Synopsis
by TheEpicCiabatta and xZonKeD
Originally designed and built for the Template Contest, this map went through several design changes and more than a little procrastination to become a 6-base full foundry behemoth of a map, incorporating beautiful aesthetics into a smooth-playing and fun map. Vehicular combat meshes perfectly with action on foot, giving the map good balance and making sure that thinking (and shooting!) on your feet is just as important as your warthog skills. Gameplay feels somewhat reminiscent of the old BTB classic Relic, and yet still maintains its own unique style, where the team with the greatest coordination and skill will come out on top.
Gametypes:
Team Slayer
Multi Flag
One Flag
Territories (and all default variants)
Multi Bomb
Neutral Bomb
*A note on the gametypes - After quite a bit of testing, these are the gametypes that played the best. The map supports teams of 4 to teams of 8, although 5v5 and 6v6 are reccomended.*
Weapons and vehicles:
Battle Rifle x8
Assault Rifle x2
Covenant Carbine x2
Needler x2
Plasma Rifle x4
Spiker x2
SMG x4
Sniper Rifle x2
Rocket Launcher x2
Spartan Laser
Gravity Hammer (symmetrical gametypes only)
Shotgun
Frag Grenade x4
Plasma Grenade x8
Spike Grenade x4
Bubble Shield x2
Power Drain
Overshield
Warthog x2
Mongoose x2
Map breakdown:
As previously stated, the map is a 6-base full foundry, comprised of 4 different base designs. 2 of the bases are mirrored to the other side, with the other 2 acting as neutral bases. The bases give players a safe haven from vehicles, while a rather open bottom floor gives the vehicles good maneuverability. Multiple routes to and from each location provide the map with excellent flow.
The main base, where symmetrical starting spawns and flag spawns are, as well as the rocket launcher spawn, stretches from the garage to the wing, providing a substantial walking surface and high ground against vehicles. Jump-ups in front of the base provide a quick way up for players on foot, and players can take shelter under the shield door protected bottom base.
The first of the middle bases, dubbed "laser base," is the highest point on the map and includes a lift that leads from the bottom of the base to the middle or top section. It also boasts a large collection of anti-vehicle weapons, making the base very useful if the opposing team is using vehicles. This comes at the cost of being more vulnerable than any of the other bases. Teams that can utilize this base will be at an advantage during games.
The "wing" base, connected directly to the main base and the laser base, is home of the sniper rifle and mongoose. While not as powerful as the other bases, it has the advantage of having a quick escape route through the back hall, as well as the ability to attack laser base from behind and take it from an opposing team.
The final base is the only part of the map inaccessible to vehicles, and an important control point on the map. Suspended shield doors allow players to enter the base, as well as providing an open shooting lane while repelling vehicles and players from the other team. This is the defenders base for One Flag, and a powerful position to hold in symmetrical gametypes.
Download Synopsis
I hope you enjoy playing on this map as much as I enjoyed designing and building it.