Maelstrom-
A large and violent whirlpool; Any violent or turbulent situation.
When I began making this map I intended to make it seam as though there were 4 bases, 2 bases would look as though they have started to fall apart, while the other 2 are in great shape. As
testing, testing, revision, testing, suggestions,
testing, testing, and revisions occurred it made that idea quite restricting, because I value Game-play
over Aesthetics.
If you are here just for screenshots, scroll to the bottom.
p.s. The screenshots don't really do it justice...
So as you can tell I have tested this map thoroughly, and you won't be disappointed when it comes to "game-play" and "looks."
Maelstrom is a symmetric map in one sense and an asymmetric map in another sense.
Gametypes:
Team Slayer
FFA
CTF
Assault
The map is built around a center, spiraling structure that links all of the maps objects/structures together. Both Red and Blue base are identical and the Blue and Red "rubble" areas are made to have some sense on being identical(this is where the asymmetric part comes in, because they aren't really indentical).
Weapons:
Battle Rifle x8?
Carbine x8?
Brute Shot x2
Energy Sword x1
Sniper Rifle x2
Sentinel Beam x1
(don't worry it actually works with this map and isn't over powering...I know it's hard to believe, but ask the testers and they will tell you that it didn't seam like any particular weapon was over-powering).
Vehicles:
None
Equipment:
Overshield x2
(One inside each base, once again, this wasn't over-powering or unbalanced in anyway, it actually helps make the map play better and more enjoyable).
Active Camo x1
Plasma Grenades x14
Power Drainer x2
Regenerator x1
Bubble Shield x1
Grav-Lift x2(run time minimum set at 2, because it is a key to using the Grav-Lift Bridge).
Points of interest:
Sentinel Beam-At the top of the center structure you can see most of the map, the downside is there is very little-to-no cover up there(risk vs reward) and people can take the teleporter out of their base and come from behind you.
Teleporters-On top of each base is a great place to be, because you can see the other team leave there base and if caught in a bad situation you can teleport out of it. Downside is there isn't a ton of cover, and the Sentinel Beam position has favor over you.
Risk vs Reward:
Energy Sword-It's right in the middle of the center structure floating on a weapon holder...both bases have an equal chance for grabing it, but be careful that you make your jump go straight down so that you land on the stone platform, opposed to falling to your death.
Active Camo-NO cover. Quickness, timing, and tricky jumps reward you with invisibility. Make sure no one is watching you though...
Grav-Lift Bridge-The shortest and quickest path to each base, making it great for CTF, there is no cover down there though, so have someone on top of your base so your journey isn't ended shortly. And make sure you grab the Grav-Lift on your way over there.
Screenshots:
Under
Blue Overview1
Blue Overview2
Blue Sniper
Red Overview1
Red Overview2
Red Sniper
Spiraling Center Structure
Sword/Tube View
Reciever Nodes
Active Camo
Sentinel Beam(Grav-Lift Bridge in the distance)
Inside of Blue Base(indentical to Red Base)
Download Maelstrom
-WREX 801 a.k.a. LORDxSAINT