Register Forums
Home Forum Rules Database

Go Back   Forge Hub > Halo > Halo Forge Maps > Competitive Maps


Reply
 
Thread Tools Display Modes
Old 04-04-2009   #1 (permalink)
Junior Member
 
Join Date: Mar 2009
Posts: 44
Substructio


After about a week of forging its finaly done.I realised that so far I have only made infection maps so since the sandbox will be here soon I decided to make my last foundry map , this map unlike my previus maps this is a symmetric competitive team based map so here it is:
Substructio
Symmetric map for team games, 6-10 players.
Red Base:

Blue base:

Blue base front:

Red base front:

Overview of the "wall" sliting the two bases up (note the fusion coils are gone):

The highly compedative high ground:

Overview center:


Rocket spawn:


Sniper spawn:

Crane ( well sortof ):

Blue team attack the red base!...

They get the flag!

And get to their base safely!


Red vs Blue:

Hugs!

Dl link: Halo 3 File Details
This map does not use the budget glitch (even has some cash left over)
Hopefully this map will let foundry go out with a bang

Hope u enjoy and please rate and leve a coment!

Last edited by GUINEAPIGMONSTR; 04-04-2009 at 08:00 PM.
GUINEAPIGMONSTR is offline   Reply With Quote
Old 04-04-2009   #2 (permalink)
Member
 
lefty0904's Avatar
 
Join Date: Mar 2009
Gamertag: southpaw0004
Location: Denver
Posts: 225
It looks good! I like how you used all of foundry. That can be hard to do. Two things though...1. I'm not sure about the warthog. I've never really been a fan of warthogs on foundry so it could just be me but it seems like it would be overpowering. 2. The rocket spawn is cool but I don't really like the angle the box is at. But other than that it looks pretty great. I'll download it later. Good work.
lefty0904 is offline   Reply With Quote
Old 04-04-2009   #3 (permalink)
Junior Member
 
Join Date: Jan 2009
Gamertag: katanamark
Location: arizona
Posts: 23
I don't know about the warthogs either but it would depend on the party size for that to be judged. very nice idea and forging technique. i will give it a download. looks like fun for 4v4 to 6v6 but also like a 2v2 all at the same time. this is what foundry maps should be like. great job I'll edit with my remarks from a forge through. from the looks i would say4.2-4.6 out of 5. but i do have to disagree with lefty0904 about the rocket spawn. I actualy find that quite appealing. from the pictures i say it has a chance for a feature. one thing you could add is to GEO-Merge everything touching the floor or wall so grenades don't get caught because that can effect gameplay

Its Me
Map in progress: VIGOR
Being made with KUBLUH THE FORGER.
Made off Brutannica with major changes

Last edited by katanamark; 04-04-2009 at 06:59 PM. Reason: forgot to add something
katanamark is offline   Reply With Quote
Old 04-04-2009   #4 (permalink)
Junior Member
 
Join Date: Mar 2009
Posts: 44
Warhog is not overpowering due to the fact in some parts it could be hard to manuver also due to the fact that you could attack from above its not overpowering , it could be used to control the senter near the rocket but you cant overpower the bases with it
GUINEAPIGMONSTR is offline   Reply With Quote
Old 04-04-2009   #5 (permalink)
Junior Member
 
Join Date: Jan 2009
Gamertag: katanamark
Location: arizona
Posts: 23
Quote:
Originally Posted by GUINEAPIGMONSTR View Post
Warhog is not overpowering due to the fact in some parts it could be hard to manuver also due to the fact that you could attack from above its not overpowering , it could be used to control the senter near the rocket but you cant overpower the bases with it

i have not played it so i don't know how the warthog would play i based my educated guess off the pictures so posted.

Its Me
Map in progress: VIGOR
Being made with KUBLUH THE FORGER.
Made off Brutannica with major changes
katanamark is offline   Reply With Quote
Old 04-04-2009   #6 (permalink)
Junior Member
 
Gremlins's Avatar
 
Join Date: Sep 2008
Gamertag: GremIins
Location: My house? o.O
Posts: 55
I really like this :D
Great design, geomerging, interlocking, and all!
It really looks like it'd be tons of fun. I don't see anything i don't like so i'm going to give this a download and try it out! for now i gives you a 9/10 :)
Great work!
Gremlins is offline   Reply With Quote
Old 04-05-2009   #7 (permalink)
Junior Member
 
Join Date: Mar 2009
Posts: 44
I would geomerge more but there is a problem with that is that geomerges make the game lag and so far i have never seen anyone have prblems with granades

I cannot belive how well this map came out I didnt even plan it( whitch made making the bases identical increadebly hard to do.

Thanks for the rating everyone
GUINEAPIGMONSTR is offline   Reply With Quote
Old 04-06-2009   #8 (permalink)
Junior Member
 
Join Date: Mar 2009
Gamertag: Arc7ic
Posts: 39
Send a message via AIM to Arc7ic
I'm really wondering why this isn't the foundry in matchmaking, it has excellent merging and geo-merging
Arc7ic is offline   Reply With Quote
Old 04-06-2009   #9 (permalink)
Junior Member
 
Join Date: Mar 2009
Gamertag: Arc7ic
Posts: 39
Send a message via AIM to Arc7ic
What I would do with the worthogs personally is only have 1 on the attackers' side and set it asymmetrical gametype i just think that'd work a whole lot better
Arc7ic is offline   Reply With Quote
Old 04-06-2009   #10 (permalink)
Member
 
Canadians360's Avatar
 
Join Date: Mar 2009
Gamertag: Canadians360
Location: Brookfield, CT
Posts: 300
Like the limited hog

Hey I saw your taf looking at my map so I thought I'd respond to yours> I really like it when vehicles are incorperated but are limited by narrower paths and or play areas above them. You got my download.I'll rate soon but it will be at least 4/5 probably higher
Canadians360 is offline   Reply With Quote
Reply

Tags
competative map, flag, substructio, symmetric, symmetrical



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 05:47 PM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0