Register Forums
Home Forum Rules Database

Go Back   Forge Hub > Halo > Halo Forge Maps > Competitive Maps


Reply
 
Thread Tools Display Modes
Old 04-02-2009   #1 (permalink)
Member
 
Jpec07's Avatar
 
Join Date: Apr 2008
Gamertag: Forgotten Wing
Location: School Year: California, Summer: Massachusetts
Posts: 424
Send a message via AIM to Jpec07
Skyquest (Sandbox)



Skyquest | Conquest V3 | Conquest V4

Description:
Skyquest is a long, narrow map built on the skybubble floor. Featuring only minimal interlocking (and no geomerging), it relies more heavily on layout and gameplay to make it a great map. It was built from the blue grid up, and was left intentionally narrow to force players to watch their step and add a new dimension of strategy to the intense head-to-head gameplay it requires.

The original plan was to make the map playable with the already intense Conquest gametype, but I wanted to put a special twist on things. Due to the fact that the map is incredibly narrow, I wanted to be able to make it so players would be in even more peril. This is where the custom gametype comes into play.

Conquest Brawl was derived from Conquest V3. The main difference is that you spawn with hammers and swords, move a bit quicker, and that the power-up makes you slower and heavier (thereby making it harder to knock you off with the walkway). There are also no weapons on the map in Brawl, which means your best bet is hammering your opponents off the map.

A design feature that I tried to incorporate into the map was an increase in difficulty of capturing territories as you got closer to the center. Tests have shown that my endeavors were successful, which means that the closer to the center players get, the harrier the combat combat gets. Even in a 2v2 round, this made for some pretty epic battles for the center platform.

While functioning primarily as a Conquest map, it has also been set up for Assault and Capture the Flag, and functions as a decent slayer map as well.

Layout:

(NO LONGER ACCURATE - click for DA-hosted HUGE image)

There are seven territories on the map, breaking at the joints and becoming increasingly more difficult to control as you approach the center. As you'll see in screenshots below, most battles center around this territory. Along the pathway, Obelisks and gold columns provide cover from the enemy, but can also be construed as obstacles that make the pathway even thinner. The map boasts (near) perfect symmetry: the only differences between the sides being the color of the luminescent pieces and the odd angle of the sunset.

Each team spawns in their "hive," away from any direct threat. Around the first join rests a Brute Shot and a single frag grenades. A walkway of Double Boxes with balanced Obelisks on alternating sides connects to the next territory, and holds a Sniper Rifle with no extra rounds and two Battle Rifles. At the end of this walkway, just before the drop to the next turn in the path, a Needler with one extra round rests on a weapon holder. Going down the ramp reveals two Plasma Rifles against the wall, and rounding the corner leads to the next section of the map.

Golden columns line a walkway of Stone Bridges, which sport shorter gold columns for cover and for weapon-holding. One Spike Grenade and one Carbine reside here along with the Custom Powerup at the end before the next territory.A Fusion Coil rests in this corner to make the pivotal corner area even more dangerous. From here, a broken walkway leads to the center platform and territory, sporting nothing but a Mauler before reaching the center territory.

And again, due to the length of the map and to expedite gameplay, Man Cannons have been incorporated that will launch players down the main path after thirty seconds. They're safe to take to about halfway down the territory, and if you're skilled, you can slide-bounce straight to the next joint (though do so only at your own risk, as in my testing I hit the obelisk several times and was thrown out into the night sky).

Pictures:

A long-distance overview of the map, including both sniper boxes.


The view of the red side of the map, with the sun in the background. Yes, it's from a previous version of the map.


Scoped in on the center platform from the walkway with the golden columns.


M.A.D. = Mutually Assured Destruction. It's what happens when two people get really good at sticks.


The token "Pink Mist" shot.


Nothing you can do if you're hit with that hammer.


Hammer Redux, only this time it's on the center platform.


Storming the hill with a Brute Shot can tend to produce some pretty epic screens.


This time it's AceOfSpades0707 who manages to look badass jumping into the hill with the Brute Shot.


And the money shot. I think I might just set this one as my trophy 'cause I like it so much...


Version History:
  • 1.1 - Adjusted spawn points and edited weapons to a more Conquest-Oriented set (though kept Hammers). Pulled obelisks farther outward on the main path to ensure ease of play. Adjusted territories to cover map.
  • 1.2 - Removed Sniper Boxes and returned certain aesthetic pieces into play. Moved weapons into full compliance with Conquest guidelines (removed hammers). Adjusted weapon placement as well.
  • 1.3 - Slightly adjusted weapon spawns. Added Man-Cannons that spawn at 30 seconds to launch players directly from the first territory straight to the third.
  • 1.4 - Moved Needler to a more recognizable location. Moved Man-Cannons so that they launch players down the main path instead of cutting corners.

Credits
Inspiration: God, the source of my being; Bungie
Conceptual Consultation: Casey; Chris; Daniel; Tommy; AZN FTW
Testers: AceOfSpades0707; evanessary; iRaynne; dylman36; xIOMx Soldier J; Debo37; Static13254; stickmanmeyhem; K1lleRDaRkNeSS; dV Forsaken; x iTz Kr0niK; my friend Carlos; and many more

Fin.

