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Old 04-26-2009   #11 (permalink)
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Sweet, another conquest map from t3h mastar of conquest. Question: In the 11th pic, what objects did you use to create the outline of the brute shot?

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Old 04-26-2009   #12 (permalink)
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Quote:
Originally Posted by penguin asassin View Post
wow, speak of the devil, i played this with AZN FTW a few minutes ago. This is my favorite of your maps, the weapons are really great, i really like the spiker spawns by the door. The best part is definitely the astethitichs, espsially the gold on the wall. But why the hell is there grass in a mine shaft? Oh well, the main different between this and all your maps is that you actually have a theme, witch is great. The gameplay is phenomenal. AZN was owning our team to the first territory, but we managed to get our way to the third one, then again i spent 90% of the game looking at the astethichs So that dosen't really count. I hated how i couldn't jump over my enemies head for assissinations like i always do. But that's the point of the map, I liked how the starting spawns went back so it's like a spleen, but i barely used that part ,even when we got pushed back. Let's try and get a game this weekend. And 5 v 5 should be recommened, even though someone fot 2 exterminations with the bruteshot.

5 why is there gold in the mine shaft? out of 5

Best conquest map on sandbox award for u!

WOOT i won penguin's best sandbox conquest map award! I saw you posting and i hoped you would have something to say. I always appreciate your comments because you always test the map first. I'm glad you got AZN to play with you as well. I haven't had the chance to play it with him yet. Oh, there's grass in the mine shaft because i ran out of dirt hills. Only kidding, it was the closest to a natural ground texture there was. Plus, when you shoot the ground, little coulds of dirt puff out. I think i may recommend 5v5, but not until i have tested it more. Personally i like really intense, fast games like that, but I have to appeal to the general majority of conquest fans as well. But thanks penguin I'm happy you enjoyed that map! Hopefully we can get some games in this week!

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Originally Posted by ImI METAL ImI View Post
Sweet, another conquest map from t3h mastar of conquest. Question: In the 11th pic, what objects did you use to create the outline of the brute shot?
I used a column, but layed it on its side and lined it up with the large block so only the outline poked through. I like to call it the "National Geographic Bruteshot"




Last edited by Gunnergrunt; 04-26-2009 at 08:16 PM.
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Old 04-27-2009   #13 (permalink)
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I think this map is just amazing. The aesthetics are great and I love the grass, the ceiling is really nice and, well, I just can't wait to play it. Queued and 5/5

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I just died a little inside.

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Old 04-27-2009   #14 (permalink)
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This is by far the best conquest maps without spike or plasma grenades. Seriously, this map doesn't need them (the low roof would make spike greandes really deadly and the plasma nades would make easy multi kills). I seriously don't get the whole grass in the mini shaft thing, but it looks nice to say the least. =)

This is the only conquest map I've seen my friend want to DL for me to play while I have no xbox. Great job, it was a very fun map.

Oh, by the way, the "gold" coming out of the walls limits bouncing the frags off the walls... I had a bunch of fails with that...

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Old 04-27-2009   #15 (permalink)
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Map looks really good! Great use of tin cups of grass. 5/5
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Old 04-27-2009   #16 (permalink)
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DUDE, this is epic gunner, even the drawing layout on the paper looks epic, i see you used the grass map effect and it worked out pretty well, ill see if i can get the Testers guild to look at this.

a little off topic: OMG LOOK AT ME IM A TESTER GUILD MEMBER im all blue and red and gray and shit lookitlookitlookit YAAYAAYAAA WOOTWOOTWOOTWOOT.

[recovering from lightheadedness from screaming] so ya, this looks great, excellent job 5/5

Last edited by R0FLninja; 04-27-2009 at 12:49 AM.
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Old 04-27-2009   #17 (permalink)
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This map is absolutely fantastic looking. Another great creation by gunner grunt.

The brute shot holders are awesome.
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Old 04-27-2009   #18 (permalink)
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Gunner you out did your self on the aesthetics.

however when i played this it was really easy to win 4-1 or to loose 4-1, there was a extreme camping ability on this map when i played it. however that could be fixed, idk how but it can since you know more about conquest then i do. , i think i'll leave it up to you to fix that.

i love how you put so much detail into the gold and how it follows a theme.

you see i did a sandwich lol good bad good.
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Old 04-27-2009   #19 (permalink)
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Wow this is amazing. Just like Artifacts, it's such an aesthetically cool conquest map. And how most of the floor is grass? *Forgasm!*
Also just little touchs like the flaky roof with wooden planks
...flaky? wow I am weird. Anyway I DL'd and this is sure to stay in my Hard Drive for a while.


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Old 04-27-2009   #20 (permalink)
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Alas, it has been posted! Playing this map with you and others was a balst. According to you, I was the first one to see this map fully completed. Yay! This map has amazing aesthetics, as well as great gameplay. Like someone in our party said, it doesn't feel like Sandbox. Sandbox has a bunch of huge stone shit all over the place, but you've sucessfully given this the gold mine feel, were there such a thing. Well, you've made another great conquest map before I can finish mine, you little bastard.

Rating:
Aesthetics:5/5
Gameplay:4.5/5
Overall:4.8/5

Verge:
Quote:
Originally Posted by MultiLockOn
Tell me how you rated gameplay, because I'd like to know how ninja you were at downloading the map and playing it within 5 minutes of post. Not to mention it's still at 0 downloads. I mean wow! What ninja training academy did you attend to achieve that speed!
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