Alright...sorry but this map is TERRIBLE...you should have stopped with Adagio, NO good lines of sight NO cover in the bases...
SIKE
i always though the predecessor was good but limited because it was in Foundry, seeing it remade in Sandbox is amazing. its awesome to know where everything is already, and im REALLY glad that you touched up Red Bases which was tiny in the old foundry map. the only thing i miss is the death trap under Rockets, but for this map its not really neccessary unlike IN Foundry when i think it was a neccessity considering how play the green coloring of the map was..ya anyway
if you really are submitting this to atlas know what CTF is great on this map.BOTH AR starts and BR starts, they play amazing on this...idk about callouts that is the only thing that sometimes gets confusing, but teamwork pays off in this map so much. amazing geomergin and interlox its like stickin it to Bungie for making the crypts horrible limitations. height, as has already been said is established great in this map.
the only problem is im always having too much fun with objectives here, i never get a chance to do teal slayer but i imagine thats pretty good too, just never tried it. good luck with ATLASS
YouTube - Halo 3 - Conduction
yearara dunno if u know about this, sum fool claiming your map as his own.........na jk
The geomerged mancannons are great, smooth blocks into the gay ass walls of The Crypt....excellent job Kristy...i love oyuIT