Evacuation
Survive until help arrives.
Attackers' view from the drop boxes

This is version 2.0 of Evacuation/Finish Him!, I finished it yesterday (stuck at home). The update makes the crypt section of the map much more interesting, and messes with a few weapon spawns. One note: when setting up the match, the teams must be
BLUE and
GREEN or the spawns won't work right. I was told that this was a minigame, so I moved it here.
Evacuation has two games going on at once. The VIP spawns out in the desert, in a ruined tunnel system, and has to hold out until his team can rescue him.
VIP's desert base

One player from the attacking team spawns in the partially intact underground tunnel system. He has to fend off the VIP's teammates with a shotgun for as long as he can. There are weapon dispensers in the tunnels, and one very important equipment dispenser.
Killing in the tunnels

When the defenders kill the attacker, he drops a bubble shield. The defenders can use it and others that respawn once it's been used (they'll need at least two) to walk straight through a kill ball at the attacker's end of the tunnels. That will allow them to jump up to a teleporter.
See the shadow in there?

The rest of the attackers spawn in drop boxes near the VIP and have to kill him before the defenders can rescue him.
VIP defending his territory

When the defenders escape the crypt, they have to grab a vehicle and pick up the VIP. The attackers can use the available antivehicle weaponry to stop the VIP or they can chase him down with the mongeese back at the drop boxes.
Awesome jump

Then they have to bring him back to where they teleported in. The VIP can't make the jump onto the ship unless he's in a vehicle, and even then it might take a few tries.
The ship (main goal point) and launcher

OK, stats for the players:
VIP
110% Health
2X Overshields
200% Damage
Shotgun/AR Spawn
200% Gravity
Passenger Only
75 Meter Sensors
Black Appearance
Marker Visible to Allies Only
Defenders
200% Shield Recharge
Magnum Spawns
No Grenades
110% Speed
50% Gravity
Attackers
200% Health
SMG Spawn
No Grenades
110% Speed
200% Gravity
75 Meter Sensors
White Appearance
Other Settings
1 Point to Win the Round
4 Rounds (No Time Limit)
VIP Takedown 1 Point
VIP Betrayal -1 Point
Goal Arrival 1 Point
VIP Death Ends Round
10 Second Respawn
Like most of my minigame-type maps, weapons, vehicles, and equipment don't respawn, except the ones on weapon dispensers in the tunnels.
One small honor rule: the attacker in the tunnels should NOT go through the kill ball with his bubble shield.
This is my first published map ever, so please go easy on me, and
please give me suggestions? Also, it still hasn't been tested in multiplayer at all. I made most of it last night and I was really tired... so... yeah... anybody out there want to help me balance it, make a version 2.5?
Download Evacuation 2.0
Download Finish Him! 2.0