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Old 04-21-2009   #11 (permalink)
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Indie


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Originally Posted by PRSplayer42 View Post
But, with the snake things, is the some sort of lift to get up or is there a skilled jumping path? and the bases seem to retreat from your great ancient watever idea. Cool, but the center is very vivid and specific to the area you based it on, the bases cover with wood. Dotn get me wrong it's fine you took your tome and you got my d/l but in a V2 i wish to see more environmentally-oriented scerenry, if you unsterstand. i no, big word hurt brain. but u get cookie if u do. 9.5/10 if u fix and fix well, and trust me, i's my opinion, u dont have 2, im not forcin u (OR am I? MAKE IT! NOW!!!!!!) lol jk but if u decide to change it up a bit i will give it a 10/10 (If its good) very nice Makisupa.
The snakes are hollow tunnels. You start at the bottom and are shot up through the snakes by man cannons. I hear what you are saying about keeping the look of the map consistently ancient, but I could not get the look I was going for with only stone objects. I think that's what you're saying.

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Where's Indie? lol thats what i thought first but wow man great job i love this map, its aesthetically pleasing and looks like it plays awesome. Keep up the great work.

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Old 04-21-2009   #12 (permalink)
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That's some pretty impressive interlocking you've got there. Aesthetically, it's cool and interesting. However, the bottom level seems too bare, and the entire map looks to be way too open with little cover to move around with. I'm not suggesting you place just random objects to add cover, but it needs a few structures in between the lines of sights in the map, such that one sniper can't control the entire line.

lol, and Makisupa, you and your trademark 'random circle bridges of interlox'.


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Old 04-21-2009   #13 (permalink)
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Cover

Thanks, Nemi. I do have a little budget left. I will take another look at it today and see if I can add a little more cover to eliminate some lines of sight. The pictures are a little deceiving though, especially the aerial shots. Once you are down in the map at ground level there really is a decent amount of cover.

Are you poking fun at my beloved and signature random bridge circles? It's just not a Makisupa map without at least one...............okay, maybe I use them a bit much, but their fun to make, and very satisfying to look at. Round is better.

Things that are better round than square:

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3. Bridges


Last edited by makisupa007; 04-21-2009 at 04:01 PM.
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Old 04-21-2009   #14 (permalink)
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OMG! DO NOT CHANGE A THING! this map is perfect! ive just played some slayer on it, and me and my mates all absolutely loved it! this is the best map out of the 6 or 7 that i have played today by far! the design is fantastic. the interlocking is spot on. the snakes dont over power the whole map like i sort of assumed they would, and the dome thing in the middle with the rockets is incredible! gameplay on this map is as gd as it could be and the weapon layouts r perfect!

oh and there is plenty of cover when u are actually playing the map, i had some intense fights around the sides aswell, really reallly gooood! :)

keep up the good forging! XD



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Last edited by Milk Assasin; 04-21-2009 at 08:38 PM.
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Old 04-22-2009   #15 (permalink)
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Wow, I must have missed this one. I just saw it, it reminds me of the one I am doing now, keep your eyes pealed for the next few days I have been working one it for about two months and will be posting soon. It's a great one.
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Old 04-22-2009   #16 (permalink)
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Aww I like lines of sight. Why does everyone always complain about them? Does Highground cover it's lines of sight? No, and it's awesome.

Almost every default map has longer and more lines of sight than you will find in most any forged map. Don't be like everybody else.

Man, this is frikkin awesome. I've always loved your style, and I think it's somehow getting better. The snakes are perfect, and surprisingly simple. The layout looks fine to me. Another win, maki.
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Old 04-22-2009   #17 (permalink)
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wow, i dont think iv sen a map that has snakes on them, within a competitive, that you are able to play in, thats awsome amd i know im not the only one who thinks that too. this is a really well forge map for the first try or "freshman" as you had said. but anyway, i do love the little looking shrine where the rockets are held even giving it a glow. the wood planks together like that is pretty cool also. good job on the map, im DL.
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Old 04-23-2009   #18 (permalink)
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HOLY!. Where's the feature?!? Amazing, 10/10.
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Old 04-23-2009   #19 (permalink)
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Lines of Sight

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Originally Posted by Predicide View Post
Aww I like lines of sight. Why does everyone always complain about them? Does Highground cover it's lines of sight? No, and it's awesome.

Almost every default map has longer and more lines of sight than you will find in most any forged map. Don't be like everybody else.

Man, this is frikkin awesome. I've always loved your style, and I think it's somehow getting better. The snakes are perfect, and surprisingly simple. The layout looks fine to me. Another win, maki.

You make a good point about High Ground. I've decided to leave it the way it is. No one complains about the lines of sight on many of the Bungie maps. The truth is that all of them have large open ares for combat. Thanks for the positive comments, Predicide.

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Old 04-24-2009   #20 (permalink)
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All maps by you always impress me and this one is probably your best. The aesthetics are always original and the cover is perfect the way it is. That rocket spawn is WAY awesome! I really can't wait to play this later on and check it out. Great map 5/5. Wouldn't be surprised if this got featured.

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i mean whenever i look at it it doesnt say I AM A MAP HEAR MY ROAR ! if you understand what i mean.
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