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View Poll Results: What do you think of this map?
Not my style 2 15.38%
Okay 0 0%
Average 0 0%
Good 2 15.38%
Great 9 69.23%
Voters: 13. You may not vote on this poll

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Old 03-29-2009   #1 (permalink)
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Castle Crashers



This map is not at all like Castle Crashers in any way, except for the fact that you crash castles!



Absolutely Required!!!


Castle Crashers, my second project on Sandbox, and by far my best map ever. Castle Crashers is my very first competitive map on Sandbox, and my first attempt at a territories map. Castle Crashers may be labeled as a Conquest map, but don't let that confuse you or anything. This is not a traditional conquest map. It is not symmetrical, and it uses two things that traditional conquest maps are ussualy unable to use; vehicles, and equipment. Some of the weapons you will also find odd to be put in a Conquest map. But think of this as a one-sided, vehicle, Conquest map. If you think differently of the map, and deny the fact that it is a Conquest map. Then I can simply just edit this post, and change the prefix to Sandbox.

The map, simply put. Is a very long bridge structure, with two castles. The defenders spawn inside the castle, and are unable to escape. Here you will find slits in the walls that make for windows. You cannot jump out of them, but instead use them to shoot down at the attackers. The defenders are given 4 brute shots at the start, and a battle rifle. With these weapons, they must shoot down, through the windows of the castle, at the attackers. The job of the defenders, is simply this; defend each, and every territory using the weapons given. The defenders also have a two way node inside the castle, that leads to a much smaller room. These two castles are the only places the defenders will ever find themselves.

The attackers spawn behind their vehicles, and must charge the defenders using tactics, and communication to their advantage. This is where that "Castle Crashers" part comes in. In order for the attackers to progress through each castle, they must break down the walls with their warthogs. Don't try breaking it down with explosives, or mongooses. It won't work. Beyond the first castle is a jump that brings you to the second attacker base. The second attacker base is another place the defenders can spawn. But they can only begin spawning there if they take the third territory.

The rest of the map is pretty basic. Just a much larger castle for the attackers to crash, and from there they go to the courtyard. The courtyard is where most of the territories are located, and goes in a spiral. This part is based on moving on foot, and using the line of sight to your advantage.


The creation of Castle Crashers began on March 12th, when I suddenly got the idea in my head to remake the famous Dread Castle map. Remember Dread Castle on Avalanche? Well I started working on the attacker base first. Slowly progressing towards the first castle. At the time it was an infection map. Slowly turning into a competitive map when I attempted building a bridge underneath the castle. Providing the attackers with a second path towards the castle. At this time it was a capture the flag map. Until one day I got fed up and deleted the entire underground area, and thought back to maps like Spear Point by Deathtoll. Then I began building the top half to the castle. Slowly progressing towards what is now, Castle Crashers. Changing many things about it, throughout my two testing sessions I'm sure most of you know about. Then getting in a small third testing session, thus completing my map. Not a fascinating story, I know. But it's what happend, it's the truth!


It all started one day when Fred, a peasant located in the village of Thumble, decided to rebel against the King and his faithful army of knights. The King heard of this rebelion, and gathered his army of knights to fight back against what was now, a large group of peasants. You see, Fred was a preacher at the local Catholic Church, and already had experience in leadership. The peasants were simply fed up with taking the King's crap, and were waiting for a fellow peasant to stand up against him.

Upon hearing word of the peasant rebelion, the King locked himself and his knights away in seperate castles. Hoping to stop the rebelion, without harming himself, or his army of knights. As the King locked the door to the castle, he had realized one fatal mistake he had made. His wife, the Queen had not heard of this rebelion, and was headed towards the Catholic Church to collect tax money. The King quickly unlocked the door, and rushed towards town to collect his wife. Sadly mistaken, a knight who had not seen the King leave the castle, spotted a man and a women running up towards the castle doors. Thinking they were peasants, he shot, and killed, both the King, and the Queen.

The peasants heard the shots fired, and they took that as a signal to attack the castle. This is going to be one hell of a war....



I recommend playing with 8-16 players.
Territories
This map plays with territories, and only territories. Any other gametype might cause you to spawn on the edge of a cliff somewhere, or underwater next to Spongebob's house. No, but really, this map only plays with territories. There are 8 territories total, and they all take 20 seconds to capture. Each of them with their own set size. 75% damage, and practically all the same settings as Conquest v4, except that the starting weapons are an Assault Rifle, and a Battle Rifle. Play this map with even teams, ranging from 4v4, to 8v8, and you'll be fine.


