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View Poll Results: Rate 'Spinach Sucks'.
FEATURE NAO! 1 7.14%
Amazing. 2 14.29%
Really good. 4 28.57%
It's alright. 5 35.71%
It does suck. 2 14.29%
Voters: 14. You may not vote on this poll

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Old 03-23-2009   #1 (permalink)
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Spinach Sucks [V .2]


S P I N A C H S U C K S

By ItalyanStalyun

Changes from version .1 to .2:
-Added single open boxes for added cover
-New ramp adding a second way up and down to lower area
-2 Frag grenades added
-Oddball and Juggernaut now supported
-Covenant Carbine and Fuel Rod Cannon spawn switched


S T O R Y :
I've always loved the map Avalanche for forging- I don't know why, I just have. I wanted to create a small 2 vs. 2 floating map, so I figured that Avalanche was the perfect place. So here we have the unique map I like to call 'Spinach Sucks'.

This map is all about wide-open spaces, and terrifying drops. A huge part of the map is keeping your footing and not falling off. Often times you'll be watching where you're going more than where you're shooting!

Why the name? Well, I decided I wanted the map to be green. Spinach is green. I hate spinach. Therefore, 'Spinach Sucks'. It's (in my opinion) my best work ever. I've color coded everything (yes, I've gone insane) and worked it to perfection. So, after dozens of ideas, many test games, hundreds of saves, and millions of prayers that the box will go green, I give you Spinach Sucks.



G A M E T Y P E S :
Supported:
Slayer
Oddball
Juggernaut

Recommended:
1 vs. 1 Slayer
2 vs. 2 Slayer
Free for All (3-4 player) Slayer
Free for All
(3-4 player) Oddball
Free for All
(3-4 player) Juggernaut



L O A D O U T:
[x1] Fuel Rod Cannon (90 second respawn, 1 spare clip, do not place at start)
[x2] Battle Rifle (30 second respawn, 2 spare clips, place at start)
[x2] SMG (30 second respawn, 2 spare clips, place at start)
[x1] Covenant Carbine (30 second respawn, 2 spare clips, place at start)
[x4] Plasma Grenade (10 second respawn, place at start)
[x1] Regenerator (90 second respawn, place at start)

[x2] Frag Grenades (10 second respawn, place at start)


S C R E E N S H O T S :
I don't quite think that the screenshots do Spinach Sucks much justice- I urge you to download before giving a critical opinion.


Over-head view.


Side-view.


Front view.



Covenant Carbine spawn.


Lower area.






"Oh shi-"



D O W N L O A D

i can keep a secret if you can keep me guessing.


Last edited by xLike Clockwork; 03-26-2009 at 01:39 AM.
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Old 03-23-2009   #2 (permalink)
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i agree, spinach does suck.

about the map, awesome stuff. color coding it green, i haven't seen that yet. i like how you got the floating platforms even. i like the map, it would be great for a 1v1 or 2v2 br warm-up, there's enough cover to hide but not enough to stay hiding. the merging is clean, which is pretty difficult outside of the map, when everything is color-coded, and grid-less. also, the design is very unique. 4.5/5, downloaded.


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I like how you made a "symmetrical" asymmetrical map, if you know what I mean
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Old 03-23-2009   #3 (permalink)
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This map is great especially for being floating outside of avalanche. It does seem very small though, and doesn't have great cover. I could see a lot of spawn killing, but thats just me. the map is great in itself though. im going to give you a 4/5, but it needs a little improvement

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Old 03-23-2009   #4 (permalink)
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I kinda agree with the above^
It could use some more small detail and cover.
Good job 4/5
P.S. Don't vote your own map.
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Old 03-23-2009   #5 (permalink)
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This map is extremely lacking in cover. I don't really see the point of the wall/rail things on the side of the boxes, you cant hide behind them. As a matter of fact, I dont see ANY cover excluding the shield door at the fuel rod spawn. A map in the competitive map section is supposed to be competitive, and since you can literally see every point in the map from every other point in the map, I dont see how this could be competitive.

