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Old 04-24-2009   #11 (permalink)
Pel
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Thanks in advance for running a game on here. For some reason, after doing a lot of moving from the middle floor to the Crypt and vice-versa, after I set up all the objectives and such CTF, Assault, and VIP don't work. I went back into Forge and the objectives for the above gametypes are not there(yes, I changed the gametype). I'm super pissed, because I hit the Item Limit and can't remake them. >:(

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Originally Posted by MultiLockOn
Tell me how you rated gameplay, because I'd like to know how ninja you were at downloading the map and playing it within 5 minutes of post. Not to mention it's still at 0 downloads. I mean wow! What ninja training academy did you attend to achieve that speed!
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Old 05-04-2009   #12 (permalink)
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UPDATE!!!1!!11!!1!! Threshold is now tweaked to support slayer variants using regenerating grenades, invisible rockets and infinite ammo at 300 speed and 50 gravity! Don't forget nova!!!1!!1!!111!111one

Ben-Trovato: Brobdignagain opprobiums are putative, but legerity is always under skepsis!

For a pretty keen time, call:

http://www.forgehub.com/forum/compet...threshold.html

http://www.forgehub.com/forum/casual...stownburg.html
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Old 05-04-2009   #13 (permalink)
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Great uses for the Y-intersection tubes!
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Old 05-04-2009   #14 (permalink)
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Try this map with the game traits that Puppythiefer suggested. That is such s good gametype!!! [/sarcasm]

@ master kief- Try to include a more detailed post. You are spamming the forums IMO. When you comment on a map, try to tell the author(s) what they could improve, as well as your thoughts about how the map would/does play.

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Quote:
Originally Posted by MultiLockOn
Tell me how you rated gameplay, because I'd like to know how ninja you were at downloading the map and playing it within 5 minutes of post. Not to mention it's still at 0 downloads. I mean wow! What ninja training academy did you attend to achieve that speed!
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Old 05-04-2009   #15 (permalink)
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Hey Canadians360 showed me this map you and Puppythiefer really pump out the maps quick WTG. I liked this map but sometimes I do get stuck for a few seconds in the sniper hole. It looks great and plays fairly well. It is also fairly smooth. You guys have some great teamwork. I take it you handle a bit more of the posting questions and answer things than Puppythifer, and in tern he does a little more forgework. It pays off. 4.5/5

If the map was functional for all gametypes and I didn't det stuck in the snipe hole it could be 5/5 sry don't like redownloading maps to get all the game variants (nothing personal)

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Pel is < Val and pumping out good maps too fast lol.
JK he didn't realy say that

I've always got a lending hand.
(As long as you let go)

Last edited by Callum; 05-06-2009 at 06:12.
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Old 05-04-2009   #16 (permalink)
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Yes, Callum. Puppythiefer did more of the forgework on Doomestownburg and this, while I handle posting the map and answering questions. However, my upcoming maps will be made by me alone, with the exception of a few suggestions from Val and perhaps Pupythiefer.

Verge:
Quote:
Originally Posted by MultiLockOn
Tell me how you rated gameplay, because I'd like to know how ninja you were at downloading the map and playing it within 5 minutes of post. Not to mention it's still at 0 downloads. I mean wow! What ninja training academy did you attend to achieve that speed!
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Old 05-04-2009   #17 (permalink)
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Forgin' up a storm, today, hopefully. Also, we need to run Make A Martyr.

Ben-Trovato: Brobdignagain opprobiums are putative, but legerity is always under skepsis!

For a pretty keen time, call:

http://www.forgehub.com/forum/compet...threshold.html

http://www.forgehub.com/forum/casual...stownburg.html
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Old 05-04-2009   #18 (permalink)
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I'll have to post Make a Martyr in the Tester's Guild so we can get some players. I'll see if we can get a few games running on it this week...

Verge:
Quote:
Originally Posted by MultiLockOn
Tell me how you rated gameplay, because I'd like to know how ninja you were at downloading the map and playing it within 5 minutes of post. Not to mention it's still at 0 downloads. I mean wow! What ninja training academy did you attend to achieve that speed!
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Old 05-04-2009   #19 (permalink)
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Wow this map looks great, very symmetrical from the overhead view. I havent seen too many good maps in the "Crypt", and this looks awesome. I like the idea of the shotgun tunnel. I'll give it a DL, but unfortunately my Xbox has come down with the E74 error, so I won't be able to test it for a few weeks, since I sent it in yesterday. Looks great from the pics tho, keep it up!
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Old 05-05-2009   #20 (permalink)
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That sucks that you have E74, but when it is repaired I'm sure that you'll love the map. It is certainly symmetrical, and the Shotgun Hall is kind of a hotspot during games. However, the bulk of the action takes place on the ground around Shotgun Hall.

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Quote:
Originally Posted by MultiLockOn
Tell me how you rated gameplay, because I'd like to know how ninja you were at downloading the map and playing it within 5 minutes of post. Not to mention it's still at 0 downloads. I mean wow! What ninja training academy did you attend to achieve that speed!
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