4 Battle Rifles - 45 Second Respawn - 1 Spare Clip
Although you already start out with them, you will thank me for placing these around the map. You could run out of ammo. These also come in hand when you stuck on the ground, without a vehicle.
*Battle Rifle - 45 Second Respawn - 1 Spare Clip
Trust me, when you run out of ammo with that Brute Shot, your going to need this to take out ground support.
2 Sniper Rifles -60 Second Respawn - 1 Spare Clip
Very great if you know how to use it, easy to pick off defenders when it's only their head sticking through the window.
4 SMGs - 30 Second Respawn - 2 Spare Clips
When combined with a Plasma Rifle, this can be one very deadly weapon at a distance.
6 Spikers - 30 Second Respawn - 2 Spare Clips
Not that great at a distance. But if you are right underneath the defenders, use this to stop them from killing off your other teammates. I recommend combining this with a Plasma Rifle to take down the enemy's shields quicker.
3 Plasma Rifles - 30 Second Respawn
Great when combined with an SMG, or a Spiker. Not so great when combined with another Plasma Rifle. Use this to take down the attackers shields really fast.
2 Needlers - 60 Second Respawn - 1 Spare Clip
At a distance and up close, these things are one hell of a weapon either way. Make sure to focus your fire on one attacker. Otherwise you won't kill anybody.
Brute Shot - 60 Second Respawn - 1 Spare Clip
With a large blast radius like this one. What's not great about it!? Shoot at the edges around the attacker window. Or shoot through the window. Your choice.
*4 Brute Shots - 10 Second Respawn - 2 Spare Clips
Amazing against Mongooses and Warthogs alike. But not so great against people on foot. Use this to pick defenders off who are hiding behind cover. But don't use it to kill them.. the Battle Rifle is better against people on foot.
Rocket Launcher - 60 Second Respawn - 0 Spare Clips
Make sure you don't miss with this thing, it only has two rockets in it! Fire this directly at the enemy. Not at the window itself, the blast won't make it into the room.
** *2 Rocket Launchers - 90 Second Respawn - 0 Spare Clips
Make sure to save the ammo for vehicles, or a large group of people on foot. Don't ever waste it on a single enemy. With a long respawn time like that, you're going to want to save the ammo.
** *Spartan Laser - 180 Second Respawn
Look at that! A weapon that spawns exactly 30 seconds after the Transport Hornet! Use it on the Transport Hornet if nothing else will work.
** *3 Fuel Rod Cannons - 45 Second Respawn - 0 Spare Clips
Amazing blast radius, and a very large amount of damage. Fire this at enemies on foot, and in vehicle alike. Although not as strong, or effective as the Rocket Launcher. This weapon is a lot better than the Brute Shot.
6 Mongooses - 10 Second Respawn
Great when you and a friend need to get somewhere fast. Not great to crash a castle. Only warthogs can crash castles, remember that!
2 Warthogs - 20 Second Respawn
The castle crasher itself! Use these wisely, you don't want to be stuck with a closed castle, and no warthogs. The turret is also very effective to support your teammates on ground.
**Gauss Warthog - 20 Second Respawn
Another castle crasher! Use this even more wisely than the Warthog though. With an even more effective turret that can take down a single enemy in one hit, you're going to want to save this one!
**Transport Hornet - 150 Second Respawn
This vehicle can crash castles, it can carry teammates from territory to territory. It can even kill the defenders! But be warned, you are going to have 30 seconds with this thing before the Spartan Laser spawns, so do what you're going to do fast.
8 Frag Grenades - 10 Second Respawn
Great blast radius, but only effective if you can get it into the window. With small windows like those, you have to be pretty good at grenade tossing.
2 Plasma Grenades - 10 Second Respawn
Although you cannot throw it as far as a Frag Grenade. It will effect the enemy team even more if you land it in the castle.
4 Spike Grenades - 10 Second Respawn
With a random blast radius like this, who knows what it's going to do! Stick an attacker and you could kill the entire team!
2 Bubble Shields - 60 Second Respawn
With one of these, you could take an entire territory without getting a single scratch. Just make sure you toss it in the right place though.
2 Regenerators - 60 Second Respawn
Very effective, but not as effective as a Bubble Shield. Use these only as a last resort, or to heal your team. Be the savior of your team, or throw it in the wrong place, and be the downfall of your team.
2 Deployable Cover - 60 Second Respawn
Although the defenders can rip through these within seconds, they still can protect you long enough to get behind cover.

*= Attackers Only **= Doesn't Spawn At Start


No updates, or changes have been made to this map so far. Be the first to contribute some ideas for a v2 today!











Just in case you missed them up on top!



