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Old 04-07-2009   #11 (permalink)
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Quote:
Originally Posted by SUNS13HALOCOR View Post
You have the worlds best avatar. Tupac FTW
Please do not spam up map threads with useless things like this. Also Please edit your post once you have played on this map with a good CTF or bomb-omb game of 4v4 or 5v5. People might then actually care about what you post.

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Old 04-07-2009   #12 (permalink)
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First I saw the MS Paint-ish mock-up, and I wasn't impressed. But then I scrolled down and got an erection.


P l e x u s - A completely enclosed indoor map featuring a network of tunnels for team based games.

M a d H a u s - A completely enclosed indoor map featuring three floors for fast-paced free-for-all games.
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Old 04-07-2009   #13 (permalink)
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Wishbone is a truly amazing map... From Team Slayer to Neutral Bomb, this map provides absolutely epic battles. I loved every minute of playtesting this map; there was never a dull moment. I also really liked the aesthetics and all of the towers. They added a great effect to the gameplay.

Teamwork was absolutely necessary in the objective based games, particularly pertaining to the shield doors. In Assault or Capture the Flag, fighting in the middle with the flag/bomb with a teammate or two while another teammate goes around the long way to disable the one-way door provided great anticipation and excitement. The feeling of "yes! I made it" certainly was a good feeling. The reason this is so much more effective for capturing the flag or planting the bomb is because the route through the middle is much safer, and the enemies will generally be more focused on trying to save their flag or stop the bomb that a stealthy teammate may be able to get around to opening the door for his/her teammates.

Quote:
Vehicles don't work on foundry.
You're kidding me, right? The vehicles add so much to gameplay, not to mention that they are extremely balanced – the power drains, plasma pistols, and plasma grenades can easily take out a ghost or a mongoose, but the ghost is quite effective for combat support on the ground, particularly in one bomb offense.

The buildings and cat-walks allow for exciting BR or sniper battles and the assault rifle is used more than you might think; I was surprised how many kills I got with it. This map is great for both long and close ranged weapons. BTW, I liked how you added the needler, Deathtoll. :P

I think I found myself a new favorite map. 5/5, this map is extraordinarily fun for all team-based gametypes. FEATURE NAO PL0x. =]
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Old 04-07-2009   #14 (permalink)
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Wishbone deserves a good post. This is directed to all you people spamming
this amazing map with all your fail.
Quote:
Enjoyment
Wishbone was amongst the best of many BTB foundry maps I have played. It
was extremely fun to play on. I really got caught up in the grav lift doors.
They were a great asset to the gameplay and kept traffic through the
middle area going. My favorite part was how it accomodated the ghosts so
well. They could move and boost around freely but one false move and your
hijacked.
Balance
The map was very balanced and I had no problems whatsoever. I do believe
that replacing the shotgun for a rocket launcher wouldnt have hurt though.
The map really did lack some antivehicular weapons so the RL could only
help gameplay. (this doesnt include the power drains)
Durability
No trouble here either. Map was absolutley unbreakable. It was absolutely
impossible to get atop the map or outside it.
Aesthetics
The beauty in Wishbone was in the design. There were no major stand-outish
qualities in its geometry other than the wall slants and shotgun platform. It
didnt really matter though since it didnt hinder or improve gameplay.
Originality
Even with its outstanding gameplay, I think originality could have been much
improved. To be honest, I felt like I was just playing on a much improved
version of all the other BTB foundry maps. The doors and the ghosts were
the most original part to me.

Total Score: 8.1/10

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Old 04-07-2009   #15 (permalink)
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red showed me this earlier today. I was like, no, I've seen this already, and he was like no you havent. I remember you having the beeeetttaaa alpha beta stage out a couple months back, when I tried it. Great change, and I'm really liking the full setup and team tactics.




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Old 04-07-2009   #16 (permalink)
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Awesome so awesome so very awesome what can explain how awsome it is mybe by just saying AWESOME!!!
heaps AWESOME map man 10/5
i might be pushing it the awesomes are just to add a little fun to my post.
so heaps cool map keep forging your awesome at it dont stop
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Old 04-07-2009   #17 (permalink)
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Originally Posted by thesilencebroken View Post
Haha, i recall telling you i was impressed with the initial ideas.

Im glad this turned out the way it did. There needs to be more maps on Foundry like this. I enjoyed most gametypes that i got to experience. I enjoyed Team Slayer the most, so im not quite sure why it isnt on the list. Multiflag was fairly innovative because of the ability to use teamwork to drastically shorten flag returning time. I normally hate doors and switch gimmicks in maps, but this is how they should work.

The multi-leveled ramps leading around the map are a nice touch with little to no jumping actually required. I saw a few people use some sweet jumps that im sure were not totally intentional, and its little things like that which make a map complete.

Ill be keeping this on my harddrive, and in a day where Sandbox smothers the forums, I hope people can keep an open mind to great foundry maps that are still being made and released.

Great job guys. I hope to see this go far.
im glad the map turned out ok most of the maps people make start out good but turn out really bad i hope you make more.

[SIGPIC][/SIGPIC]halo may be fun but its a lot of hard work



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Old 04-07-2009   #18 (permalink)
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absolutely stunning :O 5/5 and dl'ed

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Old 04-07-2009   #19 (permalink)
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Jezus Christ! Enougf with the pictures already!!! between 6 and 12 pictures is enougf to see the whole map.

Ok, about the map now. The maps is pretty good geomerged and interlocked.
I thought the concept of the map wasn't very original or creative though.
It's al cool looking and all, but i feel like these kind of maps have been done before. Try to make and a-symetrical next time, because it would proably work out more nicely.

Ooh and one thing. 10 pictures ARE enougf. Please, don't try TO hard ok?

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Old 04-07-2009   #20 (permalink)
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Wow... just wow. All I can say after i did a game on it was WOW. Perfection. This map is amazing. exacted with all geomrges, precise with all interlocks. no doubt that it will get a feature. =)
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