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Old 04-20-2009   #11 (permalink)
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I played this the other day, if I recall correctly, I was in a party with you. The map played very well and the aesthetics are great two. It really is one of the more interesting maps I have played, it really has a variety of different routes and jumps. I very much enjoyed playing this map. Both of you are excellent forgers.

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Old 04-20-2009   #12 (permalink)
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Quote:
Originally Posted by Paulie Walnuttz View Post
Im glad the guild likes the map and is being accepted by many, whats a scope and myself really put quite a few hours into this one, scope it was a pleasure working with you on this one.
Great fun!

Quote:
Originally Posted by R0FLninja View Post
yaaay, you posted it, this was one helluva lot of fun, we tested it on every single gamemode, and it worked out great, the spawns are perfect and the map has a unique design, and im on the testers list, woot. although i might consider taking out the hogs, maybe adding a ghost or 2?

good job scope and paulie, 5/5
Thanks ROFLninja! I think, overall the hogs work as a power weapon rather than a tool of destruction (i.e. ownage). I would consider your idea, but the budget glitch will not allow.

Quote:
Originally Posted by Turbulence View Post
This is a really unique Foundry map.
It is in the sense that it separates the bottom and top floors completely, resulting in good gameplay and necessary strategies emerge.
The warthogs work surprisingly well in such a small map because of their ground control, but lack of second-story control.

If you like a new modern competitive map, this is the one for you. Hit the link to the fileshare.

Any ideas on an MLG version?
I am glad you like it. I think you caught what we were going for.

MLG? I think maybe we could work something up.

Quote:
Originally Posted by Orphanslayer92 View Post
I played this the other day, if I recall correctly, I was in a party with you. The map played very well and the aesthetics are great two. It really is one of the more interesting maps I have played, it really has a variety of different routes and jumps. I very much enjoyed playing this map. Both of you are excellent forgers.
Thanks.

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Old 04-26-2009   #13 (permalink)
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Just played this. I wanted to give you my opinion on this map. Ok, first I will start with the layout. What I really liked the most about this was how original it was and the starting both of both teams were very interesting. There were parts of the map that were very rarely used though. I played 4 on 4, as you know, and the middle seemed to be the hot spot on the map, that and the higher areas. I was able to escape the map during the game and pick people off with the BR, that seemed to be an advantage for me, but a disadvantage for the other team. The many different levels of this map made it stand out from other foundry maps. The use of the many walls seemed amazing with gameplay and gave me inspiration for my next map. I wanted to point in as well that you guys did a good job with taking your time with interlocking, geomerging, etc. In conclusion, this map played great, the flamethrower was a great addition in this map with the warthog. They seemed to make the map flow together way better. The unique layout and incredible gameplay makes this map stand out. The only disadvantages is some of the unused parts of the map. Very nice job guys

8.9/10

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Old 04-27-2009   #14 (permalink)
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As a first note, this map has some of the most original structures I've seen in a while, and thats saying something. Not only did you combine great aesthetics, but also wonderful gameplay, to say the least.

Slayer
-It was very fun, and very balanced. I can not believe you were able to use a flamethrower on this map, AND make it work out, unbelievable.
-The sniper was very powerful on this map, but did not go over the top, as most maps let it do. Allowing the amount of cover on this map, while keeping it open in the middle was very cool, as you didn't OVERbalance it.

Flag
-Not so good, as the main areas were the only parts used.
-It was too hard to capture the flag, especially if the other team had rockets.
-DON"T LET SHARP DESIGN YOUR GAMEPLAY, lulz.

Well, thats all I have to say, its a great map that everyone should play and DL, I definitally recommend it, and give my own seal of approval.

APPROVAL, SHABBAMM

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Old 04-27-2009   #15 (permalink)
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Quote:
Originally Posted by Youtuber View Post
As a first note, this map has some of the most original structures I've seen in a while, and thats saying something. Not only did you combine great aesthetics, but also wonderful gameplay, to say the least.

Slayer
-It was very fun, and very balanced. I can not believe you were able to use a flamethrower on this map, AND make it work out, unbelievable.
-The sniper was very powerful on this map, but did not go over the top, as most maps let it do. Allowing the amount of cover on this map, while keeping it open in the middle was very cool, as you didn't OVERbalance it.

Flag
-Not so good, as the main areas were the only parts used.
-It was too hard to capture the flag, especially if the other team had rockets.
-DON"T LET SHARP DESIGN YOUR GAMEPLAY, lulz.

Well, thats all I have to say, its a great map that everyone should play and DL, I definitally recommend it, and give my own seal of approval.

APPROVAL, SHABBAMM
hense why flag isn't listed above... and its not my fault he designed a map that is fuck-ed up for CTF. the design just doesn't support it!



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Old 04-28-2009   #16 (permalink)
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Quote:
Originally Posted by eguitarplaya33 View Post
Just played this. I wanted to give you my opinion on this map. Ok, first I will start with the layout. What I really liked the most about this was how original it was and the starting both of both teams were very interesting. There were parts of the map that were very rarely used though. I played 4 on 4, as you know, and the middle seemed to be the hot spot on the map, that and the higher areas. I was able to escape the map during the game and pick people off with the BR, that seemed to be an advantage for me, but a disadvantage for the other team. The many different levels of this map made it stand out from other foundry maps. The use of the many walls seemed amazing with gameplay and gave me inspiration for my next map. I wanted to point in as well that you guys did a good job with taking your time with interlocking, geomerging, etc. In conclusion, this map played great, the flamethrower was a great addition in this map with the warthog. They seemed to make the map flow together way better. The unique layout and incredible gameplay makes this map stand out. The only disadvantages is some of the unused parts of the map. Very nice job guys

8.9/10
Thanks, eguitar. I am glad you enjoyed it. I understand that some parts of the map aren't used as much as others for obvious reasons, but I feel that once you play the map long enough you begin to learn how to utilize these areas.

