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Old 04-20-2009   #51 (permalink)
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and why was it not ur style?

lol i guess i should leave that up to zombievillain or deathtoll to ask, is it the ghosts?
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Old 04-20-2009   #52 (permalink)
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Originally Posted by X1BLACKOUT1X View Post
I'm going to be very frank this map is definitively not my style. I played some games on it and the only reason I didn't quit was because we were going to be doing other games afterwards and it was a really big game.

That's cool, an explanation would be good though. Not only will you look more professional when leaving a comment. It will help me make my maps better in the future.


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Old 04-20-2009   #53 (permalink)
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That's cool, an explanation would be good though. Not only will you look more professional when leaving a comment. It will help me make my maps better in the future.
That's the thing, I don't know why I didn't like it. I think it might be the middle area of the map (with the gravity lifts). The way I viewed it was that I could go around the middle and die or go into the middle and die or make an escape and die. I guess that could be summed up to there not being enough pathways to take to get to the other base and having the gravity block off the only other entry way to the other side of the map, really shrunk it down to one access point to the other side. I've thought about it long and hard and I guess that's why I didn't like it. Hope this helped.
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Old 04-20-2009   #54 (permalink)
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Originally Posted by X1BLACKOUT1X View Post
That's the thing, I don't know why I didn't like it. I think it might be the middle area of the map (with the gravity lifts). The way I viewed it was that I could go around the middle and die or go into the middle and die or make an escape and die. I guess that could be summed up to there not being enough pathways to take to get to the other base and having the gravity block off the only other entry way to the other side of the map, really shrunk it down to one access point to the other side. I've thought about it long and hard and I guess that's why I didn't like it. Hope this helped.
Alright I guess that's better than what you ahd before. I see what you mean, but that style was somewhat intentional. But no worries at least you did'nt flame the map and say it sucked. You said it was'nt your style which is fine, Bravo


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Old 04-20-2009   #55 (permalink)
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I played this on TGIF last week and it was AMAZING!
I love the gameplay so much!
It flows almost perfectly and the ghost allows power, but the narrow/broadness/upness? allows protection!
10/10

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Old 04-23-2009   #56 (permalink)
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, but the narrow/broadness/upness? allows protection!
10/10
Could you explain what you mean by this? I don't understand


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Old 04-23-2009   #57 (permalink)
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You got some crazy skills in those fingers of yours. Wow this map is amazing. I downloaded it on monitor built. I really like the way you used those one way sheild doors Idea. The whole layout of the map is just mind blowing. I think you did a very good job of putting the avalanch feel into the map. Your merges are very similar, and neat on each side. I also love the base designs. 5/5
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Old 07-07-2009   #58 (permalink)
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very interesting map, i love the camo hut, which is perfectly aligned. also the transition from bridge to wall interlocking which takes much skill and time to create a bump-less path. I honestly have no problems i will contact you if i do.
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Old 07-31-2009   #59 (permalink)
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This map is incredible. Very innovative, it's unique and even though it's budget glitched I'm surprised you could fit all these objects into a map. There's proper use of vehicles, and there's proper usage of weapons. A little overkill on the pics though, huh? 5/5

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