Quote:
Originally Posted by Titmar
even with an amazing roof this is still the most boring and plain design that anyone could possibly come up with for conquest. im sorry to be harsh about it, but maybe put a bit more thought into your design next time. 0/5.
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Hey now, Titmar, I think this map deserves more than a passing glance.
After all the fuss about whats right or wrong about a conquest map, i don't blame ya for going back to the basics. This looks like it fits most of the rules quite well though. I'd say this is about as standard and basic as you get when it comes to conquest (which is good to see once in a while. And great for new conquest-ers). I'm glad you made the middle hallway elevated, that slightly changes things. And my goodness, the needler is going to have a blast! As for the forging and quality of the map itself, i think it could use some work. You have several holes in the floor. Its always a shame to lose a good frag due to a gap in the floor. The floor looks quite smooth though, i'll give ya that. And i'm sure the roof helps some. I encourage you to make the map compatible with 16 players, because it looks to be a bit slow for small parties (with such long hallways and whatnot). Oh and good choice leaving the sniper out. Even with the new conquest (v4) variant, people would hang back in at the end of the hall, i'm sure. Could you include a picture of the spawn points or at least explain them in your post? It looks like you did well with the spawn boxes, but I wanna double check. And one more question, do all the territories touch? (Or is there gap between them?) Well done, HaterSkater.
EDIT: ah great you got more pictures up! First off, those spawn points need a bit of work. I don't think anyone wants to spawn facing a wall like that, especially if the enemy team is trying to capture the last territory. See those two spawn points facing walls (in the hall) and the two starting points in the corners? Try and turn those to face the opening, or direction players should go when they first spawn (for the starting points, i would suggest making them face each other, so they are at a 90 degree angle with the opening). And lastly, it would be a good idea to put a few extra spawn points in the starting box as well. Other than that, I think you should be okay!