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April 18th, 2009
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#1 (permalink)
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More Than A Feeling
Joined: Mar 2008
Location: Louisiana
Posts: 3,509
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Whats A Walnut
Whats A Walnut
Created by What's A Scope? and Paulie Walnuttz
Download Whats A Walnut
Awarded by TG Staff Member Whisper
Just as the last nail is hammered, a fist breaks through the metaphorical wood of Foundry's coffin. This fist is Whats A Walnut...
"Why did cities like this turn into hell holes? I blame corruption. 6-14 players"
Map Description
Don't let the comical name fool you; this map promotes a tactical, unique style of gameplay. What’s A Walnut is a symmetrical, urban established map that blends several different types of gameplay. As stated, this map provokes tactical gameplay similar to Guardian. Much like Guardian, you can almost travel the whole perimeter of the map in a safe operation whilst the center is quite populated with crosshairs. With that being said, a risk versus reward technique involving time, distance, and caution is created. In this map, secruity lies above not below. Originally for the Template Contest, the map's original plan was to be for BTB gameplay, but it has transformed into a more practical 4v4 type map. What’s A Walnut coherently blends the two types of game play. Along with those, What’s A Walnut combines close-quarters battles, long range duels, and vehicular combat. With this refreshing urban feel and unique gameplay, What's A Walnut uses easy transitions from vicinity to vicinity. Paths, vehicles, and teleporters allow you enter and exit areas easily. If you're an upfront fellow, take the standard flamethrower route granting you quick access to the enemy’s base. If like to intimidate players take the middle route, giving you permission to the Rockets and a nice line of sight. Or, if you use stealth to your advantage utilize the outskirts where a Camouflage is located. All that combined creates interesting gameplay each run, yet still keeping the player entertained. This map really does let a player’s true tactics, strategies, and team work, shine. To sum that all up, What's A Walnut is a unique map that sticks out from the crowd.
Every game becomes fun and interesting. No matter what type of player you are, a MLG pro or a rocket race veteran, this map can appeal to you in someway. Give it a spin.
Gametypes
Supported Gametpyes
Team Slayer
FFA Slayer
Team Oddball
FFA Oddball
Team KotH
FFA KotH
Juggernaut
Territories
VIP
Infection
NOTE: If the gametype is not listed, it may not be playable.
Favorite Gametpyes
Team Slayer
Team Brs
FFA Slayer
Team Swat
Team Snipers
Team Shotty Snipers
Team KotH
FFA KotH
Territories
VIP
Item Analysis
Weapon | Amount | Spare Clips | Respawn Time
Assault Rifle | 2 | 2 | 30s
Battle Rifle | 8 | 2 | 30s
Covenant Carbine | 4 | 2 | 45s
SMG | 6 | 2 | 45s
Brute Shot | 2 | 2 | 90s
Flamethrower | 1 | N/A | 120s
Sniper Rifle | 2 | 1 | 150s
Rocket Launcher | 1 | 1 | 150s
Machine Gun Turret | 2 | N/A | 150s
Equipment | Amount | Respawn Time
Frag Grenade | 10 | 30s
Plasma Grenade | 6 | 60s
Bubble Shield | 2 | 90s
Regenerator | 1 | 60s
Active Camo | 1 | 120s
Vehicle | Amount | Respawn Time
Mongoose | 2 | 90s
Warthog | 2 | 150s
Screenshots

Base "A"

