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Old 03-28-2009   #1 (permalink)
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Synopsis


Synopsis
by TheEpicCiabatta and xZonKeD

Originally designed and built for the Template Contest, this map went through several design changes and more than a little procrastination to become a 6-base full foundry behemoth of a map, incorporating beautiful aesthetics into a smooth-playing and fun map. Vehicular combat meshes perfectly with action on foot, giving the map good balance and making sure that thinking (and shooting!) on your feet is just as important as your warthog skills. Gameplay feels somewhat reminiscent of the old BTB classic Relic, and yet still maintains its own unique style, where the team with the greatest coordination and skill will come out on top.

Gametypes:
Team Slayer
Multi Flag
One Flag
Territories (and all default variants)
Multi Bomb
Neutral Bomb
*A note on the gametypes - After quite a bit of testing, these are the gametypes that played the best. The map supports teams of 4 to teams of 8, although 5v5 and 6v6 are reccomended.*

Weapons and vehicles:
Battle Rifle x8
Assault Rifle x2
Covenant Carbine x2
Needler x2
Plasma Rifle x4
Spiker x2
SMG x4
Sniper Rifle x2
Rocket Launcher x2
Spartan Laser
Gravity Hammer (symmetrical gametypes only)
Shotgun
Frag Grenade x4
Plasma Grenade x8
Spike Grenade x4
Bubble Shield x2
Power Drain
Overshield
Warthog x2
Mongoose x2

Map breakdown:
As previously stated, the map is a 6-base full foundry, comprised of 4 different base designs. 2 of the bases are mirrored to the other side, with the other 2 acting as neutral bases. The bases give players a safe haven from vehicles, while a rather open bottom floor gives the vehicles good maneuverability. Multiple routes to and from each location provide the map with excellent flow.



The main base, where symmetrical starting spawns and flag spawns are, as well as the rocket launcher spawn, stretches from the garage to the wing, providing a substantial walking surface and high ground against vehicles. Jump-ups in front of the base provide a quick way up for players on foot, and players can take shelter under the shield door protected bottom base.




The first of the middle bases, dubbed "laser base," is the highest point on the map and includes a lift that leads from the bottom of the base to the middle or top section. It also boasts a large collection of anti-vehicle weapons, making the base very useful if the opposing team is using vehicles. This comes at the cost of being more vulnerable than any of the other bases. Teams that can utilize this base will be at an advantage during games.



The "wing" base, connected directly to the main base and the laser base, is home of the sniper rifle and mongoose. While not as powerful as the other bases, it has the advantage of having a quick escape route through the back hall, as well as the ability to attack laser base from behind and take it from an opposing team.



The final base is the only part of the map inaccessible to vehicles, and an important control point on the map. Suspended shield doors allow players to enter the base, as well as providing an open shooting lane while repelling vehicles and players from the other team. This is the defenders base for One Flag, and a powerful position to hold in symmetrical gametypes.

Download Synopsis

I hope you enjoy playing on this map as much as I enjoyed designing and building it.

Last edited by TheEpicCiabatta; 03-28-2009 at 11:09 PM. Reason: Updated map file
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Old 03-28-2009   #2 (permalink)
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ok I no we've had some problems but i did play this map
I found it to be fun a really great to play on. I had one issue thou. the 2 rockets made it a little overpowering, but it was still fine, It was really fun when i played 4 on 4, (my team won =]) Honestly the way the map was built the warthogs had little affect to the map which in my opinion was a good thing. You a good forger even if we argue! ;)
good map


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Old 03-28-2009   #3 (permalink)
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Quote:
Originally Posted by myshotsakill View Post
ok I no we've had some problems but i did play this map
I found it to be fun a really great to play on. I had one issue thou. the 2 rockets made it a little overpowering, but it was still fine, It was really fun when i played 4 on 4, (my team won =]) Honestly the way the map was built the warthogs had little affect to the map which in my opinion was a good thing. You a good forger even if we argue! ;)
good map
I'm willing to put our differences behind me, and thanks for the feedback. The rockets are set to have only 2 shots per spawn, forcing players to strategize more and not just randomly fire off rockets. I never had any complaints, but thanks for voicing your concern.



My maps:

Expanse - Synopsis - Greenhouse (not yet posted)
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Old 03-28-2009   #4 (permalink)
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This map does look pretty awesome. Great geo-merging and intersecting, and I like the layout. However, Warthogs seem a little out of place. It doesn't look like they'd have much room to maneuver. Other than that, I have no other complaints. I'll download it and try it out. 4.5/5.
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Old 03-28-2009   #5 (permalink)
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yeah im willing to also, hows asymetrical games play because without the ghammer that must bring the rockets into more use, for the laser and warthogs, but with this map type is the asymetrical gametypes just as fun?

Quote:
This map does look pretty awesome. Great geo-merging and intersecting, and I like the layout. However, Warthogs seem a little out of place. It doesn't look like they'd have much room to maneuver. Other than that, I have no other complaints. I'll download it and try it out. 4.5/5.
trust me the warthogs arent as overpowering, but with the bases good for the onf eet battles the bottom floor is just enough room for the warthogs and moongooses to travel through, but with the weaponplacement its not always wise to be in a warthog.



Last edited by myshotsakill; 03-28-2009 at 12:42 PM.
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Old 03-28-2009   #6 (permalink)
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Quote:
Originally Posted by myshotsakill View Post
yeah im willing to also, hows asymetrical games play because without the ghammer that must bring the rockets into more use, for the laser and warthogs, but with this map type is the asymetrical gametypes just as fun?
Since the map is set up for team play, the only asymmetrical gametype is 1-flag. The hammer is removed to both make way for a flag capture point and to prevent an easy assault of the defender base. In 1-flag, gameplay revolves mainly around laser base, as controlling that base gives your team more favorable spawns and a good position to work from.



My maps:

Expanse - Synopsis - Greenhouse (not yet posted)
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Old 03-28-2009   #7 (permalink)
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Quote:
Originally Posted by TheEpicCiabatta View Post
Since the map is set up for team play, the only asymmetrical gametype is 1-flag. The hammer is removed to both make way for a flag capture point and to prevent an easy assault of the defender base. In 1-flag, gameplay revolves mainly around laser base, as controlling that base gives your team more favorable spawns and a good position to work from.
ok i see sounds like a good idea, seems like you did a lot of testing an thinking through. Im guessing that the smart thing to do would be to get the flag cap on foot and use the warthog for a destraction.


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Old 03-28-2009   #8 (permalink)
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defiant feature man! this is awesome! any slayer/objective map involving well put aesthetics deserves alot from it. i really like all the pillars, mostly those diagonal ones. this is amazing 5/5
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Old 03-28-2009   #9 (permalink)
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Looks cool...You don't really need cover because the boxes sitting there. 9/10....I find myself lacking the game play of CTF and assault


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Old 03-28-2009   #10 (permalink)
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You have very clean interlocking and gemerging. The map has a lot of cover but too much that you cant really shoot from one side to the other. Nice map 4.5/5
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