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View Poll Results: Do you like?
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It's pretty good 1 25.00%
It's okay 2 50.00%
Need's work 1 25.00%
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Old 03-17-2009   #1 (permalink)
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War Grounds v2


War Grounds v2
This map is a symmetrical slayer, capture the flag, and assualt map.

Weapons- Battle Rifles, Sniper Rifles, Shotgun, Active Camo, Brute Spikers, SMGs, Neddler, Plasma Rifle, and Grenades.

Description- This battlefield was once a war against human conflict now it rests in peace or does it?

Pictures- [/URL]



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Download Links- I think something may be wrong with these links if they are someone please tell me. Thank You.



Last edited by RolandDeschain; 03-17-2009 at 11:19 PM.
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Old 03-17-2009   #2 (permalink)
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This map looks pretty decent. I'll give it a DL and come back with feedback. Why did you interlock the small box into the top of the "t" box? It doesn't look great aesthetically and seems to have no purpose besides using up your budget. It's great to see 6 foundry maps on the first page!

Last edited by crazyzebu; 03-17-2009 at 11:01 PM.
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Old 03-17-2009   #3 (permalink)
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Thought it was cool lol! Well I knew it need more to it but couldn't think of nothing for it suggestions could help.

Last edited by RolandDeschain; 03-17-2009 at 11:04 PM.
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Old 03-17-2009   #4 (permalink)
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looks good but i would like to see a few more pics or a bette over veiw or somthing i cant really tell the layout from the pictures u have now
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Old 03-18-2009   #5 (permalink)
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This looks good. It's got a cool layout, kinda small, but good. It's also alittle open and sloppy in some areas, which could cause some disruption in the gameplay. \

2.5/5

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y would you wanna go out, zombiez r there? fine ill make another one.......you know what no way im not wasting my time if you dont like the map your problem,if you do good. y do you have to b so picky. i dont care im not gonna do nothing.
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Old 03-18-2009   #6 (permalink)
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I like the map, actually. It's a simple and compact layout that looks like it will offer some solid gameplay. The one thing I don't like, however, is your center structure. I'm not sure why you would want to merge an outside-down open box into an open double box. All it does it make unnecessary jumping barriers when you go into there. Also those dumpsters below the structure are placed almost directly below the box and will make it difficult to use them to jump into the open box above. Just thought I'd point that out, since no one else seemed to go indepth about it.

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