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Old 04-17-2009   #1 (permalink)
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Pledge of Blood


Need Moar Feedback for V2!
Download, play, and tell me what's wrong and in need of correction/improvement, please.





Pledge of Blood is a slayer based map using 50% of Foundry's default geometry to the fullest.





WEAPONS

4x ASSAULT RIFLE
13x BATTLE RIFLE
2x COVENANT CARBINE
1x MAGNUM
1x PLASMA PISTOL
3x PLASMA RIFLE
3x SMG
2x SPIKER
1x BRUTE SHOT
1x MAULER
1x NEEDLER
1x SHOTGUN
1x ROCKET LAUNCHER
1x SNIPER
1x ENERGY SWORD


EQUIPMENT

11x FRAG GRENADE
6x PLASMA GRENADE
1x SPIKE GRENADE
1x FIREBOMB GRENADE
1x BUBBLE SHIELD
1x POWER DRAIN
1x TRIP MINE
1x OVERSHIELD
1x ACTIVE CAMO

Screenshots
Scenery shots

Action shots



Regarding camping & the rocket base...







Spoilers were used to make navigating easier, there's a whole load of screenies, without the spoilers it was a simply too long post.
I wish there wasn't a 20-image limit. I had a lot more in store for you. And I wasn't intending on making a second post for them, sounds kinda selfish..
So, want to see more? Ask.



>> Clicky for all my Maps and Projects <<


^^Still looking for some feedback.^^

Last edited by Spirit798; 05-06-2009 at 04:21 PM.
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Old 04-17-2009   #2 (permalink)
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sweet map you have there, and you even have a floor plan, way to be an over achiever. I like the design and the layout you have there along with the rocket camper preventor idea you have created. The interlocking as well as the geomerging looks smooth and great so I believe you have did a great job in making such a map you have there!

The names R.J and forging is my specialty!


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Old 04-17-2009   #3 (permalink)
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Nice map. Everything looks smoothe and flows well. I think my favorite part is the anti camping thing you made. Sounds like a great idea. 5/5

"I was gonna shoot my way out. Mix things up a little."
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Old 04-17-2009   #4 (permalink)
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Quote:
Originally Posted by Wailingjam View Post
sweet map you have there, and you even have a floor plan, way to be an over achiever. I like the design and the layout you have there along with the rocket camper preventor idea you have created. The interlocking as well as the geomerging looks smooth and great so I believe you have did a great job in making such a map you have there!
Haha, yeah, it's the first map I posted, so I wanted it to be a great, perhaps oevr-the-top post. I sadly discovered there was a 20-image limit :(
[EDIT:]Besides, I needed to give my post quite some.. Awesomeness to get it over, now with all the sandbox hawtness.[/EDIT]

Anyhow, thanks for the positive comments!



>> Clicky for all my Maps and Projects <<


^^Still looking for some feedback.^^

Last edited by Spirit798; 04-17-2009 at 05:37 PM. Reason: Yeah, that between the edit tags, I added that.
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Old 04-17-2009   #5 (permalink)
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We played on this yesterday.

We had about 6 people in the party, and with that amount of people, the spawns were fail. Definitely a map made for small parties, that's for certain. The gameplay was alright, but it wasn't the best. The Aesthetics weren't all that wonderful either, but they worked. The fundamental design is pretty win though, I just wish it would have been executed a little better. The Spawning behind the Mancannon I felt was bad, because you basically had no choice but to take it.

I think maybe in a v2 if you cleaned up the map, made things smoother, fixed the spawns, you would a pretty solid map. But as is, I think you should have done some more testing before posting. However, a v2 will give you the chance to redeem yourself for your haste.

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all the videos are great the first ine with the slap slap but the last one wow that was fandom but still funny but u might get and infraction for it

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Old 04-17-2009   #6 (permalink)
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NOTE: I haven't played it, so I'll only give constructive critisiscm on the aesthetics

The forging itself is good quality, with solid merging and interlocks. However, some parts seem to be unsmooth, but because I haven't played the map, I can't say if it hurts gameplay or not. Another small thing: all the different colors from the items is a bit.. overwhelming. I don't think there's much you can do about it, but since other comments weren't complaining about it, I guess it's not really a problem. That's al I have to say, hope it helps you.

