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Old 04-24-2009   #21 (permalink)
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wow maki, you make the most incredible maps, this one is one of my favorites tho, excellent layout and the centre structure is amazing. the aesthetics are excellent, and i will DL.

5/5 good forging
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Old 04-24-2009   #22 (permalink)
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I like the tubes overlooking the map. Your base designs look very nice as well. My only concern is how open the bottom areas of the map are. But these are just pictures. I will have to play a game to see if my opinion is correct. But everything else just shows the time you put into the map.

4.5/5
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Old 04-24-2009   #23 (permalink)
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I just did a forge-through, and I'm impressed by some of the unique geometry. The bases are fine, but nothing special. It's very bumpy on top and you should have made the ceilings level. I like the use of wood bridges, I think they are an underused item. That's something to fix for v2. I like what you did with the obelisks and the ramps, I've never seen that done before. The center structure is what really blew me away though. The dome is spectacular. You used the light orb perfectly. The perches are also well-done, and the "snake" theme is a nice aesthetic touch.

Great job, I only hope this map plays as well as it looks.



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Old 04-24-2009   #24 (permalink)
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just downloaded it, ill let you know what i think when i play it
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Old 04-25-2009   #25 (permalink)
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bumpy

Quote:
Originally Posted by x Encounter x View Post
I just did a forge-through, and I'm impressed by some of the unique geometry. The bases are fine, but nothing special. It's very bumpy on top and you should have made the ceilings level. I like the use of wood bridges, I think they are an underused item. That's something to fix for v2. I like what you did with the obelisks and the ramps, I've never seen that done before. The center structure is what really blew me away though. The dome is spectacular. You used the light orb perfectly. The perches are also well-done, and the "snake" theme is a nice aesthetic touch.

Great job, I only hope this map plays as well as it looks.

Thanks for the comments. What part of the top of the base is bumpy? I would like to fix that if you found a part that isn't level. Is it the bridge circles?

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Old 04-25-2009   #26 (permalink)
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Very cool idea with the snakes. Good aesthetics and overall design. I also like the central structure.
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Old 04-25-2009   #27 (permalink)
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This map is hoss. I love the center structure and the tower type things. This map is neatly forged. I'm definitely downloading this. Great job dude! I want this in matchmaking, now!!!!! : ) 5/5.

Check out Cold Place version 3.5. You can teleport in and out of both the Flood Room and the Blue/Grey Room on Cold Storage.
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Old 04-27-2009   #28 (permalink)
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Atlas

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Originally Posted by Wally12 View Post
This map is hoss. I love the center structure and the tower type things. This map is neatly forged. I'm definitely downloading this. Great job dude! I want this in matchmaking, now!!!!! : ) 5/5.
Thanks Wally. I am going to submit this map to Atlas for Matchmaking consideration, but I definitely won't hold my breath. There have been so many great maps released for Sandbox.

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Old 04-27-2009   #29 (permalink)
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wow
this is excellent
the snakes and the middle structure are very creative
maybe a feature?
5/5 for me
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Old 04-29-2009   #30 (permalink)
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i downloaded this map awhile ago, but i never replied to this. I liked playing on it, but i could stand at the top of the snakes and camp. There is a power drain there so when you hear someone coming up the man cannons you can just throw it or throw grenades. And i could also stand on the blue light and camp there too. One thing that would make it cool would be to make a bridge connecting the two snake heads, which would help a little with the camping problem. I give it a 3/5 because it was fun minus being able to camp. hope i helped!
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