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Old 03-25-2009   #11 (permalink)
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Quote:
Originally Posted by STWOW View Post
Wait... just noticed when I went to DL there is Conquest v4?????
since when....

Edit: Looked at the description of it and I can't find what was changed?
Yes, Conquest v4 is the newest official game type for conquest...

And are you joking about not being able to find the differences? Basically every movable object was replaced with an immovable object, doors were geomerged into to lock up, the center is 100% different, even the weapon placement and spawn time is a little bit tweaked.



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Old 03-25-2009   #12 (permalink)
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Quote:
Originally Posted by The Cheat View Post
Good thing it's you AZN, I was about to transform into Rad-Rad-Moderating Tank.

It's nice to see that you brought some life back into this crusty(but still kick-ass) classic.

Having played the original, I already know that good gameplay goes hand-in-hand with The Cellars, and said gamplay will only be improved with the new version.

The Cellars is one of the pioneer maps for Conquest gametype, and truly set a standard for everything that came afterward, and it shows that sometimes, maps don't "N3ED MOAR INTERLOX".

I will download the new version, and most likely be blown away by how awesome The Cellars really is, and will be.

My Rating: A+ (10/10)

Pros:

- The Pioneer Map to Conquest.
- Great Balanced, and Fast-Paced Gamplay
- Still one of the best Conquest Maps to play on, even after a year.

Cons:

- Nothing Really (They were all fixed with the new version.)
I don't know if you noticed, but we also released a new version of Conquest as well...

Anyways here are the biggest differences in Conquest:
  • I kept the no friendly fire that is present in v2 and v3 because with choke points controlling friendly fire is difficult, so I kept it removed
  • I returned to the 75% weapon damage. Yes this may increase the amount of beatdowns, but the types of kills are not important. Due to overwhelming amounts of forces at a choke point one needs more meat to survive 2-4 people shooting at them. Also this removes the one headshot capabilities of sniper rifles. This makes snipers a support weapon rather than a power weapon.
  • The Custom Power Up was changed from 30 sec invulnerability to 50% leech. The reason for this is that invulnerability makes it a one sided battle rather than just offering an advantage. 50% leech allows you to last a bit longer while attacking, but isn't as big of an advantage due to the fact that you will have multiple people shooting at you. However it is still an advantage. 75% damage and this both support the "more meat" factor that you need to survive long enough in a territory to enjoy the game and have an effect.
  • Because Conquest is a team focused gametype, your respawns are synchronized with your team. If you die and a teammate is about to spawn in 3 seconds, you spawn with them. This increases both teamwork and bruteforce.
  • Another respawn change is that you spawn whenever anyone captures a territory. What this does is reset the battlefield so that both teams have equal opportunity to attack the new frontline. However, the team that won the territory that caused the respawn has troops already at the next territory, that is your advantage for winning the last territory.
  • Respawn time was increased to 10 secs as supposed to 5 due to the new respawn traits to give a team the reward for eliminating another team and having a bit more time to capture territories.
For a full description go here: XF Official Gametype: Conquest
I will add this to the OP... and I have a vid of the new gameplay... holdon...

Last edited by AZN FTW; 03-25-2009 at 10:52 PM.
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Old 03-25-2009   #13 (permalink)
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No the differences between v4 and v3 lol

^^^ kk thanks AZN for the list of the changes in the gametype



Last edited by STWOW; 03-25-2009 at 10:52 PM.
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Old 03-25-2009   #14 (permalink)
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OMG, I'm so glad that you finally posted this RST. You're one of my favorite forgers, and I'm so glad that this marvelous piece of work got released (again).

Great gameplay and now great aesthetics! Thank You RST!



I'm going to keep this here until I'm given a reason for it's removal...
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Old 03-25-2009   #15 (permalink)
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Everyone who already had Conquest needs to make sure that they Download this new version. It emphasizes the point of conquest more than the previous versions ever did. The "respawn with team" setting makes the game much more team based with squad combat and not a trickling line of soldiers. The change of the custom powerup from invincibility to vampirism takes away the "lone soldier" aspect and still upholds the team combat virtue as well as being a twist to "power weapons."


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Last edited by coyoteboy1023; 03-25-2009 at 10:59 PM.
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Old 03-25-2009   #16 (permalink)
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As I said in XF, I always enjoy a good game of Conquest. Great job reinvigorating the map that started it all without taking away any of its old charm. I have nothing more to say. You already know.

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Old 03-25-2009   #17 (permalink)
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ROFL

Release a map late 2007, and release the remake early 2009! That's something...

As most of us are, I am glad you made a remake of it. Not that I am saying it needed one. The Cellars was a perfect conquest map in all aspects. It provides a basic layout that you did not even forge. Meaning, you used objects to block off certain parts of the map. That's one thing I like about this map, it uses the original map but only added some borders. There are a lot of maps like this, but most are forged from the ground-up.

I loved the game play so much here. It is very fast-paced and forces players to use teamwork or lose.

Great approach with using the advanced techniques on an old-school map.
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Old 03-25-2009   #18 (permalink)
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Alright I just posted the link to the vid in the main post... are we still able to embed? Here it is for those who don't want to check the OP... it's just straight gameplay, no editting...

http://www.youtube.com/watch?v=RhaF9iMwQ8Y
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Old 03-25-2009   #19 (permalink)
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I just did a forgethrough and saw all the changes but, there is are containers in the hallway before the center. I hit it a few times but, didn't have the patience to let it respawn. I am wondering though when/if it respawns won't it be just like the crates and you will be able to get out of the map?????


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Old 03-25-2009   #20 (permalink)
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sweet i cant wait to play this new version. I'm also pretty excited about Conquest v4!


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