Gametype: Mini-Conquest
Have you ever wanted a 1v1 conquest? Look no further, as Mini-Conquest is here to fill all your small party conquest needs...
Intro:
Lasting Chaos started, as most maps do, with an idea. I noticed that in FH’s Book Of Conquest there were no Conquest/Conquest Variants on Last Resort. I wanted to fix that. I first thought of making something like Tunnel Raid, but realized that there was really no way to make a symmetrical map like that. I then tried to find ways to make full use of Last Resort’s map geometry, and soon found that the defender’s base would probably be the best place to start making a conquest map. I first tried to make a 4 way conquest map, but that utterly failed. So after testing that I removed half of the map, and just made a Mini-Conquest. So, being in the forging stage for about 2 months now, I present to you Lasting Chaos.
Mini-Conquest:
Lasting Chaos uses a custom game variant called “Mini-Conquest”. This gametype is much like the regular conquest however there are several changes. I kept the territory capture time, most of the player traits, and much of the spawn traits. However I did make your spawn time 5 seconds instead of 10; I removed sudden death, and I made you invulnerable for only 1 second when you spawn. There are also some other minor changes. However, the reason I made these changes is because of the size of the map. There are only 3 territories and the map is very small. I would recommend 2-6 players for best gameplay results. The map is intended for 2v2.
Weapons:
- Sniper X2
- Plasma Rifles X4
- SMG X4
- Frags X2
- Spikes X4
Pictures:
Starting Spawns
The very first territory {known as home territory}
The middle territory
Another look at the home Territory.

Action Pics:
Lasting Chaos
Mini-Conquest
Enjoy
Thanks to all my testers, and to pvilleforger77 and albroken2u {or whatever your gamertag is}.