Quote:
Originally Posted by Youtuber View Post
As a first note, this map has some of the most original structures I've seen in a while, and thats saying something. Not only did you combine great aesthetics, but also wonderful gameplay, to say the least.

Slayer
-It was very fun, and very balanced. I can not believe you were able to use a flamethrower on this map, AND make it work out, unbelievable.
-The sniper was very powerful on this map, but did not go over the top, as most maps let it do. Allowing the amount of cover on this map, while keeping it open in the middle was very cool, as you didn't OVERbalance it.

Flag
-Not so good, as the main areas were the only parts used.
-It was too hard to capture the flag, especially if the other team had rockets.
-DON"T LET SHARP DESIGN YOUR GAMEPLAY, lulz.

Well, thats all I have to say, its a great map that everyone should play and DL, I definitally recommend it, and give my own seal of approval.

APPROVAL, SHABBAMM
I'm glad that you liked Slayer. I think that is the map's strong point.

Quote:
Originally Posted by xSharpshooter94 View Post
hense why flag isn't listed above... and its not my fault he designed a map that is fuck-ed up for CTF. the design just doesn't support it!
Sharp's right. Flag just doesn't fit with this map.

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Old 04-28-2009   #17 (permalink)
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I would just like to point out that I play tested a few rounds with you on this one, Scope (don't want to sound like that guy, but w/e).

This is by far one of my favorite recent Foundry maps, it has balance and irregularities that make gameplay frantic and fun. The vehicles are balanced so well that people normally don't even use them so infantry to vehicle combat is equaled out which is a great accomplishment. The weapon layout is one of my favorite things about the map; a large amount of power weapons, that all can be useless because of the heights the map has making it difficult to pick up that awesome weapon and run to cover with it. Aesthetics are good; interlocking and geomerging are spot on and the map has a overall good look to it.
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Old 05-02-2009   #18 (permalink)
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Quote:
Originally Posted by Speed-e-cake View Post
I would just like to point out that I play tested a few rounds with you on this one, Scope (don't want to sound like that guy, but w/e).

This is by far one of my favorite recent Foundry maps, it has balance and irregularities that make gameplay frantic and fun. The vehicles are balanced so well that people normally don't even use them so infantry to vehicle combat is equaled out which is a great accomplishment. The weapon layout is one of my favorite things about the map; a large amount of power weapons, that all can be useless because of the heights the map has making it difficult to pick up that awesome weapon and run to cover with it. Aesthetics are good; interlocking and geomerging are spot on and the map has a overall good look to it.

I think you understand how I set vehicles up. I wanted to act less as a dominant item on some maps such as Standoff and more like a power weapon. A simple mauler cannot dominate a team, but if used skillfully, you can rack up some kills. Skillful drivers and gunners will be rewarded. Unlike power weapons such as sword which takes little skill, these vehicles need to be used skillfully. Thanks!

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Old 05-04-2009   #19 (permalink)
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This map "NEEDZ MOAR ATTENCHUN!"

On to the review.

LAYOUT/FLOW:

Whats A Walnut uses the tried and true "two bases side by side" style layout that has been the foundation for some of Halo's greatest maps, both forged and Bungie made. Each base is located on the far-side of Foundry, by each fan. The bases have their own "Sub-Base" which is linked to it's respective base via a two way teleporter. In the center, lies a building, that overlooks all the action, and houses the laser. The map has just enough lines of sight and elevation so gameplay won't get stale, but not too much, that it becomes unenjoyable. Jumps from structure to structure are very easy to pull off, which makes What's A Walnut's streamlined gameplay, even better.

Weapons:

Whats A Walnut has a wide variety of weapons and vehicles to cater to every play style. The Balance between the Laser and the vehicles is good, and the Warthogs play more of a supporting role, rather than an unstoppable force. The sniper rifles play an important role as well. However, their shallow clip makes players take their shots carefully.

Gameplay
:

Whats A Walnut is certainly a map that boasts some Stellar gameplay. The structures and layout are perfect for both vehicular and infantry mayhem. Even on CTF (which is not a recommended gametype for Whats A Walnut) I had a blast. The bases are perfectly defendable too, not too overpowered, but not too underpowered, which makes objective games even more enjoyable.

Final Thoughts:

Whats A Walnut is a map that should definitely be given a try, if not a permanent space on your Hard Drive. The Stellar Gameplay, combined with Amazing Interlocking and Geomerging, make this one of the best maps in recent time.

Pros:
- Amazing Interlocking
- Great Balance
- Fun with nearly any party size, and gametype

Cons:
- Flag could be Better (But, who really plays that anyway?

Final Score:

A+

This map was a really fun map to test with you Scope. I really hope this gets featured (it definitely deserves it) and I think it has the potential to see it's way into Matchmaking (if you didn't budget glitch).

This Map is "The Cheat Approved."





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Alamo | Subdivisions | Tether | Whodunit
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Old 05-04-2009   #20 (permalink)
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Looks good! Top marks for your geo-merging and interlocking. Will give this one a dl!
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