Download Skyquest
Download Conquest V3
Download Conquest V4

Last edited by Jpec07; 04-28-2009 at 06:20 AM.
Jpec07 is offline   Reply With Quote
Old 04-02-2009   #2 (permalink)
Member
 
Mr P1B's Avatar
 
Join Date: Mar 2009
Gamertag: Mr P1B
Location: In a house,
Posts: 326
Very nice idea mate.

This could start a new fad in Forge :D



I support Pandas with large gun's.

If you do aswell, then shave your cat.


Well, dont do that, ceiling cat might kill your girlfriend
Mr P1B is offline   Reply With Quote
Old 04-02-2009   #3 (permalink)
Senior Member
 
Join Date: Jan 2009
Gamertag: Star iz Legiit
Location: kentucky
Posts: 745
Send a message via MSN to Star iz Legiit Send a message via Skype™ to Star iz Legiit
this is greatness.

I like the new idea,lol

It looks as if it would be veryy fun because i have played something like it before, it is called Jump. I will give it a download tomorrow, when i go to my friends which I do everyday, but yea man, i will PM you about the outcome of the test when I get back on tomorrow
Star iz Legiit is offline   Reply With Quote
Old 04-02-2009   #4 (permalink)
Member
 
noklu's Avatar
 
Join Date: Jan 2009
Gamertag: IK1R
Location: Sydney, Australia
Posts: 423
Send a message via Skype™ to noklu
Awesome map mate, do you give permission to other people to use Conquest Brawl? Have you run into either limits? If not perhaps you might want to add in some aesthetics like killballs held in a claw, for example.

BTW your overview is an optical illusion, it looks like it goes down.


"Two French Admirals berating a US Naval Attache. "Why must we speak to you in English. Why don't you have to learn French instead of our having to learn English?"
"Maybe because we arranged it so you didn't have to learn German?"
noklu is offline   Reply With Quote
Old 04-02-2009   #5 (permalink)
Member
 
Jpec07's Avatar
 
Join Date: Apr 2008
Gamertag: Forgotten Wing
Location: School Year: California, Summer: Massachusetts
Posts: 424
Send a message via AIM to Jpec07
Conquest Brawl is fair game for anyone to use. I'd say its best application would be for maps like this one, but I'm very curious to see what can become of my brainchild. ^_^

And I'm actually at the OLN. I got all the map geometry in place, and then went and placed all my weapons, only to find later when I tried to add aesthetics onto the map itself that I was exactly out of items I could place. This probably stems from the fact that I didn't use an OLN-preserving canvas to start.
Jpec07 is offline   Reply With Quote
Old 04-02-2009   #6 (permalink)
Senior Member
 
mastersync23's Avatar
 
Join Date: Mar 2008
Gamertag: mastersync23
Location: Australia
Posts: 553
Send a message via Skype™ to mastersync23
Fuck. All my slots are full, and I get my Xbox back tomorrow, so I can't download it. But anyway, it looks great. I love the layout, and it seems pretty original and tactical. I quite like the look of it, so 8/10. Great job!

My Maps:
Output v2 - Courtyard - Found-ry Final - Porq v2

My Short Stories:
Henry Creeves



mastersync23 is offline   Reply With Quote
Old 04-02-2009   #7 (permalink)
Member
 
Join Date: Feb 2009
Gamertag: Sargent Shade
Location: darkside of moon
Posts: 497
i think with the way the map is set up thhe hammer is to overpowered everything else looks good
abandoned heretic is offline   Reply With Quote
Old 04-02-2009   #8 (permalink)
Member
 
Join Date: Mar 2009
Posts: 307
I love the concept... looks like a good, fun game... 9/10
I like the sound of the gametype also... Good job!
SRC48 is offline   Reply With Quote
Old 04-02-2009   #9 (permalink)
Member
 
C0RRUPTl0N's Avatar
 
Join Date: Dec 2008
Gamertag: There's alot.
Location: chicago IL.
Posts: 130
Send a message via AIM to C0RRUPTl0N
Really cool idea, I just downloaded it with ONE of my other accounts because this one is full due to saves for my new sandbox map. Well I have to say I think this map defiantly stretches the farthest along the sky-bubble thus far, I just feel it's way easy to fall off for my taste. Although I understand thats concept you were going for. It also has a hint of aesthetics which I think is good, but I think its easier to make aesthetics appear in competitive maps on much easier now that we have sandbox. I have to hand it to you, when I got on today I liked your map better than the others that were located on the front page well done. 3.6/5, but for crazy sniper creations, and that awesome thread defiantly 4.2/5. nice job.

. . .
C0RRUPTl0N is offline   Reply With Quote
Old 04-02-2009   #10 (permalink)
Member
 
Wailingjam's Avatar
 
Join Date: Jan 2009
Gamertag: Wailingjam
Location: little village up the coast
Posts: 107
This is truly original (at least to me) great job on the design and layout, and by the way I like the idea of it being in the skybox along with the way on how it's a long path! Interlocking is great as well, Amazing map!

The names R.J and forging is my specialty!


Wailingjam is offline   Reply With Quote
Reply



« Chutes | Curio »
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 09:22 AM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0