room to gather your weapons and get ready to hold out for the oncoming opponents. The brute shots get a little annoying because it seems people have unlimited ammo, as soon as I walk out of the spawn room I instantly die by the spam of the brute shots. I think you would be able to fix that if there was one in the center like a power weapon or just set the respawn timer a little longer. And the final flaw in my eyes is the uselessness of the BR, the whole path seems to be really close quarters and you don't have even just a little room to take aim with it and in this map I have now chosen the AR over the BR which is rare in my case. Overall I think this is another fun map to play on in conquest, but I wouldn't want to play it more then once in a row.
I won't be keeping this on my hard drive, yet I won't be bummed if it comes up in a custom game. I think I feel a new premium being promoted soon.
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I appreciate the comments after playing the map, but i don't think you read much of the information in the post. I'll first address the size of the map. This was built for 3v3, and that is why it is so small. It was not an issue of tin cups (i still had 3 left). This is naturally a small conquest map. It'll depend on your playstyle of conquest.
The bruteshot is on a 90 second respawn with only 1 spare clip. In all my testing, the kill ratio of bruteshot to other weapons was fairly equal it seemed. Anything lower than that wouldn't give the bruteshot enough emphasis on the map.
As I mentioned in the post, the weapons chosen for this map were selected because of their specific and strategic use on the map. The BR it not meant to take the place of and AR, as you mentioned. It is best paired with the frag or used alongside a plasma weilder. The BR is best used for the final headshots, after sheilds have been broken. Its all about the strategy and choosing the best weapon for the job. Same goes for the bruteshot.
You recommended i place a power weapon in the center of the map. This comment tells me your level of conquest knowledge (not to be offensive). There should never be a weapon, grenade, or powerup in the middle of the map. Everything should be placed equally on both sides or not at all. This keeps the game balanced and fair.
Once again, i appreciate the comment and review, but consider my reply. Hope that clears things up for ya!