Quote:
Originally Posted by PRSplayer42
But, with the snake things, is the some sort of lift to get up or is there a skilled jumping path? and the bases seem to retreat from your great ancient watever idea. Cool, but the center is very vivid and specific to the area you based it on, the bases cover with wood. Dotn get me wrong it's fine you took your tome and you got my d/l but in a V2 i wish to see more environmentally-oriented scerenry, if you unsterstand. i no, big word hurt brain. but u get cookie if u do. 9.5/10 if u fix and fix well, and trust me, i's my opinion, u dont have 2, im not forcin u (OR am I? MAKE IT! NOW!!!!!!) lol jk but if u decide to change it up a bit i will give it a 10/10 (If its good) very nice Makisupa.
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The snakes are hollow tunnels. You start at the bottom and are shot up through the snakes by man cannons. I hear what you are saying about keeping the look of the map consistently ancient, but I could not get the look I was going for with only stone objects. I think that's what you're saying.
Quote:
Originally Posted by CaptnSTFU
Where's Indie? lol thats what i thought first but wow man great job i love this map, its aesthetically pleasing and looks like it plays awesome. Keep up the great work.
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