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03-14-2009
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#1 (permalink)
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Nope. Nevermind.
Join Date: Nov 2008
Location: California
Posts: 239
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Antiquity (Misery v2)
Showing elegance and complexity, this premises illustrates only a fraction of the Ancients' wisdom in architecture and design. 4-8 players
Color Key
Orange Text = New
Green Text = Old
Supported Game Types:
- Slayer (FFA or Teams)
- King of the Hill (FFA or Teams)
- Oddball (FFA or Teams)
Description
Yes this is Misery v2. I removed the FX in v2 and since that had a huge role in the making of the name, it had to be changed. So I came up with antiquity.
Supporting a maximum of 4v4 or 6 FFA, this symmetrical map is one of my best creations yet. There are two sides as usual (red and blue) and a side base which can be considered neutral. There is an underground pipe linking the 2 bases to each other as well as the side base.
Game Play
Due to its small stature, this map is based mostly on close quarters combat. If you see anything that can be useful in close combat, don't hesitate to take it. Now this doesn't mean BRs and the sniper are useless in the arena, but they are definitely underpowered unlike almost every other map. So keep that in mind.
Overall, game play isn't too far off from any other map, but the slight differences are what make this map unique and enjoyable.
Every weapon and equipment is included in the following:
Weapons
BR x2
SMG x2
Plasma Pistol x1
Plasma Rifle x2
Needler x1
Brute Shot x2
Carbine x2
Mauler x2
Beam Rifle x1
Missile Pod x1
Equipment/Grenades/Powerups
Frags x2
Plasmas x4
Regenerator x1
Deployable Cover x2
Active Camo x1
So as you can see above, there aren't too many options other than to get up close and personal with the enemy. That's about all there is to game play. Get something close-ranged and get out there!
Aesthetics
This map's aesthetics in my opinion are top notch. Everything is interlocked where it needs it and the design is exactly the way I wanted it. I and most other people specifically like the side base which is a neat touch to the entire map. While providing cover and high ground for game play, it shows true aesthetic quality.
In each base, the specifics are as follows:
Two floors
2-way lift
1 power weapon
3 entrances from outside
The side base (also known as "the pipes") has 3 circular pipes which can be jumped into or used as cover from nearby or far-away enemies.
Top mid is only used in either KOTH or as a way to get to the other base as it provides 0 cover. Only go here for one of two reasons. 1. The Hill is in Top Mid position. 2. Sniper is at its spawn.
Bottom mid is very useful for short-ranged weapons. It is also where Missile Pod spawns.
Structures around the map are built to great heights to incorporate a mini-theme and provide elevated cover. All these qualities make this map one of my best for aesthetics and game play put together.
v2 Changes
Now that v2 is out, the map is for the most part uncheatable. I say for the most part because I'm sure there's some ridiculous way to double jump and then triple jump or something, but I'm not interested in those ways. If you're by yourself with any weapon/equipment, I'm pretty sure you cannot get on top of the map. The ledges which I extended off the top might look easy to get around, but in order to do an easy grenade/brute shot jump, you gotta be against a wall. The ledges put that to an end. If someone does find a way to break it, lemme know but make sure it's worth it first. I mean don't say brute shot jump onto a ramp and then double jump off a sniper. If anything like that is said, the comment will be ignored.
Railings are another addition to v2. Although they do not completely surround the edges, they provide guiding and cover for people who are in need of it. If you fall off on the parts which are not "railed" then that's on you. Be aware of your surroundings and you'll be fine. Plus, the railings do cover about 80% of the parts where you can just walk off.
The FX are now completely removed. No more dull and gloomy settings. So now visibility is much better and distractions are completely removed. Unless you consider the flags a distraction. Those stay. :)
Many bumps and cracks in the floor and other places have been fixed. There are still slight bumps from here to there, but I'm pretty sure those are inevitable on this kind of map. So hopefully they don't throw you off too badly. If so, I can try my best to fix them to perfection. To my best of knowledge, however, they already are.
The main base structures and the side base main structure are now changed to look exactly the same. They aren't anywhere on v1. Simply new structures I came up with. Hope you guys like them. Oh yea - the motive was to make sure you couldn't jump on top of the pipe and then jump out in the bases. Then I decided to make the side base the same just for repetitive structures.
In v1, some things were forgotten and did not spawn at start and instead spawned later in the match due to run time maximum changes. Now everything spawns at start. No instant respawn needed.
To add cover, the way to get up to the top floor of each from top mid is only accessible by jumping. It's a very easy jump and it adds a pretty decent amount of cover. Just enough for you to either form a sneak attack or simply regenerate your shields.
Special Thanks
DoogNit
LadiesMan
Kyler
Woodude
Bjusko
Sergeant Sarcasm
Chicken Wings
Frmr Pres. Calvin Coolage
Hillary Clinton
Bill Clinton
Joe the Plumber
The Cast of Saturday Night Live
Brooke
Cynthia
Pizza Hut
Bungie
Wu Tang Clan
Ronald McSchmonald
That hot chick you once knew but were too scared to ask out on a date to that luxurious restaurant you knew she liked.
ForgeHub
Pepsi
That guy across the street
God
Satan
The guy that controls the stuff in between Heaven and Hell
That chick from the Bronx
Grandma Jenkins
Ensemble Studios
Method Man
Frzn Fox
Star Fox
Star Wolf
Falco Lombardi
Charizard
Mary Kate, Ashley and that other chick
Your Grandma's Cookies
George Washington
That one dude you once saw fighting an invisible bird while sipping on Foldgers Coffee and eating Caribbean Seafood with your 11 year old nephew at the Greendale park 678 Tuesdays ago in the middle of November right after that flash flood in Vermont that was started by that guy who got arrested for throwing a piece of chicken at the priest who preaches at the Catholic Church of New Jersey a couple years prior. And his grandma's cookies. The chocolate chip ones not the oatmeal.
Last, and least, Barnie and the chipmunks.
Draw The Line
LightsOut225
DoTTii
Jerdann
Forging 101
[ YES ] __Floating Objects
[ YES ] __Instant Respawn
[ YES ] __Immovable Objects
[ ___ ] __Timed Map Events
[ YES ] __Effective Spawn Placement
[ ___ ] __Used Symmetry Option
[ YES ] __Interlocking Objects
[ YES ] __Unlimited Budget Glitch
Pictures
Keep in mind the blue base completely mirrors the red base so only blue base pictures will be shown.
v1 Slide Show (For Comparison)- Click the + on the bottom left corner of the slide show to speed it up.
v2 Pictures
Overview 1 ↓

