"High above the wastelands, a lone Sentinel awaits..."
[
av-er-is] - n. An excessive or inordinate desire of gain; greediness after wealth; to covet.
Ingredients:
- 1 - Halo Wars Limited Edition
- 1 - heaping desire to outdo previous works
- 1 - assload of Unreal Tournament 3 influence
- 1 - Beta build, non-interlocked and playtested thoroughly
- 1 - complete map rebuild to perfect layout and address beta issues
- 14 - hours of testing different gametypes and team sizes
- 1 - pinch of cinnamon for sweetness
Avarice is an asymmetrical, multi-level map that is suited to competitive games such as Team Slayer (and FFA), KOTH, Oddball, and one-sided objective games. All gametypes are supported, but the aforementioned are the ones that were tested thoroughly. I have created gametypes for
Oddball and
One Flag that address the issues of playing these in the skybox. Both have a 10sec reset time, and One Flag has a 3sec flag return time. I should also mention that the maximum number of players on Avarice should be no more than 8, and 3v3 seems to be the sweet spot for TS games. On to the pictures:
overview

Attackers start on the red platform and Defenders start in the blue room
looking from Bridge to Camo spawn and Blue Room
Rocket Trench
Blue Room

Bomb plant spot is in the same location as the flag
Oddball spawn above Rockets
This bridge connects OS platform to middle room where Camo spawns.
Mauler Bridge

Mauler spawns below this bridge and serves as a good place to recharge, but be careful where you step.
Sniper Balcony

Off of the main bridge, there are two ways to access the balcony.
That should be enough pics to get a feel for it. There are some features that aren't shown here, like the ability to shoot through the main bridge. I just didn't get a good picture of it, and there are plenty as it is. Play the map and you'll see what else is in store for you.
People can find the layout of Avarice confusing at first, but the map is deceptively simple and players will quickly learn their way around. Weapon layout is as follows:
- 1 - Rocket Launcher, 1 clip, 180 sec
- 1 - Sniper Rifle, 2 clips, 120 sec
- 1 - Mauler, 1 clip, 120 sec
- 1 - Plasma Pistol, 60 sec
- 1 - Needler, 1 clip, 90 sec
- 2 - Spikers, 1 clip, 60 sec
- 2 - Covenant Carbine, 1 clip, 10 sec
- 4 - Battle Rifle, 2 clips, 10 sec
- 8 - Plasma Grenades, 30 sec
- 1 - Overshield, 180 sec
- 1 - Camouflage, 180 sec
Playtesting revealed that no one weapon is super dominant with the possible exception of the Needler (yeah, you heard me). I'm very satisfied with the weapon layout, and feel that everything balances out well. I'm always interested to hear intelligent comments and criticisms about how the map plays, so feel free to post your thoughts of gameplay in the
Featured thread. Thanks again and I hope you enjoy Avarice.
Download Avarice
UPDATE: I've also created a MLG version, with Rockets and Sniper on drop spawn. Red Overshield swapped for MLG OS. Mauler has been removed, as well as the other non-MLG weapons.
MLG Avarice