A cause of great suffering and distress.
Affliction is a large asymmetrical map, that features two very unique bases, and a sniper cove off to the side in the dunes. Inspired by Gridlocked in some small regards, Affliction utilizes Sandbox's geometry by geomerging each base into the dunes. Sticking the defensive base slightly away from the middle, stretching across almost 1/4 of the map's face. And the attacking base as far away from the middle as possible, gives each team the same distance to travel in order to reach the main power weapon. The weapon that intrigues every player to run towards the middle on Standoff. The spartan laser creates most of the flow of the map by itself, just by sitting in the middle of the map. Not because whoever gets it dominates, but because it brings both teams together, and starts off the first fight of the game.
The unique weapon selection complements the vehicular nature of the map well, creating some spectacular battles that are sure to keep players begging for more. Affliction uses every bit of Sandbox's geometry to make it the perfect asymmetrical map. From the sniper cove, to the vehicles, and weapons that are all necessities to this map. You and your party will be having one hell of a time trying to keep up with the constant thrills of Affliction that will just keep coming, and coming!
Sandbox had a very unique forging experience to me, so I tried to utilize every bit of space when creating Affliction. You won't find an inch of space that isn't neecessary for the map's gameplay. From the geomerged bases, to the interlocked middle structure. This map for sure, will get you and your party pumped up to the extreme!

The creation of Affliction began one week ago on April 11th. Spending around thirty hours on the map, this map took a very long time, and like most of my maps had no planning at all behind it. The only plan I had was that the middle structure was going to be like the one from Gridlocked, and that I wanted it to be asymmetrical. From that, I am amazed at how this map turned out. Each base connects into the dunes, and although little geomerging was done, it was still very tough. The defender's base had to be the toughest thing I have ever built. It takes up almost 1/4 of the space I was limited by, and has 3 floors. The top floor was tough to make, and it has changed for the better. Being that it was made out of bumpy as hell walls before, I think you get why I changed it.
First off, I started with the middle section, building off of that, I created the stairs to the defender base. I then stopped when I had two floors built, and then went to go build half of the attacker base. After each base was finished, I created the sniper structures, and then fitted the game with the appropriate spawns, and objective items. Thus finishing my map. Although I am quite disappointed on how fast I completed the map, I feel that it is far more superior to Castle Crashers, and I hope people around here enjoy it as much as me!
The vicious war between brutes and spartans had ended, with spartans coming on top. But space became limited. The red team split up with the blue team, and they lived peaceful, splitting the land amongst each other. The time came when the blue team was fed up with recieving the worst part of the land, and they rebeled against the red team, and thus starting a war.
I recommend playing with 8-12 players.
Affliction plays with all default gametypes.
Assault
One-sided Assault is recommended. Try to keep the party size to about 8. Neutral and two-sided assault also works, but being an asymmetrical map, the defenders will always have a larger base. Affliction is set up for all types of Assault, so make your choice.
Capture The Flag
One-sided Capture The Flag is recommended. Try to keep the party size to about 8, like Assault. Otherwise the defenders might get overpowered. Keep the teams even of course, and if you go odd. Keep the extra guy on the attackers side. Affliction plays with both one-sided and two-sided. But being an asymmetrical map, the defenders will always have their advantages.
Infection
The zombies spawn in the attackers base, and the humans spawn in the defenders base. Being that the defenders base is really huge, I'm sure you will get a kick out of this gametype! Whether it's Save One Bullet, or Hide And Seek. I'm sure you are your party will have a fun time!
Juggernaut
Affliction's Juggernaut gametype plays out like Juggernaut on any other map. Affliction being an open map, Ninjanaut doesn't play out as well as it should, but regular Juggernaut and Mad Dash are great!
King of The Hill
Affliction plays out best on Team King, because the map is so open, and FFA is kinda winly. So Mosh Pit, and Crazy King might not work out the way you want it to.
Oddball
The oddball is located in the middle of the map, and there is no way to get the oddball out of the map. The towers are not blocked, and they will kill you if you try and run the oddball out of the map. With FFA I would try and keep the maximum amount of people at 6 or 7, but with teams it plays with the regular 8-12.
Slayer
I recommend sticking with Team Slayer, because FFA might play out a bit odd. Keep your teammates close, work together. All that hardcore shit you do in Matchmaking.
Territories
Affliction works with Territories, Land Grab, and Flag Rally. Playing best with Land Grab, due to it being Attackers VS Defenders. But regular Territories plays out just like Standoff.
VIP
Although set up for rocket race, you might not spawn near a mongoose, and you might not even get the chance to get a mongoose. So I recommend you just play with normal team VIP.

