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Old 04-16-2009   #1 (permalink)
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Forerunner



FORERUNNER
Hello, everyone! I'm back with my third map, Forerunner. This is probably map best map, so comment, criticize, and rate, and tell me what to fix and improve.

DESCRIPTION

Forerunner is a symmetric-based, vehicle-based, team game map that is built on the middle upper level of Sandbox, above the crypt, and below the Sky Bubble. It plays anything but infection. The architecture and aesthetics of this map adds to its covenant/forerunner feel. The areas in the map range from vehicle trails to the high pillars of a base on a cliff. The balance flows nicely, as the areas look different, but are equally fit to match both teams. This map took 180 hours to make, more than a week, so you know I took my time into building it. Ther is lots of examples of interlocking and geo-merging in the map. It my best map to date. Now, onto the storyline.

STORYLINE

Millennia ago, the rise of the Forerunner age was among the universe, and their inevitable conquest for the sea of stars was destiny to them. For us, not so much. The Forerunner was an ancient race of enlightened beings that were the creators and builders of the Halos, the Ark, and the Shield World, Onyx, along with the artifacts that were found on Reach, Earth, Sigma Octanus IV, Harvest, and Arcadia. All that is known about the Forerunner has been gleaned from these various artifacts. The predecessors of the Forerunner are thought to be another alien race known as the Precursors. The alien faction known as the Covenant worshiped the Forerunners as gods, deriving much of their technology from Forerunner artifacts found throughout the galaxy. Many of these were to gather resources and space. Some, like these were the holy grounds to the Forerunner gods. Halo was one religious thought of the Forerunner people to destroy the universe and start over. Their salvation to tyranny was pushed to the limit. Now the common battle between UNSC and Covenant is born right here, on this very battlefield.

WEAPON LIST

-Weapons-

- 4 carbines
- 4 plasma rifles
- 4 spikers
- 2 maulers
- 2 needlers
- 2 brute shots
- 2 beam rifles
- 2 fuel rod cannons
- 1 gravity hammer (Asymmetric)
- 1 Spartan laser (Symmetric)
- 1 sentinel beam (Asymmetric)

-Equipment-

- 2 plasma grenades
- 2 spike grenades
- 2 bubble shields
- 1 power drain (Symmetric)

-Vehicles-

- 2 mongeese
- 2 prowlers
- 2 wraiths (Symmetric)
- 1 ghost (Asymmetric)

Forging 101

Forging 101:
[ YES ] __Floating Objects
[ YES ] __Instant Respawn
[ YES ] __Immovable Objects
[ YES ] __Timed Map Events
[ YES ] __Effective Spawn Placement
[ ___ ] __Gravity Lift Techniques
[ ___ ] __Objects Placed in Water
[ YES ] __Used Symmetry Option
[ YES ] __Interlocking Objects
[ YES ] __Objects Merged with Map Geometry
[ YES ] __Unlimited Budget Glitch


Now for some totally awesome picks that are huge. (Sorry for huge pictures.)


Overview




Aerial Overview


Sky Bubble Overview (I used the grid to make the map very symmetrical)



Blue/Defenders Base





Inside Blue Base




Red/Attackers Base




Inside Red Base



Blue Side Base




Inside Blue Side Base




Red Side Base




Inside Red Side Base (Ghost only spawns in asymmetric games.)




Center Area




Center Piece with AWESOME GEOMERGED KILL BALL INSIDE! AND IT DOESN'T EVEN KILL! YAY!




Side Trail (Same for both sides)




Hornet's Nest



Now, as with my map Odyssey, I have switched some things for symmetric and asymmetric games.



Symmetric/Splazer/Power Drain will spawn



Asymmetric/Sentinel Beam will spawn



Symmetric/Hornetwill spawn


Asymmetric/Gravity Hammer will spawn



There you go. I have put a lot of time into this map and I don't think you will be dissapointed by Forerunner. I hope you like it and download. -Dylan


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Old 04-16-2009   #2 (permalink)
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Looks nice. I like the place where the ghost spawns.

However, it could use more structures and some more interlocking. Good luck.



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Old 04-16-2009   #3 (permalink)
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i've gotta tell u, read the description. I have more than enough interlocking, and i hit the item limit so unfortunately I cannot help u. But thx. i guess lol

~ll~

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|Nemesis (Preview) - 70%|Empire - 65%|Kinetica (Preview) - Designing|
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Old 04-16-2009   #4 (permalink)
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Great map man! I've got to say i love the big team slayer look to it. It also kind of reminds me of Utah Mambo. However i only see one problem on your map.. the weapon selection. I mean a power drain and a sparten laser on the same holder?? My suggestion if you make another version, just spread your equipment and weapons out. I mean sandbox is a huge place. Another feature in your map i like however is the ghost tunnel i can't wait to check it out when i DL! 4/5

EDIT: By the way tangerine, in your post what structures do you actually want him to interlock? It looks fine as it is. And if you think interlocking and geomerging make the map they don't.. You may see them in all the featured maps here but there is something else about them besides the smoothness. The actually fun part of it.

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Last edited by Bass Forger; 04-16-2009 at 04:22 PM.
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Old 04-16-2009   #5 (permalink)
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looks amazing not sure how gameplay would be alot of power weapons and vehicles and its assymetric these are usually hrder tobalance ill try to get a game played on it
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Old 04-16-2009   #6 (permalink)
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thx everybody for your comments ill b sure 2 fix them in my v2. and by the way heretic watever it is a symmetric map that has the bases looking different, but the gameplay is symmetrical and everything is given to both teams equally.

~ll~

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|Nemesis (Preview) - 70%|Empire - 65%|Kinetica (Preview) - Designing|
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Old 04-16-2009   #7 (permalink)
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Wow i can actually see the similarity between the forerunner structures on the campaign and these, especially with the blue defenders base with the interlocking and the geomerging. epic.

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Old 04-16-2009   #8 (permalink)
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I gotta say, the defenders base is fucking beautiful. Sexy, even. But the Red Side base looks dumb, and the corners look dumb also. The Red Base is functional and it really doesn't matter if you change it or not. but I hate it because the circle thing seems unoriginal now. I've seen it on alot of maps. and it just wouldve been better if you made it a different way. The hornets nest coudve been done better. and the corners on the other side seem useless. I could be wrong, but don't see the point in those. Everything else feels my spirit with joy and happiness. Makes me want to draw rainbows and unicorns.


just jokin', but you get the point.

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Old 04-16-2009   #9 (permalink)
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The bases are VERY good, they remind me of utah mambo a lot, being on the corners and having geomerged ends. The weapon placement is a little bit iffy, and you could do with some more cover in and around the middle. The BR and vehicles would dominate the map its seems like. 4/5, but it could easily be a 5/5 with a few changes.


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Old 04-16-2009   #10 (permalink)
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wow thx for all the good comments me likey =). lol just tellin u i ran the object limit so i cant make the middle so closed k. and the corners are cover and are mauler, needler and bubble shield spawns. Remember, velichles count in this map. But thx so much everybody! -Dylan

~ll~

Telekinesis~1,200+ Downloads!

|Nemesis (Preview) - 70%|Empire - 65%|Kinetica (Preview) - Designing|
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