Overview 2 ↓

New Top Mid ↓

Railings Example ↓

Anti-Cheating Ledges ↓

Top Blue ↓

New Main Base Structure ↓

New Side Base Structure ↓

Bottom Blue 1 ↓

Bottom Blue 2 ↓

Blue Tunnel ↓

Camo Spawn (Also shows other railings) ↓

Overview of Top Mid and Side Base ↓

Thanks for checking my map out everybody. All comments and feedback is appreciated!
Down↓Loads
Download Antiquity
Last edited by Doog Nit; 03-17-2009 at 03:20 PM.
Reason: v2
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03-14-2009
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#2 (permalink)
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Member
Join Date: Aug 2008
Posts: 340
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This has got to be the best Sandbox map yet. I like the base designs, I didn't see alot from the first picture, but the bases really brought out the map, kewllll....
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03-14-2009
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#3 (permalink)
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Member
Join Date: Oct 2008
Location: NC
Posts: 235
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I like the map and it looks good but there is one thing that everyone seems to be forgetting in the sky bubble which is to put railing on the sides. If you dont side its so easy to simply strafe off the map which is very annoying. What makes these types of maps so great is the ability to fall to death and things like that but that doesnt work to well when there are no rails or anything to keep you from falling off at the stupidest times.
GTs: Primaryyyyyy (6 y's) | Secondaryyyyyyy (7 y's)
Quote:
Originally Posted by Darkdragon
meh... i dont see whats with the hype of the BR.. it ruins MLG.
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03-14-2009
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#4 (permalink)
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Senior Member
Join Date: Feb 2009
Location: OldForge,PA.
Posts: 696
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This is awsome.
-You demonstrated that you know how to merge.
-This post reaches the ForgeHub standards.
-The lighting is a beastly part in the map.
-The varios sections of the map as in the golf flag part is like really well done.
Overall rating is based on the comments I gave,a whopping 5/5.
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03-14-2009
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#5 (permalink)
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Junior Member
Join Date: Sep 2008
Posts: 59
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Excellent job. The use of merging is one of the first I have seen, and it is done very well. I like the idea of the railings, even if its a very small bump keeping grounded players alive. The one area that may need work is the side view with the walls merged into the circular installation. Either way brilliantly done keep up the good works.
All Hail Cortana.
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03-14-2009
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#6 (permalink)
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Heroic Member
Join Date: Sep 2008
Location: Why don't you make like a tree and get out of here?
Posts: 1,109
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Yet another fabulous addition to the portfolio of Doog Nit. I believe you have definitely set the standards for all sandbox maps to follow. I really like the use of the lighting effects. In pic 5, it looks like the entrance to a graveyard. I promised myself that I wouldn't DL any sandbox maps until I actualy got the maps, but damnit, I really like this map, has my DL. Hoping for a feature
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03-14-2009
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#7 (permalink)
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Master Procrastinator
Join Date: Jan 2008
Location: Chicago, Illinois
Posts: 2,674
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I really like the look of the layout. You give teams multiple entries into each base, which is so often limited in recent skybox maps. You also have a few risk/ reward areas like the camo spawn and the sniper rifle, well done. I really like what you've done here. You have my download and I'll get back to you after I've given it a forge through.
[edit]: The filter should be removed though... it seems too distracting.
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03-14-2009
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#8 (permalink)
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Member
Join Date: Aug 2008
Posts: 178
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nice looks symetrical good for 4v4. i like the design
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03-14-2009
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#9 (permalink)
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Junior Member
Join Date: Mar 2009
Location: Iowa
Posts: 56
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I like the base layout. I also like the smooth walk through. I love the lift it is useful. I downloaded
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03-15-2009
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#10 (permalink)
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Junior Member
Join Date: Mar 2009
Location: Colorado
Posts: 16
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I'm liking the map, however, I just have one question. Do the walls that make a half circle spiral downward? I guess I'll just have to DL and see :)
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