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Old 03-24-2009   #11 (permalink)
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Thanks, I tried to make it an open map with close quarters areas, I ran out of budget as I did not want it to cause lag with glitching it.

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Old 03-24-2009   #12 (permalink)
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hey dude welcome to forgehub! ok first beautiful map you sure have been forgin before you goin the forgehub community 5/5 dl. Just some suggestions the open middle section of the map can use some cover and if you have andy walls or barriers or anything still use it as cover. it will help you map and give people a greater chance of having their "shining moment" in a map instead of everyone avoiding that "death zone". But still this is a great map, excellent 1st post. Keep forgin! -Dylan

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Old 03-24-2009   #13 (permalink)
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oh and i saw the mauler is RIGHT NEXT 2 the shotgun. this is either for balancing weapon spawn for teams or A VERY BAD CHOICE. survey which it is and if it is a choice you made i suggest you change it (if you wnat it would still be a great map, no hard feelings) because major assholes and noobs would try 2 run 4 power weapons and that would just make their day, but not yours. Be smart. Don't let noobs smuggle all the power weapons. lol it's rly up 2.

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Old 03-24-2009   #14 (permalink)
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Good point, it seemed to play ok with them but I will see if I can swap the shotgun with another weapon on the map.

Thanks.

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Old 03-24-2009   #15 (permalink)
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Wow this map is awazing the meerging is really well done. my only concern is the empty middle area. other than that 5/5

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Old 03-24-2009   #16 (permalink)
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as far as blams go, this one cerainly is tacular! i like it how not all of the map's floor is at ground level, it makes it feel less like foundry and more like a unique map. and also well done for including a ghost, you never seem to see vehicles on foundry maps.
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Old 03-25-2009   #17 (permalink)
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the ghost seems a little overpowered IMO
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Old 04-02-2009   #18 (permalink)
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This map is no longer on my file share but is available by request.

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