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Old 03-31-2009   #1 (permalink)
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Maelstrom Final Version


Maelstrom

Overview

Maelstrom-A large and violent whirlpool; Any violent or turbulent situation.
When I began making this map I intended to make it seam as though there were 4 bases, 2 bases would look as though they have started to fall apart, while the other 2 are in great shape. As testing, testing, revision, testing, suggestions, testing, testing, and revisions occurred it made that idea quite restricting, because I value Game-play over Aesthetics.

If you are here just for screenshots, scroll to the bottom.
p.s. The screenshots don't really do it justice...

So as you can tell I have tested this map thoroughly, and you won't be disappointed when it comes to "game-play" and "looks."

Maelstrom is a symmetric map in one sense and an asymmetric map in another sense.

Gametypes:

Team Slayer
FFA
CTF
Assault

The map is built around a center, spiraling structure that links all of the maps objects/structures together. Both Red and Blue base are identical and the Blue and Red "rubble" areas are made to have some sense on being identical(this is where the asymmetric part comes in, because they aren't really indentical).

Weapons:
Battle Rifle x8?
Carbine x8?
Brute Shot x2
Energy Sword x1
Sniper Rifle x2
Sentinel Beam x1(don't worry it actually works with this map and isn't over powering...I know it's hard to believe, but ask the testers and they will tell you that it didn't seam like any particular weapon was over-powering).

Vehicles:
None

Equipment:
Overshield x2(One inside each base, once again, this wasn't over-powering or unbalanced in anyway, it actually helps make the map play better and more enjoyable).
Active Camo x1
Plasma Grenades x14
Power Drainer x2
Regenerator x1
Bubble Shield x1
Grav-Lift x2(run time minimum set at 2, because it is a key to using the Grav-Lift Bridge).

Points of interest:
Sentinel Beam-At the top of the center structure you can see most of the map, the downside is there is very little-to-no cover up there(risk vs reward) and people can take the teleporter out of their base and come from behind you.

Teleporters-On top of each base is a great place to be, because you can see the other team leave there base and if caught in a bad situation you can teleport out of it. Downside is there isn't a ton of cover, and the Sentinel Beam position has favor over you.


Risk vs Reward:
Energy Sword-It's right in the middle of the center structure floating on a weapon holder...both bases have an equal chance for grabing it, but be careful that you make your jump go straight down so that you land on the stone platform, opposed to falling to your death.

Active Camo-NO cover. Quickness, timing, and tricky jumps reward you with invisibility. Make sure no one is watching you though...

Grav-Lift Bridge-The shortest and quickest path to each base, making it great for CTF, there is no cover down there though, so have someone on top of your base so your journey isn't ended shortly. And make sure you grab the Grav-Lift on your way over there.

Screenshots:

Under


Blue Overview1


Blue Overview2


Blue Sniper


Red Overview1


Red Overview2


Red Sniper


Spiraling Center Structure


Sword/Tube View


Reciever Nodes


Active Camo


Sentinel Beam(Grav-Lift Bridge in the distance)


Inside of Blue Base(indentical to Red Base)




Download Maelstrom




-WREX 801 a.k.a. LORDxSAINT

My maps:|:Dead Heat v2:|:Ashes:|:ENcrYptED:|:Maelstrom:|:

Last edited by WREX; 04-01-2009 at 12:11 AM.
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Old 03-31-2009   #2 (permalink)
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i dont really like the idea of random junk everywhere cuz there's 2 snipers and if you're caught out there by someone with a sniper, you're dead for sure (unless you grab camo).

the map otherwise is good.
8/10
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Old 03-31-2009   #3 (permalink)
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Well I can tell the "asymmetric" part of it, lol. The map looks okay I guess, a lot of random looking objects I see their. But that I must assume would make the map a lot more challenging to the players.

I don't know, I would have to download the map, see it first hand; play a couple games on it first before judging the book...

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Old 03-31-2009   #4 (permalink)
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looks good for slayer i would love to play on it so i will
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Old 04-01-2009   #5 (permalink)
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Quote:
Originally Posted by Powerslave View Post
i dont really like the idea of random junk everywhere cuz there's 2 snipers and if you're caught out there by someone with a sniper, you're dead for sure (unless you grab camo).

the map otherwise is good.
8/10
It isn't random junk. Think of it as aesthetics. I didn't just put objects there for no reason, each object was specifically placed where it needed to be. if you played customs on it like we(testers guild members) did you would realize how fun the map is.

and thx

My maps:|:Dead Heat v2:|:Ashes:|:ENcrYptED:|:Maelstrom:|:
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Old 04-01-2009   #6 (permalink)
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V2.1 is pretty good. I know you've spent a considerable amount of time on this, as I have watched you forge this for a while. I can't really say much else besides good job because you already know my initial thoughts on it. ;)

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Old 04-01-2009   #7 (permalink)
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Originally Posted by RebornYeti View Post
V2.1 is pretty good. I know you've spent a considerable amount of time on this, as I have watched you forge this for a while. I can't really say much else besides good job because you already know my initial thoughts on it. ;)
i actually don't know what ypur initial thoughts were on it.

My maps:|:Dead Heat v2:|:Ashes:|:ENcrYptED:|:Maelstrom:|:
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Old 04-01-2009   #8 (permalink)
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Quote:
Originally Posted by LORDxSAINT View Post
i actually don't know what ypur initial thoughts were on it.
Lol, I've told you that I liked the map before. That = initial thoughts. :P

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Old 04-02-2009   #9 (permalink)
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Originally Posted by RebornYeti View Post
Lol, I've told you that I liked the map before. That = initial thoughts. :P
HAHA ok well then you should have just said that, so that the people viewing the map thread can see what other peoples thoughts are. That is why we post.

p.s. thx

My maps:|:Dead Heat v2:|:Ashes:|:ENcrYptED:|:Maelstrom:|:
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Old 04-02-2009   #10 (permalink)
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I know you said that the random junk was asthetics, but in my opinion it looks really messy, except the bases. On the other hand, it looks pretty fun to play on. I don't like the way it looks, but i like how a game can unfold on this map. I also like the way the center structure is made. 4/5

"I was gonna shoot my way out. Mix things up a little."
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Last edited by Manoukian1414; 04-02-2009 at 10:16 PM.
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