Absolutely Required!!!

And of course if you like the map a lot, you could click this!

C'mon! I know you want to click it, and nominate this map for a Feature!

Last edited by Conkerkid11; 04-14-2009 at 02:19 AM.
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Old 03-29-2009   #2 (permalink)
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nice post but i dont under stand the name other then the fact that on part of the map looks like a castle.

i'd download if i had the maps but luckly they come out april 9 i think, well if i remember then ill dl for sure it looks fun.

Last edited by redeyesmaster; 03-29-2009 at 10:34 PM.
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Old 03-29-2009   #3 (permalink)
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I definately see why Conkerkid11 is mad, i dont blame him, this map clearly has hours and hours and hours of work put in it and the actual post is great too. the map looks fun, although i cant really give a full review because i havent played it, but it definately seems fun to play. Jeez people, youve gotta read a post before you say things like that.
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Old 03-29-2009   #4 (permalink)
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Very nice map, the forging is beautiful, supporting aesthetics and gameplay both equally well. I like the fact that you must use the warthogs to knockdown the walls to continue throughout the map. A well thought innovation in my opinion.

The only thing I have to add is that I don't think you should list it as conquest because in your post you stated it is one-sided, and that is not in the spirit of conquest.

Otherwise great job!

~Billy Reloaded


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Old 03-29-2009   #5 (permalink)
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Well, it looks like a good Competitive map, but not so much for Conquest. I mean, it's too open to play a good old traditional Conquest game. But anyway, the map looks really cool, and it seems centered around vehicle gameplay. It seems like a solid map, so 8/10. Good job.

My Maps:
Output v2 - Courtyard - Found-ry Final - Porq v2

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Old 03-29-2009   #6 (permalink)
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Wow I looked at the first three post and I got angry and this even isnt my map. I ACUALLY READ THE POST AND UNDERSTAND IT! And you know what? I like it. Im definetly downloading this because it looks like a fun game. I really like the man-cannons it really brings out the fun level of the map. Its well put together and from what I can see nicely interlocked (not that a map needs interlocking). Ill give it a 19/20 because the gameplay looks fantastic. Good Job!

MY MAPS
Fly and Ride - rideable elephant
Fallout Poison - A sandbox dark zombie map
Rec Center - A rec center with a pool and b-ball court

I IZ GUERILLA!

Last edited by blackandblutoo; 03-29-2009 at 11:20 PM. Reason: Geo-merging is not interlocking lololololololol
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Old 03-29-2009   #7 (permalink)
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Quote:
Originally Posted by Conkerkid11 View Post
You must mean interlocking, right? You can't geomerge in the sky bubble.

Also, everybody who posts beyond this. I understand that it is not a conquest map, there is not reason to grade me down because I called it a conquest map. I'm trying to figure out how to change the prefix right now, and if you can help me, I will give you 2 cookiez.
O ya, Sorry I always get them mixed up!

MY MAPS
Fly and Ride - rideable elephant
Fallout Poison - A sandbox dark zombie map
Rec Center - A rec center with a pool and b-ball court

I IZ GUERILLA!
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Old 03-29-2009   #8 (permalink)
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Quote:
Originally Posted by Darksoullll View Post
well MAYBE dont write a whole fricken story bud.
come on now? seriously who has the time to read your whollllllllllllle thing
sorry but once again:
NODL4U
The map is still cool. If you download it and play it you will like it. And I bet Conker will say the same thing, only longer and in depth. lol

MY MAPS
Fly and Ride - rideable elephant
Fallout Poison - A sandbox dark zombie map
Rec Center - A rec center with a pool and b-ball court

I IZ GUERILLA!
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Old 03-29-2009   #9 (permalink)
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Very nicely put together, I can tell you took your time on the floors, they are such a pain to keep in one spot. I love the theme and dude the thread it's self is very detailed and organized. I ran a territories game on this map and really enjoyed the gameplay, maybe post a few more pics, but the ones you have are definatly doing it justice. Again, nice floors!

. . .

Last edited by C0RRUPTl0N; 03-30-2009 at 12:03 AM. Reason: duh.. territories.
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Old 03-29-2009   #10 (permalink)
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Quote:
Originally Posted by Darksoullll View Post
well MAYBE dont write a whole fricken story bud.
come on now? seriously who has the time to read your whollllllllllllle thing
sorry but once again:
NODL4U
wow, you just have to come back and remind him that you didnt DL AND you stated that the description is useless.

really dude?

anyways excellent job on the map, looks like it involves a lot of strategy and the gameplay looks great, as well as the aesthetics.

good decription BTW. 4.5/5
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