Keep forgin'!

My Halo 3 haiku:

I don't give a damn
how much I suck at this game
I just keep playing
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Old 04-17-2009   #7 (permalink)
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Quote:
Originally Posted by ChAoTiC View Post
We played on this yesterday.

We had about 6 people in the party, and with that amount of people, the spawns were fail. Definitely a map made for small parties, that's for certain. The gameplay was alright, but it wasn't the best. The Aesthetics weren't all that wonderful either, but they worked. The fundamental design is pretty win though, I just wish it would have been executed a little better. The Spawning behind the Mancannon I felt was bad, because you basically had no choice but to take it.

I think maybe in a v2 if you cleaned up the map, made things smoother, fixed the spawns, you would a pretty solid map. But as is, I think you should have done some more testing before posting. However, a v2 will give you the chance to redeem yourself for your haste.
I placed about 95 (more, I believe) spawns, and only one behind the man cannon. Sadly, the spawning system often prefers having you spawn there.
I could always place a crate you spawn on, so you can choose wether you go up or take the man cannon.
There might be a v.2, but as long as I don't have Gold that ain't going to be released.
Also, I hadn't quite focussed on aesthetics at all, which I stated on my testing thread here.
I used their feedback to make some adjustments, but I couldn't participate in further testing, but that doesn't mean there hasn't been any - infact, they were kind enough to test it even though I couldn't show up.

But thanks for the feedback and criticism, much appreciated :)

Quote:
Originally Posted by TheRayzerTag View Post
NOTE: I haven't played it, so I'll only give constructive critisiscm on the aesthetics

The forging itself is good quality, with solid merging and interlocks. However, some parts seem to be unsmooth, but because I haven't played the map, I can't say if it hurts gameplay or not. Another small thing: all the different colors from the items is a bit.. overwhelming. I don't think there's much you can do about it, but since other comments weren't complaining about it, I guess it's not really a problem. That's al I have to say, hope it helps you.

Keep forgin'!
Hmm, maybe I should do the V2 in Sandbox, then. Since everything there practically shares the same color palette - and having a map with nice aestethical quality is easier there.



>> Clicky for all my Maps and Projects <<


^^Still looking for some feedback.^^

Last edited by Spirit798; 04-17-2009 at 07:04 PM.
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Old 04-17-2009   #8 (permalink)
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For some reason this image just made me feel all tingly inside.. It is extremely aesthetically pleasing.. It looks like a great map for amall 4 person FFAs..

NubCake - (Noun) - A delicious nub-flavored baked treat!

Picture posting guide in there..


Last edited by Skanky Toast; 04-17-2009 at 07:19 PM.
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Old 04-17-2009   #9 (permalink)
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Quote:
Originally Posted by Skanky Toast View Post
For some reason this image just made me feel all tingly inside.. It is extremely aesthetically pleasing.. It looks like a great map for amall 4 person FFAs..
[IMG]file:///C:/Users/Sam/AppData/Local/Temp/moz-screenshot-5.jpg[/IMG][IMG]file:///C:/Users/Sam/AppData/Local/Temp/moz-screenshot-4.jpg[/IMG]
You need to upload images to, for example, Photobucket and then embed them by copying the IMG code and pasting it here.

Originally Posted by xX5w33ny70ddXx.


If they are recent halo screenshots, you can do this.

Orignally posted by Lightsout225

Images from second spoiler removed because of the 20-image limit.

Also, thanks!.. Although it wasn't really built to be aesthetically pleasing.
And yeah, the map's not intended for huge amounts of people. I've played it 4 vs 4 and that barely worked.

And for some reason, I can't un-Italic this text :/






EDIT: Lol, just saw your signature... Silly me. Well, I tried to help.



>> Clicky for all my Maps and Projects <<


^^Still looking for some feedback.^^

Last edited by Spirit798; 04-17-2009 at 07:20 PM. Reason: EDIT added.
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Old 04-17-2009   #10 (permalink)
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Such a fun map! I loved this. PS: You're welcome from Playerhata and me.
The interlocking and overall layout promote well flowing, even combat. I give it a 5/5
EDIT: Hahahahaha I'm in all but 2 screenshots!


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Last edited by stickmanmeyhem; 04-17-2009 at 09:24 PM.
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