Also, if you are going to rate your own map, atleast dont make the poll public, we can see who voted for what....=/
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Old 03-23-2009   #6 (permalink)
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This map is an ascetic beauty, but it looks more like an ascetic map than a competitive one. It has a great design, but, as said by the preceding posts, it is lacking in cover. I am intrigued by it, and will download the map, see how it plays, write a better review, and await you reply to these critiquing posts. Oh, and by the way, spinach sucks.

The layout for the map looks great, almost like a street. I would like to see an enclosed, urban themed map with this exact layout. That would be rather cool. I would expect it to play great for the one-sided objective games. Good luck, because I will be watching.

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Last edited by Sotha Sil156; 03-23-2009 at 11:21 PM.
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Old 03-23-2009   #7 (permalink)
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Kk well this does look like a good small team game I like the all green boxes and the weapon list is awesome but some of the merges seem sloppy well I'll DL


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Old 03-23-2009   #8 (permalink)
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Maybe change the fuel rod spawn to carbine, then move carbine to the middle of the platform FR was, and get rid of the camp box. Why u may ask? Well besides fuel rod being in a camp box, the top is a much more commanding advantage then the bottom. And carbine would be more useful at the top. Maybe add some other weapons to.

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Penguins.
I have penguin pajamas!
How badass is that???

penguins can be stealthy too!
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Old 03-23-2009   #9 (permalink)
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Quote:
Originally Posted by Dow View Post
Also, if you are going to rate your own map, atleast dont make the poll public, we can see who voted for what....=/
I was just being an idiot while rating that, I hope everyone knows.

Quote:
Originally Posted by Dow View Post
I don't really see the point of the wall/rail things on the side of the boxes, you cant hide behind them.
They are there to act as guardrails from falling off- trust me, you'll be thankful for them during gameplay.

Quote:
Originally Posted by STWOW View Post
Kk well this does look like a good small team game I like the all green boxes and the weapon list is awesome but some of the merges seem sloppy well I'll DL
I guarantee you that there's hardly any slop here.

Thanks for the comments, everyone. I understand the lack of cover complaint, and although I wanted this map to be about wide open spaces, I'm adding some open single boxes along some of the longer paths in version .2.

i can keep a secret if you can keep me guessing.


Last edited by xLike Clockwork; 03-23-2009 at 11:46 PM.
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Old 03-23-2009   #10 (permalink)
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Quote:
Originally Posted by ShortKidPena View Post
This map is great especially for being floating outside of avalanche. It does seem very small though, and doesn't have great cover. I could see a lot of spawn killing, but thats just me. the map is great in itself though. im going to give you a 4/5, but it needs a little improvement
Quote:
Originally Posted by RackemWillie77 View Post
I kinda agree with the above^
It could use some more small detail and cover.
Good job 4/5
P.S. Don't vote your own map.
What's with people and giving 4/5's for alot of 'no cover, but i haven't played yet'

Anyway, I really can't download your map because I'm at the 100 item limit (I'm actually in Forge trying to get a friend to save my map ATM D:). I will try to though, I hope. I'm not a big fan of this 'random cover' thing, think about Guardian; is there random boxes and columns all over the place? It works through flow, not cover. Though cover is important to a certain degree, so that you have somewhere to go when shot, think of the map in terms of flow, not cover, generally. You don't need random single boxes as long as you can flow from area to area evenly and cleanly, and have somewhere to go (preferably other rooms or areas) when getting shot. I don't like the idea of hiding, that's for Gears, not Halo. You want to make him move, and if you have good teamwork, be able to have someone on your team cut him off or flank.

To future and past 'reviewers': IF YOU HAVEN'T PLAYED IT, DON'T GIVE THEM A FREAKIN' RATING! AHHHHHGHHHH! Even if you have, it's pretty much demeaning. Your not a critic, sorry.

Last edited by Insane54; 03-25-2009 at 12:29 AM.
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