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Old 03-25-2009   #11 (permalink)
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hey i would go as far as remaking the bridges in the skybubble and that being the entire map. The bridges were good and i instanly recognized them from halo ce. that was really the only part of the map i liked.
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Old 03-25-2009   #12 (permalink)
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i truely have to say this will be the next feature, its beautiful, i could not see any flaws (cept for the hole, with the 7 wood, you suold geomerge a kill ball or sumthin like that in it) and it is really fun, played it with 8 ppl, beautiful gaming

Game play: 5/5

Map itself: 4.9/5 (nothings perfect =P)
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Old 03-25-2009   #13 (permalink)
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This looks quite innovative, however i think Kill Balls should be added down in the Crypt area, to make it easier to die if you fall off. Definitely looks like a lot of fun, however I'm not sure how long it will stay that way, because it seems like the gameplay would last quite a long time. Other than that, it really looks fantastic. Another thing is the Skybubble area and the Middle area seems just there to be there, the Crypt area is the only area on the map that seems like it took effort to make.

Overall, the map seems good, but I wouldn't go as far as great. But that's ok, there can always be a v2.

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Old 03-25-2009   #14 (permalink)
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You said that this was meant for epic capture the flag games but the flag carrier has a long way to go seeing that there is only one way to go through the whole map which looks long. It also needs more of variety for path choices. There is one main route which is to follow the teleporters. Other than that good job on incorperating all of the areas into the game and not just choosing one.
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Old 03-25-2009   #15 (permalink)
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Looks cool, i like how you used all three levels, you should add a little bit more to the top, it looks easily grenaded
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Old 03-26-2009   #16 (permalink)
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Looks like it'll make for some interesting gameplay. It seems that it would only work for matches in which the teams have good cooperation and communication, but in which case will work fantastically.
That makes sense. When stopping someone from stealing your flag, you may even want to go back to YOUR base to do the job!

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Old 03-26-2009   #17 (permalink)
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..This looks quite innovative, however i think Kill Balls should be added down in the Crypt area, to make it easier to die if you fall off...
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Looks cool, i like how you used all three levels, you should add a little bit more to the top, it looks easily grenaded
That is an awesome idea to add kill balls, but was at the item limit AND the budget limit. Although, by using a kill ball, I don't need a platform or teleporters for the death. But then again, I also wanted people to have the option of risking jumping down the crypt and narrowly landing on a bridge! (It CAN be done, I did it.... once...)

THanks for input guys!

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Old 03-27-2009   #18 (permalink)
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It seems like an interesing idea. I've downloaded it to check it out.

but, at first glance without playing, i think you should take the same idea but simplify it a bit and maybe only use 2 levels of sandbox instead of all 3. Doing this would fix the problems you're having with budget and item limits also.
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Old 04-03-2009   #19 (permalink)
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I have to say, This map looks really good, The Bridges back in Halo: CE were awesome and you just did them justice.

I am a fan of multi way combat which is what you accomplished here and very well, so good asthetics, I'm not excatly sure whats going on at gorundlvl with the tunnels or how excatly your supposed to get the other teams flag but i'll figure that out when i play on it.
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