A view from Base

Base Windows

Center

Back

Bridge to Side Building

Side Building Overview

Side Building to Base

Alley beneath Base and Side Building

Top Garage

Another View

Garage
Download Whats A Walnut
Special Thanks
(Alphabetized)
AmercanPhysco
Bartoge
Calimar
ChAoTiC
chrstphrbrnnn
Cpt Poptartzz
Dow
Impersonate
InnerSandman13
iRaynne
Kapura
Kidbomber
kylechu
Lawful Chilli
LtR SnipeTheory
Microsniper
n1n3CAL
Orphanslayer92
Playerhata27
ROFLninja
SirToppumHat
SomeOneInAHat
Speed-e Cake
Spirit798
Star of Knights
stickmanmeyhem
Transactionzero
unbeaten baroz
Whisper
Xanon
xSharpshooter94
Xyzzva
Youtuber
Zachary9990
Zandu
Zanitor
If you tested or helped in any other way, tell me, and you will be added.
Download Whats A Walnut
Last edited by What's A Scope?; May 2nd, 2009 at 00:34.
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April 18th, 2009
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#2 (permalink)
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Legendary Member
Joined: Jan 2008
Location: Staten Island,NYC
Posts: 2,308
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Well Scope Glad you got this posted. You and Mr. Caruso really took this map that you could have rushed and submitted it into the contest and put your time into it. The result was an amazing map. The team slayer is fun and balanced while the interesting structures make the map fun to walk around as well as to play on. Paulie’s ability combine with yours mixes like peanut butter and jelly. The house that Paulie built is a fine centerpiece while the back complex is awesome for different elevations and flow very nicely. Overall I think that I just loved working on this with you because of the fact that it is an awesome map and because you’re an awesome guy. I hope everybody sees this map for its may awesome qualities and good luck to both you and Paulie. You guys are awesome map makers and awesome friends!
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April 18th, 2009
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#3 (permalink)
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Junior Member
Joined: Oct 2008
Location: sewers of Texas
Posts: 85
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This map looks good I like it that its big and clean and the gametypes are nice I did not know it was for infection i will try it out.
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April 18th, 2009
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#4 (permalink)
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Legendary Member
Joined: Dec 2008
Location: Forge Discussion
Posts: 1,889
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The only game I got to play on this was FFA Slayer but I still have to say that it was outstanding. Everything was very balanced and I never felt like I would be able to dominate or be dominated. And to top it off, very neat forging. The layout was very complex and the weapon choice kept the game moving in a balanced way.
And you got teleporters to work well on a map. Great job on this.
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April 18th, 2009
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#5 (permalink)
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Member
Joined: Mar 2009
Location: Belgium
Posts: 285
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Hehe, I was in one of the tests.
It's quite the awesome map you've made yourself there.
I wasn't really paying any or much attention to feeble things like merging and geomerging, but more on winning (what can I say, I'm not in the testers guild), and I have to say, your map has multiple ways to victory. I like it a lot!
The map has a very unique feel to it, and plays very well.
Well done :)
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April 19th, 2009
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#6 (permalink)
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More Than A Feeling
Joined: Mar 2008
Location: Louisiana
Posts: 3,509
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Quote:
Originally Posted by xSharpshooter94
Well Scope Glad you got this posted. You and Mr. Caruso really took this map that you could have rushed and submitted it into the contest and put your time into it. The result was an amazing map. The team slayer is fun and balanced while the interesting structures make the map fun to walk around as well as to play on. Paulie’s ability combine with yours mixes like peanut butter and jelly. The house that Paulie built is a fine centerpiece while the back complex is awesome for different elevations and flow very nicely. Overall I think that I just loved working on this with you because of the fact that it is an awesome map and because you’re an awesome guy. I hope everybody sees this map for its may awesome qualities and good luck to both you and Paulie. You guys are awesome map makers and awesome friends!
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I am glad you like it, sharp. Thanks again for helping me on somethings.
Quote:
Originally Posted by Apple s4uc3
This map looks good I like it that its big and clean and the gametypes are nice I did not know it was for infection i will try it out.
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Thanks. Actually Infection works pretty well on this. The humans spawn in one of the bases while the zombies spawn in the back area.
Quote:
Originally Posted by AceOfSpades0707
The only game I got to play on this was FFA Slayer but I still have to say that it was outstanding. Everything was very balanced and I never felt like I would be able to dominate or be dominated. And to top it off, very neat forging. The layout was very complex and the weapon choice kept the game moving in a balanced way.
And you got teleporters to work well on a map. Great job on this.
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Thanks. I was actually surprised that people enjoyed FFA. I am glad you enjoyed this map. If you like FFA Slayer, you should check out some of the other gametypes.
Quote:
Originally Posted by Spirit798
Hehe, I was in one of the tests.
It's quite the awesome map you've made yourself there.
I wasn't really paying any or much attention to feeble things like merging and geomerging, but more on winning (what can I say, I'm not in the testers guild), and I have to say, your map has multiple ways to victory. I like it a lot!
The map has a very unique feel to it, and plays very well.
Well done :)
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Thanks.
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April 19th, 2009
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#7 (permalink)
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Testers Guild Staff
Joined: Jan 2008
Location: N|A
Posts: 2,596
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This was a great map to test and it definitely deserves the Tester's Guild Seal of Approval!
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April 20th, 2009
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#8 (permalink)
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Senior Member
Joined: Feb 2008
Location: Staten Island, NY
Posts: 886
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Quote:
Originally Posted by Whisper
This was a great map to test and it definitely deserves the Tester's Guild Seal of Approval!

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Im glad the guild likes the map and is being accepted by many, whats a scope and myself really put quite a few hours into this one, scope it was a pleasure working with you on this one.
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April 20th, 2009
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#9 (permalink)
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Senior Member
Joined: Jan 2009
Location: Seattle, Washington. Sexy level: More than RST
Posts: 858
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yaaay, you posted it, this was one helluva lot of fun, we tested it on every single gamemode, and it worked out great, the spawns are perfect and the map has a unique design, and im on the testers list, woot. although i might consider taking out the hogs, maybe adding a ghost or 2?
good job scope and paulie, 5/5
Last edited by R0FLninja; April 20th, 2009 at 20:06.
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April 20th, 2009
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#10 (permalink)
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Used to Read Word Up
Joined: Feb 2009
Location: Jersey
Posts: 1,654
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This is a really unique Foundry map.
It is in the sense that it separates the bottom and top floors completely, resulting in good gameplay and necessary strategies emerge.
The warthogs work surprisingly well in such a small map because of their ground control, but lack of second-story control.
If you like a new modern competitive map, this is the one for you. Hit the link to the fileshare.
Any ideas on an MLG version?
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