8 Battle Rifles - 30 Second Respawn - 2 Spare Clips
You can either pick one of these up to pretend to be awesome at long range. Or you can pick one of these up and dominate the entire battle field. It all depends on how well you play the game. That's why this is competitive, not infection.
2 Shotguns - 90 Second Respawn - 1 Spare Clip
Another weapon that can dominate the map if used correctly. Stay in the tight sections of the map, and you'll be fine. Run out into the open without backup, and you'd might as well be wearing a red target on your head.
1 Sniper Rifle - 90 Second Respawn - 1 Spare Clip
One of the main power weapons on Affliction. With the supporting cover around it's spawn, there is no way in hell this guy is going to get taken down. Unless the enemy team knows how to grenade spam.
1 Plasma Pistol - 30 Second Respawn
Remember that there is only one of these on the entire map, and if it falls into the wrong hands your warthog turret spree could end just like that.
1 Needler - 90 Second Respawn - 2 Spare Clips
Although it might seem this weapon doesn't earn it's place on a map with so much supporting cover, it does the right thing. With all these long strips of straight on, uncovered area. Whoever has the needler will be having a hay-day.
2 Brute Shots - 60 Second Respawn - 2 Spare Clips
It can take down an enemy close up with one shot and a beat down. It can take down any vehicle in about five shots. What's bad about this weapon when it has the blast radius of a grenade? Oh yeah, did I tell you that you actually have to know how to aim to use it?
2 Rocket Launchers - 120 Second Respawn - 1 Spare Clip
With a long respawn like that, you might want to use this carefully. You have four shots to use to take down the enemy vehicles, so you can't miss a single shot or you're toast. Unless another one of your teammates gets his/her hands on the spartan laser.
1 Spartan Laser - 150 Second Respawn
It's like the objective point in a slayer game. The spartan laser will deliver brutal damage to the enemy, leaving them afraid to leave their own base. But beware, you aren't going to be the only one rushing towards this at the beginning of the game.
6 Covenant Carbines - 30 Second Respawn - 2 Spare Clips
Just like the battle rifle, these are only effective if you know how to use them. Otherwise, you're just wasting ammunition on a guy that another teammate could have taken down in five or so shots.
1 Mauler - 45 Second Respawn - 1 Spare Clip
Although not as tough as the shotgun, it serves as the same thing. Hide behind corners and take out the enemy with the R+B combo. Beware though, it's more obvious that you have this than the shotgun. That little gold part shines like the morning sun.
2 Missile Pods - 180 Second Respawn - 0 Spare Clips
Hey! Didn't the rocket launcher used to have a lock-on system much like the one on the missile pod. Well that is back then. You see, nowadays weapons are worse than they were hundreds of years ago. The UNSC decided to make the rocket launcher worse, by removing the lock-on system. Sucks for you, doesn't it? Now you have to lug this big hunk of junk around while you search for a vehicle to kill.
8 Plasma Grenades - 10 Second Respawn
Hey, it's a map without frag grenades on it! You won't miss 'em much. These are much more effective against the multiple vehicles Affliction will be hurtling at you.
2 Bubble Shields - 120 Second Respawn
Although at first glance it might just appear to be another stocking stuffer, it's not. This is as much of a weapon as the spartan laser, well maybe not as good, but you get the picture. Mark your territory, or leave your territory with this helpfull item.
2 Power Drainers - 120 Second Respawn
"Hey, I'm just one kill away from a Killing Frenzy!" *Power Drainer comes hurtling towards the warthog* *Plasma grenade lands on the front end of the warthog as the gunner swears.* Awww... good times. Combined with a convieniently placed plasma grenade, you could destroy that pesky camper within no time!
1 Gravity Lift - 60 Second Respawn
Yay, now this one's a real stocking stuffer! The only place this is going to bring you is up, and perhaps add to the chaos going on around you. Sure, it'll get you up to the top of the defending base, but what's up there!? A drop-off to the flag!? So what!?
2 Regenerators - 120 Second Respawn
Combine this with a shotgun and sniper rifle, and you could be the most hated player in your party. With your +20 K/D spread, and that smug little smile on your face.
2 Choppers - 120 Second Respawn
The ultimate defense towards a incoming warthog. *WARNING!!!* Don't accidentally run this into your teammates!
4 Mongooses - 20 Second Respawn
Yes, it's pronounced mongooses, not mongeese. They get you where you want to fast, but most of the time you just blow up and die.
4 Warthogs - 120 Second Respawn
Really!? Two at each base!? Holy smokes, we could go on two mass-suicides with those! No, but really. The warthogs are always so underused, trust me.

Version 1.1 Changed the spawn time of every mongoose from 90 seconds, to 20 seconds
Fixed the spawn time on the sniper rifle
Changed the placement of the attacker flag
Stacked the attacker flag spawn on the attacker flag capture point
Stacked the defender flag spawn on the defender flag capture point
Changed the spawn time on the mauler
Removed all spawn points in the middle of the map
Made minor cover changes
I would like to thank the Forgehub Tester Guild, and all the testers who showed up at the right time. Even though I'm not mad at all of the testers who didn't show, because some of their gold accounts expired, I'm still made at the ones who didn't show, and never show. Thanks for the help you guys! The map really needed it, after all those horrid things with the spawns began happening!
Thanks for reading my third amazing thread. This one only took me 3 hours! See, I'm getting better at this stuff! To bad my grammar hasn't changed a bit.
Once again, if you missed it up top.