Just posted this on HBO
here. Cross posting here. This is Version 1, of course, and it may see further updates.
Quick Download Link
------------------------------------------------------------------
As some of you may know, I recently hopped into Sandbox and threw together a map that had been a long time coming,
CTF Face (on Forgehub
here). Well, I decided to hop into forge again and this time I started without a specific idea in mind... This is what I came up with:
hello.map
For untold millenia, the windy sands of this desolate landscape have seen little action. Unearthed only recently, it has been a true marvel to archeologists, historians and anthropologists alike. The eerie structure stands several stories tall and its depiction is still not yet fully understood. At the crest of a rather long structure exists a large ring held by two human hands; whether this represents unity, perhaps a struggle, or any other interpretation is truly a mystery. To its current inhabitants, however, it symbolizes a target.
hello.map is an assymetrical design that is loosely based on the Halo 2 map Relic. It offers a modest attacker's base and a large, long defender's structure that requires rear entry. The map is sized well enough for 4 v 4 play, but is certainly capable of more. BR spawns are recommended, however this time, I had (and still have) enough budget to place weapons liberally and it will work just as well with ARs (...if you're into
that kind of thing).
Notable weapons and equipment are: the Rocket Launcher, Sword, Beam Rifle, Sniper Rifle, Missle Pod, Power Drainer and Bubble shield
Blue Base
The attacker's base is small and only provides players with basic spawn protection and a point for flag captures and bomb spawns. A sniper rifle spawns within the main structure to combat the greater vantage point of the larger Red Base.
View of Red Base from Blue Base. The camera's position is generally where attackers spawn.
Overview of the main attacker structure. The sniper spawns here, and both the flag capture point and bomb spawn can be seen in this image. The capture point at the top of the structure makes for interesting last minute defensive stops.
An alternative pathway to the flag capture point can be accessed via a system of Grav Lifts. This provides attackers an option for returning the flag that is more exposed, but quicker from the right side.
Red Base
In true Relic fashion, Red Base offers a hard-entry and quick-exit base design. There are two player-sized pathways up into the main base from underneath the main shaft, and a jump that offers vehicle access from the rear.
Front view of Red base. The main objective spawn/plant points are located in the center of the large monument.
Overview of Red Base.
Weapon Spawns
View of Red Base from the right side. As you can see, the Beam rifle spawns on this platform outside of the base. This placement discourages spawn camping of Red base to Blue base and offers attackers some time to clear out, or even contest the enemy sniper, at the beginning of the round.
The Rocket Launcher spawns on the left side of Red Base. While the attacker's hog spawns on the right side, it may be worth it to travel this longer, and somewhat tighter-to-navigate route for the Rocket Launcher, as this often makes base infiltration more successful.
Underneath the main shaft of Red Base and near the small, sneakier, pathways leading into the main base spawns the Sword. There's a fair amount of debris here, which makes vehicle navigation fairly complicated. A fairly reasonable strategy is to drop the bomb carrier off in this area and continue to enter the base from the rear. If the carrier is accompanied by another teammate, this can allow the team to infiltrate base through both entrances, resulting in a more effective penetration of base defenses.
Toward the front right of Red Base, near the attacker's hog spawn is the bubble shield. Experienced players will quickly grab this protection to make bomb plants safer.
Map Overview